Commit Graph

287 Commits

Author SHA1 Message Date
Marek Olšák 8c6ea5a6ff radeonsi: remove unnecessary #includes
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-10-04 16:12:07 +02:00
Marek Olšák 53d2c8f00f radeonsi: don't re-create shader PM4 states after scratch buffer update
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
2016-10-04 16:12:05 +02:00
Marek Olšák 275c073c6a radeonsi: export SampleMask from pixel shaders at full rate
Heaven and Valley write gl_SampleMask and not Z.
Use 16_ABGR instead of 32_ABGR if Z isn't written.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-13 20:38:25 +02:00
Marek Olšák 6c8b76263d radeonsi: also do VS_PARTIAL_FLUSH before updating VGT ring pointers
ported from Vulkan

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-09-05 18:01:15 +02:00
Marek Olšák c3f716fe67 gallium/radeon: merge USER_SHADER and INTERNAL_SHADER priority flags
there's no reason to separate these

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-08-26 15:50:10 +02:00
Marek Olšák e722b90bc9 radeonsi: eliminate PS OUT[1] if dual src blending is off and CB1 is not bound
All VP DX9 ports benefit from this.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-17 12:24:35 +02:00
Marek Olšák c15a9dec29 radeonsi: skip unnecessary si_update_shaders calls
Small decrease in draw call overhead.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-08-03 17:46:46 +02:00
Marek Olšák 1e5f00f9d5 radeonsi: pre-generate shader logs for ddebug
This cuts down the overhead of si_dump_shader when ddebug is capturing
shader logs, which is done for every draw call unconditionally (that's
quite a lot of work for a draw call).

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-26 23:06:46 +02:00
Nicolai Hähnle 3d69357da9 radeonsi: ensure sample locations are set for line and polygon smoothing
Since commit d938b8c, the sample locations are no longer set unconditionally,
so we need to set the atom to dirty on all chips, not just Polaris.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
2016-07-23 15:36:39 +02:00
Rob Clark 44bbfedbd9 gallium/u_queue: add optional cleanup callback
Adds a second optional cleanup callback, called after the fence is
signaled.  This is needed if, for example, the queue has the last
reference to the object that embeds the util_queue_fence.  In this
case we cannot drop the ref in the main callback, since that would
result in the fence being destroyed before it is signaled.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-16 10:00:04 -04:00
Nicolai Hähnle 04d93ea619 radeonsi: disable multi-threading when shader dumps are enabled
Otherwise, shader dumps can become interleaved and unusable.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-07-08 10:59:36 +02:00
Nicolai Hähnle 7ffc832ab8 radeonsi: use multi-threaded compilation in debug contexts
We only have to stay single-threaded when debug output must be synchronous.
This yields better parallelism in shader-db runs for me.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-07-08 10:59:32 +02:00
Nicolai Hähnle d938b8c0bf radeonsi: explicitly choose center locations for 1xAA on Polaris
Unlike SC, the small primitive filter does not automatically use center
locations in 1xAA mode, so this is needed to avoid artifacts caused by
the small primitive filter discarding triangles that it shouldn't.

As a side effect of how the effective number of samples is now calculated,
this patch also avoids submitting the sample locations for line/poly smoothing
when they're not really needed.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-07-08 10:52:50 +02:00
Marek Olšák 5c92c21369 radeonsi: do compilation from si_create_shader_selector asynchronously
Main shader parts and geometry shaders are compiled asynchronously
by util_queue. si_create_shader_selector doesn't wait and returns.
si_draw_vbo(si_shader_select) waits for completion.

This has the best effect when shaders are compiled at app-loading time.
It doesn't help much for shaders compiled on demand, even though
VS+PS compilation should take as much as time as the bigger one of the two.

If an app creates more shaders, at most 4 threads will be used to compile
them.

Debug output disables this for shader stats to be printed in the correct
order.

(We could go even further and build variants asynchronously too, then emit
draw calls without waiting and emit incomplete shader states, then force IB
chaining to give the compiler more time, then sync the compilation at the IB
flush and patch the IB with correct shader states. This is great for
compilation before draw calls, but there are some difficulties such as
scratch and tess states requiring the compiler output, and an on-disk shader
cache will likely be a much better and simpler solution.)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:13 +02:00
Marek Olšák 84824935cf radeonsi: don't lock shader cache mutex during compilation
to allow multiple shaders to be compiled simultaneously.

