radeonsi: remove dead code after ES-GS linkage change
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -163,49 +163,6 @@ unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
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}
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}
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/**
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* Given a semantic name and index of a parameter and a mask of used parameters
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* (inputs or outputs), return the index of the parameter in the list of all
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* used parameters.
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*
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* For example, assume this list of parameters:
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* POSITION, PSIZE, GENERIC0, GENERIC2
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* which has the mask:
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* 11000000000101
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* Then:
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* querying POSITION returns 0,
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* querying PSIZE returns 1,
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* querying GENERIC0 returns 2,
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* querying GENERIC2 returns 3.
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*
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* Which can be used as an offset to a parameter buffer in units of vec4s.
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*/
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static int get_param_index(unsigned semantic_name, unsigned index,
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uint64_t mask)
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{
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unsigned unique_index = si_shader_io_get_unique_index(semantic_name, index);
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int i, param_index = 0;
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/* If not present... */
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if (!((1llu << unique_index) & mask))
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return -1;
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for (i = 0; mask; i++) {
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uint64_t bit = 1llu << i;
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if (bit & mask) {
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if (i == unique_index)
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return param_index;
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mask &= ~bit;
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param_index++;
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}
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}
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assert(!"unreachable");
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return -1;
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}
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/**
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* Get the value of a shader input parameter and extract a bitfield.
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*/
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@ -211,7 +211,6 @@ struct si_shader_selector {
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unsigned max_gsvs_emit_size;
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/* masks of "get_unique_index" bits */
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uint64_t inputs_read;
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uint64_t outputs_written;
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uint32_t patch_outputs_written;
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uint32_t ps_colors_written;
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@ -707,19 +707,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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sel->gs_input_verts_per_prim =
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u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
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for (i = 0; i < sel->info.num_inputs; i++) {
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unsigned name = sel->info.input_semantic_name[i];
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unsigned index = sel->info.input_semantic_index[i];
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switch (name) {
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case TGSI_SEMANTIC_PRIMID:
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break;
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default:
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sel->inputs_read |=
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1llu << si_shader_io_get_unique_index(name, index);
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}
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}
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break;
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case PIPE_SHADER_VERTEX:
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