radeonsi: skip drawing if GS ring allocations fail
Cc: 11.0 <mesa-stable@lists.freedesktop.org> Acked-by: Christian König <christian.koenig@amd.com> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -1069,9 +1069,15 @@ static void si_init_gs_rings(struct si_context *sctx)
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sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
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PIPE_USAGE_DEFAULT, esgs_ring_size);
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if (!sctx->esgs_ring)
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return;
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sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
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PIPE_USAGE_DEFAULT, gsvs_ring_size);
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if (!sctx->gsvs_ring) {
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pipe_resource_reference(&sctx->esgs_ring, NULL);
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return;
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}
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/* Append these registers to the init config state. */
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if (sctx->b.chip_class >= CIK) {
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@ -1443,8 +1449,11 @@ bool si_update_shaders(struct si_context *sctx)
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si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
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si_update_so(sctx, sctx->gs_shader);
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if (!sctx->gsvs_ring)
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if (!sctx->gsvs_ring) {
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si_init_gs_rings(sctx);
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if (!sctx->gsvs_ring)
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return false;
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}
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si_update_gs_rings(sctx);
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} else {
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