ALso, shader-db can again use all 4 cores.

v2: Remove the pipe_mutex_unlock call in the error path.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
2016-07-05 00:47:13 +02:00
Marek Olšák 850cd953b1 radeonsi: separate the compilation chunk of si_create_shader_selector
The function interface is ready to be used by util_queue.
Also, si_shader_select_with_key can no longer accept si_context.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:13 +02:00
Marek Olšák 027ad71b57 radeonsi: print LLVM IRs to ddebug logs
Getting LLVM IRs of hanging shaders have never been easier.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:13 +02:00
Marek Olšák 4d1f32376d radeonsi: don't interpolate colors if flatshading is enabled
use v_interp_mov for those

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:12 +02:00
Marek Olšák 4accb02d7a radeonsi: enable the barycentric optimization in all cases
Handle the bc_optimize SGPR bit if both CENTER and CENTROID are enabled.
This should increase the PS launch rate for big primitives with MSAA.
Based on discussion with SPI guys.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:12 +02:00
Marek Olšák 476e9cee1d radeonsi: compute only one set of interpolation (i,j) when MSAA is disabled
This should increase the PS launch rate for shaders using at least 2 pairs
of perspective (i,j) and same for linear.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:12 +02:00
Marek Olšák a675c6a000 radeonsi: split ps.prolog.force_persample_interp into persp and linear bits
This reduces the number of v_mov's in the prolog.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-07-05 00:47:12 +02:00
Marek Olšák eff81cbc81 radeonsi: enable distributed tess on multi-SE parts only
ported from Vulkan

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-06-29 16:34:22 +02:00
Marek Olšák dd56d04568 radeonsi: set optimal VGT_HS_OFFCHIP_PARAM
ported from Vulkan

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-06-29 16:34:22 +02:00
Marek Olšák d5383a7d31 gallium/radeon: use r600_resource_reference
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-06-25 23:13:42 +02:00
Nicolai Hähnle 1167905c41 radeonsi: use trapezoid distribution for tess on Fiji and Polaris
This yields a small performance improvement in Unigine Heaven.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-06-20 18:29:55 +02:00
Bas Nieuwenhuizen e9d3246a7a radeonsi: Don't offset OFFCHIP_BUFFERING on pre-VI cards.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96239
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-30 09:59:50 +02:00
Marek Olšák 43550f25ed radeonsi: always reserve output space for tess factors
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Dave Airlie <airlied@redhat.com>
2016-05-27 21:40:43 +02:00
Bas Nieuwenhuizen 43d7305a40 radeonsi: Allow TES distribution between shader engines.
The R_028B50_VGT_TESS_DISTRIBUTION value is copied from
amdgpu-pro. Smaller values in the ACCUM fields seem to
decrease the performance advantage from this patch, higher
values don't seem to matter.

v2: Add distribution mode field enums.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-26 22:07:04 +02:00
Bas Nieuwenhuizen fee3160af9 radeonsi: Enable dynamic HS.
This allows running the TES on different CU's than the
TCS which results in performance improvements.

v2: Only write the control word from one invocation.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-26 22:07:04 +02:00
Bas Nieuwenhuizen 6217716e8f radeonsi: Store inputs to memory when not using a TCS.
We need to copy the VS outputs to memory. I decided to do this
using a shader key, as the value depends on other shaders.

I also switch the fixed function TCS over to monolithic, as
otherwisze many of the user SGPR's need to be passed to the
epilog, which increases register pressure, or complexity to
avoid that. The main body of the fixed function TCS is not
that interesting to precompile anyway, since we do it on
demand and it is very small.

v2: Use u_bit_scan64.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-26 22:07:04 +02:00
Bas Nieuwenhuizen 5c34562d7c radeonsi: Add offchip tessellation parameters.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-26 22:07:04 +02:00
Bas Nieuwenhuizen d27ff7d683 radeonsi: Add buffer for offchip storage between TCS and TES.
The buffer is quite large, but should only be allocated if the
application uses tessellation. Most non-games don't.

