radeonsi: Add config parameter to si_shader_apply_scratch_relocs.

shader->config is not updated for compute kernels.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This commit is contained in:
Bas Nieuwenhuizen 2016-04-21 18:12:48 +02:00
parent 1bc983cd64
commit 38f4cee3ff
4 changed files with 5 additions and 3 deletions

View File

@ -221,7 +221,7 @@ static bool si_setup_compute_scratch_buffer(struct si_context *sctx,
if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) {
uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address;
si_shader_apply_scratch_relocs(sctx, shader, scratch_va);
si_shader_apply_scratch_relocs(sctx, shader, config, scratch_va);
if (si_shader_binary_upload(sctx->screen, shader))
return false;

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@ -5394,13 +5394,14 @@ void si_shader_binary_read_config(struct radeon_shader_binary *binary,
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
struct si_shader_config *config,
uint64_t scratch_va)
{
unsigned i;
uint32_t scratch_rsrc_dword0 = scratch_va;
uint32_t scratch_rsrc_dword1 =
S_008F04_BASE_ADDRESS_HI(scratch_va >> 32)
| S_008F04_STRIDE(shader->config.scratch_bytes_per_wave / 64);
| S_008F04_STRIDE(config->scratch_bytes_per_wave / 64);
for (i = 0 ; i < shader->binary.reloc_count; i++) {
const struct radeon_shader_reloc *reloc =

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@ -478,6 +478,7 @@ void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
FILE *f);
void si_shader_apply_scratch_relocs(struct si_context *sctx,
struct si_shader *shader,
struct si_shader_config *config,
uint64_t scratch_va);
void si_shader_binary_read_config(struct radeon_shader_binary *binary,
struct si_shader_config *conf,

View File

@ -1634,7 +1634,7 @@ static int si_update_scratch_buffer(struct si_context *sctx,
assert(sctx->scratch_buffer);
si_shader_apply_scratch_relocs(sctx, shader, scratch_va);
si_shader_apply_scratch_relocs(sctx, shader, &shader->config, scratch_va);
/* Replace the shader bo with a new bo that has the relocs applied. */
r = si_shader_binary_upload(sctx->screen, shader);