radeonsi: always allocate export memory for pixel shaders
Experiments with framebuffer-no-attachments type draw calls have shown that NULL exports stall terribly unless we ensure that export memory is allocated by the SPI. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -688,14 +688,19 @@ static void si_shader_ps(struct si_shader *shader)
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spi_shader_col_format = si_get_spi_shader_col_format(shader);
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cb_shader_mask = si_get_cb_shader_mask(spi_shader_col_format);
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/* This must be non-zero for alpha-test/kill to work.
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* The hardware ignores the EXEC mask if no export memory is allocated.
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/* Ensure that some export memory is always allocated, for two reasons:
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*
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* 1) Correctness: The hardware ignores the EXEC mask if no export
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* memory is allocated, so KILL and alpha test do not work correctly
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* without this.
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* 2) Performance: Every shader needs at least a NULL export, even when
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* it writes no color/depth output. The NULL export instruction
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* stalls without this setting.
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*
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* Don't add this to CB_SHADER_MASK.
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*/
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if (!spi_shader_col_format &&
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!info->writes_z && !info->writes_stencil && !info->writes_samplemask &&
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(shader->selector->info.uses_kill ||
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shader->key.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS))
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!info->writes_z && !info->writes_stencil && !info->writes_samplemask)
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spi_shader_col_format = V_028714_SPI_SHADER_32_R;
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si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, input_ena);
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