v2: - Use the correct register for SI.
    - Add define for block size.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-26 22:07:04 +02:00
Axel Davy fc3533c088 radeonsi: Change default behaviour for undefined COLOR0
d3d 9 needs COLOR0 to be 1.0 on all channels when
undefined. 0.0 for the others is fine.
GL behaviour is undefined.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-18 23:37:14 +02:00
Nicolai Hähnle d8f3e8e626 radeonsi: always allocate export memory for pixel shaders
Experiments with framebuffer-no-attachments type draw calls have shown that
NULL exports stall terribly unless we ensure that export memory is allocated
by the SPI.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-09 11:52:46 -05:00
Nicolai Hähnle b9e6e8e7d4 radeonsi: fix undefined behavior (memcpy arguments must be non-NULL)
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-05-07 16:46:59 -05:00
Marek Olšák c9e5a7df61 gallium: remove helpers converting to/from TGSI_PROCESSOR_*
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-22 01:30:39 +02:00
Marek Olšák af249a7da9 gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Acked-by: Jose Fonseca <jfonseca@vmware.com>
2016-04-22 01:30:39 +02:00
Marek Olšák 8cfc4cf76d radeonsi: remove the shader parameter from si_set_ring_buffer
not used anymore

this is a follow-up to the RW buffer cleanup.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-04-22 01:14:14 +02:00
Marek Olšák 3138a28ff2 radeonsi: move default tess level constant buffer to RW buffers
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-22 01:14:14 +02:00
Marek Olšák 1378487fb4 radeonsi: rename and rearrange RW buffer slots
- use an enum
- use a unique slot number regardless of the shader stage
  (the per-stage slots will go away for RW buffers)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-22 01:14:13 +02:00
Bas Nieuwenhuizen 38f4cee3ff radeonsi: Add config parameter to si_shader_apply_scratch_relocs.
shader->config is not updated for compute kernels.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2016-04-21 19:36:19 +02:00
Marek Olšák ffe44d0283 radeonsi: fold num_user_sgprs where it is possible
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-04-14 17:00:14 +02:00
Marek Olšák 51c4034f9b radeonsi: fix SGPRS calculation once more
This fixes GS piglit failures after adding SI_PARAM_SHADER_BUFFERS,
which bumped NUM_USER_SGPRS and uncovered this bug on SI.

If this was fixed in LLVM, these workarounds wouldn't be needed.

LLVM would have to look at the calling convention to know how many SGPR
inputs are declared, and add VCC and the scratch wave offset (which is
enabled even if we spill SGPRs but not VGPRs, oh well).

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2016-04-14 17:00:14 +02:00
Marek Olšák 2ca5566ed7 radeonsi: move scissor and viewport states into gallium/radeon
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-04-12 17:13:24 +02:00
Nicolai Hähnle 6f942ac5ee radeonsi: disable early Z if the fragment shader writes to memory
Empirically, both the EXEC_ON_* flags and LATE_Z are necessary.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-21 15:34:25 -05:00
Marek Olšák a73a657def radeonsi: process TGSI property NEXT_SHADER
This allows compiling the main shader part as ES or LS.

If we get the correct hint, non-separable GLSL shaders no longer have to be
compiled as VS first, followed by LS or ES compiled on demand.

The result is that fewer shaders are compiled by piglit, but it doesn't
improve piglit running time.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-03-19 23:20:01 +01:00
Nicolai Hähnle 4de25fa7b0 radeonsi: set DEPTH_BEFORE_SHADER based on FS_EARLY_DEPTH_STENCIL
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-03-14 17:24:59 -05:00
Marek Olšák d0f3b524cd radeonsi: use re-Z
This can increase perf for shaders that kill pixels (kill, alpha-test,
alpha-to-coverage).

v2: add comments

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-03-01 00:18:19 +01:00
Marek Olšák ff360a52e6 radeonsi: implement binary shaders & shader cache in memory (v2)
v2: handle _mesa_hash_table_insert failure
    other cosmetic changes

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 1fe73d55e3 radeonsi: move some struct si_shader members to new struct si_shader_info
This will be part of shader binaries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 3c98e0b369 radeonsi: compile non-GS middle parts of shaders immediately if enabled
Still disabled.

Only prologs & epilogs are compiled in draw calls, but each variant of those
is compiled only once per process.

VS is always compiled as hw VS.
TES is always compiled as hw VS.

