radeonsi: move VGT_GS_MODE to the VS state
The VS will want to select GS scenario A here (VS with PrimitiveID). Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -314,6 +314,12 @@ static void si_shader_vs(struct si_shader *shader)
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if (pm4 == NULL)
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return;
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/* If this is the GS copy shader, the GS state writes this register.
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* Otherwise, the VS state writes it.
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*/
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if (!shader->is_gs_copy_shader)
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si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, 0);
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va = shader->bo->gpu_address;
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si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
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@ -1287,8 +1293,6 @@ static void si_update_vgt_shader_config(struct si_context *sctx)
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}
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si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
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if (!sctx->gs_shader)
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si_pm4_set_reg(*pm4, R_028A40_VGT_GS_MODE, 0);
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}
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si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
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}
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