radeonsi: rename and rearrange RW buffer slots

- use an enum
- use a unique slot number regardless of the shader stage
  (the per-stage slots will go away for RW buffers)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-04-18 22:16:54 +02:00
parent 4ff8cbb0d8
commit 1378487fb4
4 changed files with 39 additions and 30 deletions

View File

@ -1053,7 +1053,7 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
/* Set the shader resources.*/
for (i = 0; i < num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
bufidx = SI_VS_STREAMOUT_BUF0 + i;
if (targets[i]) {
struct pipe_resource *buffer = targets[i]->buffer;
@ -1093,7 +1093,7 @@ static void si_set_streamout_targets(struct pipe_context *ctx,
buffers->desc.dirty_mask |= 1llu << bufidx;
}
for (; i < old_num_targets; i++) {
bufidx = SI_SO_BUF_OFFSET + i;
bufidx = SI_VS_STREAMOUT_BUF0 + i;
/* Clear the descriptor and unset the resource. */
memset(buffers->desc.list + bufidx*4, 0, sizeof(uint32_t) * 4);
pipe_resource_reference(&buffers->buffers[bufidx], NULL);
@ -1220,7 +1220,7 @@ static void si_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource
rbuffer, buffers->shader_usage,
buffers->priority);
if (i >= SI_SO_BUF_OFFSET && shader == PIPE_SHADER_VERTEX) {
if (i >= SI_VS_STREAMOUT_BUF0 && shader == PIPE_SHADER_VERTEX) {
/* Update the streamout state. */
if (sctx->b.streamout.begin_emitted) {
r600_emit_streamout_end(&sctx->b);

View File

@ -2186,7 +2186,7 @@ static void si_write_tess_factors(struct lp_build_tgsi_context *bld_base,
rw_buffers = LLVMGetParam(ctx->radeon_bld.main_fn,
SI_PARAM_RW_BUFFERS);
buffer = build_indexed_load_const(ctx, rw_buffers,
lp_build_const_int32(gallivm, SI_RING_TESS_FACTOR));
lp_build_const_int32(gallivm, SI_HS_RING_TESS_FACTOR));
/* Get the offset. */
tf_base = LLVMGetParam(ctx->radeon_bld.main_fn,
@ -5240,7 +5240,7 @@ static void preload_streamout_buffers(struct si_shader_context *ctx)
for (i = 0; i < 4; ++i) {
if (ctx->shader->selector->so.stride[i]) {
LLVMValueRef offset = lp_build_const_int32(gallivm,
SI_SO_BUF_OFFSET + i);
SI_VS_STREAMOUT_BUF0 + i);
ctx->so_buffers[i] = build_indexed_load_const(ctx, buf_ptr, offset);
}
@ -5264,14 +5264,17 @@ static void preload_ring_buffers(struct si_shader_context *ctx)
(ctx->type == TGSI_PROCESSOR_TESS_EVAL &&
ctx->shader->key.tes.as_es) ||
ctx->type == TGSI_PROCESSOR_GEOMETRY) {
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_RING_ESGS);
unsigned ring =
ctx->type == TGSI_PROCESSOR_GEOMETRY ? SI_GS_RING_ESGS
: SI_ES_RING_ESGS;
LLVMValueRef offset = lp_build_const_int32(gallivm, ring);
ctx->esgs_ring =
build_indexed_load_const(ctx, buf_ptr, offset);
}
if (ctx->is_gs_copy_shader) {
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_RING_GSVS);
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_VS_RING_GSVS);
ctx->gsvs_ring[0] =
build_indexed_load_const(ctx, buf_ptr, offset);
@ -5279,7 +5282,7 @@ static void preload_ring_buffers(struct si_shader_context *ctx)
if (ctx->type == TGSI_PROCESSOR_GEOMETRY) {
int i;
for (i = 0; i < 4; i++) {
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_RING_GSVS + i);
LLVMValueRef offset = lp_build_const_int32(gallivm, SI_GS_RING_GSVS0 + i);
ctx->gsvs_ring[i] =
build_indexed_load_const(ctx, buf_ptr, offset);

View File

@ -164,20 +164,26 @@ struct si_shader_data {
#define SI_NUM_SHADER_BUFFERS 16
/* Read-write buffer slots.
*
* Ring buffers: 0..1
* Streamout buffers: 2..5
*/
#define SI_RING_TESS_FACTOR 0 /* for HS (TCS) */
#define SI_RING_ESGS 0 /* for ES, GS */
#define SI_RING_GSVS 1 /* for GS, VS */
#define SI_RING_GSVS_1 2 /* 1, 2, 3 for GS */
#define SI_RING_GSVS_2 3
#define SI_RING_GSVS_3 4
#define SI_NUM_RING_BUFFERS 5
#define SI_SO_BUF_OFFSET SI_NUM_RING_BUFFERS
#define SI_NUM_RW_BUFFERS (SI_SO_BUF_OFFSET + 4)
/* Private read-write buffer slots. */
enum {
SI_HS_RING_TESS_FACTOR,
SI_ES_RING_ESGS,
SI_GS_RING_ESGS,
SI_GS_RING_GSVS0,
SI_GS_RING_GSVS1,
SI_GS_RING_GSVS2,
SI_GS_RING_GSVS3,
SI_VS_RING_GSVS,
SI_VS_STREAMOUT_BUF0,
SI_VS_STREAMOUT_BUF1,
SI_VS_STREAMOUT_BUF2,
SI_VS_STREAMOUT_BUF3,
SI_NUM_RW_BUFFERS,
};
#define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS

View File

@ -1565,15 +1565,15 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
/* Set ring bindings. */
if (sctx->esgs_ring) {
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_ES_RING_ESGS,
sctx->esgs_ring, 0, sctx->esgs_ring->width0,
true, true, 4, 64, 0);
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_GS_RING_ESGS,
sctx->esgs_ring, 0, sctx->esgs_ring->width0,
false, false, 0, 0, 0);
}
if (sctx->gsvs_ring)
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_VS_RING_GSVS,
sctx->gsvs_ring, 0, sctx->gsvs_ring->width0,
false, false, 0, 0, 0);
return true;
@ -1589,22 +1589,22 @@ static void si_update_gsvs_ring_bindings(struct si_context *sctx)
sctx->last_gsvs_itemsize = gsvs_itemsize;
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_GS_RING_GSVS0,
sctx->gsvs_ring, gsvs_itemsize,
64, true, true, 4, 16, 0);
offset = gsvs_itemsize * 64;
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_1,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_GS_RING_GSVS1,
sctx->gsvs_ring, gsvs_itemsize,
64, true, true, 4, 16, offset);
offset = (gsvs_itemsize * 2) * 64;
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_2,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_GS_RING_GSVS2,
sctx->gsvs_ring, gsvs_itemsize,
64, true, true, 4, 16, offset);
offset = (gsvs_itemsize * 3) * 64;
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_3,
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_GS_RING_GSVS3,
sctx->gsvs_ring, gsvs_itemsize,
64, true, true, 4, 16, offset);
}
@ -1793,7 +1793,7 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_TESS_CTRL,
SI_RING_TESS_FACTOR, sctx->tf_ring, 0,
SI_HS_RING_TESS_FACTOR, sctx->tf_ring, 0,
sctx->tf_ring->width0, false, false, 0, 0, 0);
}