LS and ES stages are always compiled on demand.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák 4636d9be4a radeonsi: add PS prolog
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:58 +01:00
Marek Olšák dc27456194 radeonsi: separate out shader key bits for prologs & epilogs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-21 21:08:57 +01:00
Marek Olšák 329181ae33 radeonsi: enable denorms for 64-bit and 16-bit floats
This fixes FP16 conversion instructions for VI, which has 16-bit floats,
but not SI & CI, which can't disable denorms for those instructions.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák de2e28366a radeonsi: compile geometry shaders immediately
they have only 1 variant

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák f7a8b6fff5 radeonsi: split out code for deleting si_shader
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák b6d5666fbf radeonsi: remove useless code that handles dx10_clamp_mode
"enable-no-nans-fp-math" is a wrong string and there was a disagreement
about fixing it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák 5a53628f45 radeonsi: read SPI_PS_INPUT_ADDR from LLVM if it returns it
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák b9126dcda8 radeonsi: implement forcing per-sample_interpolation using the shader key only
It was partly a state and partly emulated by shader code, but since we want
to do this in a fragment shader prolog, we need to put it into the shader
key, which will be used to generate the prolog.

This also removes the spi_ps_input states and moves the registers
to the PS state.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák 6dda2455c8 radeonsi: move BCOLOR PS input locations after all other inputs
BCOLOR inputs were immediately after COLOR inputs. Thus, all following inputs
were offset by 1 if color_two_side was enabled, and not offset if it was not
enabled, which is a variation that's problematic if we want to have 1 variant
per shader and the variant doesn't care about color_two_side (that should be
handled by other bytecode attached at the beginning).

Instead, move BCOLOR inputs after all other inputs, so BCOLOR0 is at location
"num_inputs" if it's present. BCOLOR1 is next.

This also allows removing si_shader::nparam and
si_shader::ps_input_param_offset, which are useless now.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák 606e4185f3 radeonsi: move SPI_PS_INPUT_CNTL value computation to a separate function
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák 90cbbe1c12 radeonsi: generate a color_two_side variant only if the shader reads colors
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-09 21:19:51 +01:00
Marek Olšák 0d68b91220 radeonsi: rework RB+ for Stoney
This fixes it.

States which also need to be taken into account:
- SPI color formats - each down-conversion format supports only a limited set
  of SPI formats
- whether MSAA resolving and logic op are enabled

These need special handling:
- blending
- disabled channels

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-02 21:03:19 +01:00
Marek Olšák 066d76c2f4 radeonsi: rename cb_target_mask state to cb_render_state
and rename a variable in the function.

SX_PS_DOWNCONVERT will be emitted here.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-02-02 21:03:19 +01:00
Marek Olšák af57507e4f radeonsi: fix shader precompilation for shader-db
The addition of spi_shader_col_format killed all color outputs
in precompiled shaders.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)

v2: also set the alpha func (trivial)
2016-01-26 18:49:50 +01:00
Nicolai Hähnle a7754ffd31 radeonsi: replace use of is_gs_copy_shader in si_shader_vs
We now have an explicit parameter that contains the same information, and
this will allow us to get rid of is_gs_copy_shader in the si_shader struct.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:15:55 -05:00
Nicolai Hähnle 004fcd4230 radeonsi: ensure that VGT_GS_MODE is sent when necessary
Specifically, when the API switches from using a GS to not using a GS and then
back to using the same GS again, we do not have to re-send all the GS state,
but we do have to send VGT_GS_MODE. So make VGT_GS_MODE consistently be a part
of the VS state.

This fixes a rendering bug in Dolphin, but surely other applications are
affected as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93648
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:15:31 -05:00
Nicolai Hähnle 9f89bd69df radeonsi: extract the VGT_GS_MODE calculation into its own function
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-25 10:15:08 -05:00
Nicolai Hähnle d76bd85c35 Revert "radeonsi: fix discard-only fragment shaders (v2)"
This reverts commit 843855bbf0.

It became redundant due to Marek's earlier pushed 8667a1ae which achieves
the same thing.
2016-01-22 12:40:26 -05:00
Nicolai Hähnle 843855bbf0 radeonsi: fix discard-only fragment shaders (v2)
When a fragment shader is used that has no outputs but does conditional
discard (KILL_IF), all fragments are killed without this patch.

By comparing various register settings, my conclusion is that the exec mask
is either not properly forwarded to the DB by NULL exports or ends up being
unused, at least when there is _only_ a NULL export (the ISA documentation
claims that NULL exports can be used to override a previously exported exec
mask).

Of the various approaches I have tried to work around the problem, this one
seems to be the least invasive one.

v2: take discard by alpha test into account as well

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93761
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-22 11:59:50 -05:00
Marek Olšák 99dfeb01bd radeonsi: disable SPI color outputs the shader doesn't write
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák f6360de8c0 radeonsi: use all SPI color formats
because not using SPI_SHADER_32_ABGR doubles fill rate.

