radeonsi: compile geometry shaders immediately
they have only 1 variant Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -916,7 +916,8 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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}
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/* Pre-compilation. */
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if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
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if (sel->type == PIPE_SHADER_GEOMETRY ||
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sscreen->b.debug_flags & DBG_PRECOMPILE) {
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struct si_shader_ctx_state state = {sel};
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union si_shader_key key;
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