We should also get optimal performance if alpha isn't needed or blending
isn't enabled.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 933e3c4145 radeonsi: use 32_AR for alpha-to-coverage without a color buffer
This avoids the fp16 packing instructions.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák e28b8530b9 radeonsi: set CB_SHADER_MASK according to SPI color formats
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák 8667a1aea2 radeonsi: use SPI_SHADER_COL_FORMAT fields instead of export_16bpc
This does change the behavior slightly:
  If a shader writes COLOR[i] and that color buffer isn't bound,
  the shader will export MRT_NULL instead and discard the IR tree that
  calculates the output. The only exception is alpha-to-coverage, which
  requires an alpha export.

v2: - update a comment about 16BPC
    - account for MRTZ when when fixing alpha-test/kill

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-22 15:02:40 +01:00
Marek Olšák dc96a18d24 radeonsi: don't miss changes to SPI_TMPRING_SIZE
I'm not sure about the consequences of this bug, but it's definitely
dangerous.

This applies to SI, CIK, VI.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-14 19:55:41 +01:00
Marek Olšák 4ea0febcb0 radeonsi: move POSITION and FACE fragment shader inputs to system values
And FACE becomes integer instead of float.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-13 12:27:28 +01:00
Marek Olšák caf3c2abea radeonsi: simplify gl_FragCoord behavior
It will become a system value, not an input.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-13 12:27:28 +01:00
Marek Olšák 20b9b5d7f5 radeonsi: add struct si_shader_config
There will be 1 config per variant, which will be a union of configs
from {prolog, main, epilog}. For now, just add the structure.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 0ffe3d3772 radeonsi: use EXP_NULL for pixel shaders without outputs
This never happens currently.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 5f3e6b5b0f radeonsi: simplify setting the DONE bit for PS exports
First find out what the last export is and simply set the DONE bit there.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák e00f3f23b1 radeonsi: set SPI color formats and CB_SHADER_MASK outside of compilation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 4e597c25c7 radeonsi: write all MRTs only if there is exactly one output
This doesn't fix a known bug, but better safe than sorry.

Also, simplify the expression in si_shader.c.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:06 +01:00
Marek Olšák 746a7a7498 radeonsi: determine SPI_SHADER_Z_FORMAT outside of shader compilation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:05 +01:00
Marek Olšák 2cb8bf90cd radeonsi: determine DB_SHADER_CONTROL outside of shader compilation
because the API pixel shader binary will not emulate alpha test one day,
so the KILL_ENABLE bit must be determined elsewhere.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-01-07 18:26:05 +01:00
Nicolai Hähnle 4bb1c8dfec radeonsi: pass pipe_debug_callback down into si_shader_binary_read (v2)
This will allow us to send shader debug info.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-01-02 16:47:23 -05:00
Nicolai Hähnle 7d1fc2cf51 radeonsi: count compilations in si_compile_llvm
This changes the count slightly (because of si_generate_gs_copy_shader), but
this is only relevant for the driver-specific num-compilations query. It sets
the stage for the next commit.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-12-29 09:07:01 -05:00
Marek Olšák 51603af390 radeonsi: use tgsi_shader_info::colors_written
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-12-11 15:25:11 +01:00
Edward O'Callaghan 13eb5f596b gallium/drivers: Sanitize NULL checks into canonical form
Use NULL tests of the form `if (ptr)' or `if (!ptr)'.
They do not depend on the definition of the symbol NULL.
Further, they provide the opportunity for the accidental
assignment, are clear and succinct.

Signed-off-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-12-06 17:10:23 +01:00
Tom Stellard 95e0510916 radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
In the future, these will be used by other shaders types.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-11-25 11:03:05 -05:00
Marek Olšák 3694d58e6c radeonsi: remove dead code after ES-GS linkage change
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák d79a3449a7 radeonsi: link ES-GS just like LS-HS
This reduces the shader key for ES.

Use a fixed attrib location based on (semantic name,  index).

The ESGS item size is determined by the physical index of the highest ES
output, so it's almost always larger than before, but I think that
shouldn't matter as long as the ESGS ring buffer is large enough.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák b1c5f3faa9 radeonsi: calculate optimal GS ring sizes to fix GS hangs on Tonga
I discovered that increasing the ESGS ring size fixes GS hangs on Tonga,
so let's do it properly.

There is now a separate init_config_gs_rings state that is not immutable,
because GS rings are resized when needed.

This also saves some memory. Most apps won't need more than 1MB
per ring per shader engine.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 2f5d911ba2 radeonsi: rename si_update_gs_rings
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 4acd856088 radeonsi: calculate ESGS_RING_ITEMSIZE in create_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák a0cf589961 radeonsi: move maximum gs stream calculation into create_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 3ab0c49f04 radeonsi: clean up small duplication in si_shader_gs
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:42 +01:00
Marek Olšák 6cc8f6c6a7 gallium/radeon: inline the r600_rings structure
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2015-11-13 19:54:41 +01:00
Marek Olšák 3a157e6e68 radeonsi: allow unbinding vertex shaders
Draw calls without a vertex shader are skipped.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-24 00:01:20 +02:00
Marek Olšák 07b3cc6ecf radeonsi: allow unbinding pixel shaders and remove the dummy shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-24 00:01:20 +02:00
Marek Olšák ed95cb3a31 radeonsi: add checks for a NULL pixel shader
This will allow removing the dummy PS.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-24 00:01:20 +02:00
Marek Olšák 8339585b12 radeonsi: enable BC_OPTIMIZE if centroid isn't used
This solution was recommended by a Catalyst developer.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-20 12:56:46 +02:00
Marek Olšák 9b54ce3362 radeonsi: support thread-safe shaders shared by multiple contexts
The "current" shader pointer is moved from the CSO to the context, so that
the CSO is mostly immutable.

The only drawback is that the "current" pointer isn't saved when unbinding
a shader and it must be looked up when the shader is bound again.

This is also a prerequisite for multithreaded shader compilation.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-20 12:51:51 +02:00
Marek Olšák 5bc871a4ca radeonsi: implement vertex color clamping
This is only supported in the compatibility profile (without GS and tess).

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 208d1ed38d radeonsi: implement fragment color clamping
using the shader key for now.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák acc6a07874 radeonsi: clean up other scratch buffer functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 9098d7e9bd radeonsi: clean up copy-pasted scratch buffer updates
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 938a1bee34 radeonsi: unify shader create functions
The shader specifies the processor type, so use that instead.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák b0167809f1 radeonsi: unify shader delete functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák c4f086f399 radeonsi: remove an unused ctx parameter in si_shader_destroy
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák b11edf8872 radeonsi: disable NaNs for LS and HS
They're disabled for all other shaders except compute, but I forgot
to do this for tess stages.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-17 21:40:03 +02:00
Marek Olšák 13e69805ea radeonsi: fix a GS hang on VI
Broken by one of the cleanups: 0d46c3bc9d
Not applicable to stable.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-10-07 19:18:50 +02:00
Marek Olšák b3c55fc669 radeonsi: do force_persample_interp in shaders for non-trivial cases
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 9652bfcf2d radeonsi: implement the simple case of force_persample_interp
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 214de2d815 radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state
This will be a derived state used for changing center->sample and
centroid->sample at runtime.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 2edb060639 gallium/radeon: tell the winsys the exact resource binding types
Use the priority flags and expand them.
This information will be used for debugging.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00
Marek Olšák 9932142192 radeonsi: add scratch buffer to the buffer list when it's re-allocated
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2015-09-26 01:51:05 +02:00
Marek Olšák b737d9c1dc radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák d556346b35 radeonsi: skip drawing if updating the scratch buffer fails
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 1f99b0be7e radeonsi: skip drawing if PS fails to compile or upload
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 237d7cccce radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 9b6d9dd7d8 radeonsi: handle fixed-func TCS shader create failure
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 5dbadb0257 radeonsi: handle shader precompile failures
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 263f5a2cf9 radeonsi: skip drawing if GS ring allocations fail
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:43 +02:00
Marek Olšák 22d3ccf5a8 radeonsi: skip drawing if the tess factor ring allocation fails
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:42 +02:00
Marek Olšák 5c219ab552 radeonsi: add malloc fail paths to si_create_shader_state
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-09-24 19:51:42 +02:00
Marek Olšák 2d8f7d3c15 radeonsi: use an indirect buffer for init_config
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:15 +02:00
Marek Olšák aad43f0768 radeonsi: don't set number of IB dwords for states
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:15 +02:00
Marek Olšák fc95058add radeonsi: convert SPI state to an atom
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:15 +02:00
Marek Olšák 45e549fcbc radeonsi: convert CB_TARGET_MASK setup to an atom
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:14 +02:00
Marek Olšák c2a42d1f9f radeonsi: don't rebind GSVS ring buffers every draw call using GS
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:14 +02:00
Marek Olšák c9a3196b14 radeonsi: don't clear the tessellation factor ring buffer
Leftover from the bring-up.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:14 +02:00
Marek Olšák a2c6ae07b4 radeonsi: remove the tf_ring state, add the registers to init_config
One less state to worry about.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:14 +02:00
Marek Olšák 0d46c3bc9d radeonsi: remove the gs_rings state, add the registers to init_config
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:14 +02:00
Marek Olšák 8a97528b3a radeonsi: optimize viewport states
same as scissors

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:13 +02:00
Marek Olšák f6a10f60b7 radeonsi: optimize scissor states
- convert 16 states to 1 atom
- only emit 1 scissor if VIEWPORT_INDEX isn't written
- use only one packet when emitting consecutive scissors

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:13 +02:00
Marek Olšák 9b510a9652 radeonsi: fix a Unigine Heaven hang when drirc is missing
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
2015-09-01 21:51:13 +02:00
Grazvydas Ignotas f8b01ae47c radeonsi: mark unreachable paths to avoid warnings
Otherwise we get:
warning: 'num_user_sgprs' may be used uninitialized in this function
...

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-08-26 15:42:26 +02:00
Marek Olšák 2d1952e2a5 radeonsi: add VI hardware support 2015-08-14 15:02:29 +02:00
Marek Olšák e7a52a5cb8 radeonsi: add support for gl_PrimitiveID in the fragment shader
It must be obtained from the VS.

The GS scenario A must be enabled for PrimID to be generated for the VS.

+ 4 piglits

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-08-13 01:25:26 +02:00
Marek Olšák 8e11be0ddb radeonsi: move VGT_GS_MODE to the VS state
The VS will want to select GS scenario A here (VS with PrimitiveID).

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-08-13 01:25:26 +02:00
Grazvydas Ignotas 3206d4ed44 gallium/radeon: use helper functions to mark atoms dirty
This is analogous to r300_mark_atom_dirty() used by r300, and will
be used by later patches. For common radeon code, appropriate helper
is called through a function pointer.

No functional changes.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-08-11 14:46:53 +02:00
Marek Olšák 30a7e0c021 radeonsi: add a HUD query showing the number of shaders created
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-08-06 20:44:37 +02:00
Marek Olšák 70f5e49ba5 radeonsi: add a HUD query showing the number of compiler invocations
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-08-06 20:44:37 +02:00
Dave Airlie 3c73c41871 radeonsi: add GS multiple streams support (v2)
This is the final piece for ARB_gpu_shader5,

The code is based on the r600 code from Glenn Kennard,
and myself.

While developing this, I'm not 100% sure of all the calculations
made in the GS registers, this is why the max_stream is worked
out there and used to limit the changes in registers. Otherwise
my initial attempts either regressed GS texelFetch tests
or primitive-id-restart. The current code has no regressions
in piglit.

This commit doesn't enable ARB_gpu_shader5, since that just
bumps the glsl level to 4.00, so I'll just do a separate patch
for 4.10.

v1.1: fix bug introduced in rebase.
v2: Address Marek's review comments,
remove my llvm stream code for simpler C,
move gsvs_ring and gs_next_vertex to arrays.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-30 09:00:17 +01:00
Dave Airlie 2294ba9565 radeon: add support for streams to the common streamout code. (v2)
This adds to the common radeon streamout code, support
for multiple streams.

It updates radeonsi/r600 to set the enabled mask up.

v2: update for changes in previous patch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-07-29 10:48:47 +01:00
Marek Olšák a193c4978b radeonsi: add scratch buffer support for tessellation shaders
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:33 +02:00
Marek Olšák 74c1001d13 radeonsi: add derived tessellation state
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:33 +02:00
Marek Olšák db267a04ce radeonsi: implement a fixed-function tessellation control shader and its state
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:32 +02:00
Marek Olšák b6f4fdf6a9 radeonsi: set up a ring buffer for tessellation factors
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-07-23 00:59:32 +02:00