radeonsi: remove dead code after ES-GS linkage change

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-10-15 23:41:35 +02:00
parent d79a3449a7
commit 3694d58e6c
3 changed files with 0 additions and 57 deletions

View File

@ -163,49 +163,6 @@ unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index)
}
}
/**
* Given a semantic name and index of a parameter and a mask of used parameters
* (inputs or outputs), return the index of the parameter in the list of all
* used parameters.
*
* For example, assume this list of parameters:
* POSITION, PSIZE, GENERIC0, GENERIC2
* which has the mask:
* 11000000000101
* Then:
* querying POSITION returns 0,
* querying PSIZE returns 1,
* querying GENERIC0 returns 2,
* querying GENERIC2 returns 3.
*
* Which can be used as an offset to a parameter buffer in units of vec4s.
*/
static int get_param_index(unsigned semantic_name, unsigned index,
uint64_t mask)
{
unsigned unique_index = si_shader_io_get_unique_index(semantic_name, index);
int i, param_index = 0;
/* If not present... */
if (!((1llu << unique_index) & mask))
return -1;
for (i = 0; mask; i++) {
uint64_t bit = 1llu << i;
if (bit & mask) {
if (i == unique_index)
return param_index;
mask &= ~bit;
param_index++;
}
}
assert(!"unreachable");
return -1;
}
/**
* Get the value of a shader input parameter and extract a bitfield.
*/

View File

@ -211,7 +211,6 @@ struct si_shader_selector {
unsigned max_gsvs_emit_size;
/* masks of "get_unique_index" bits */
uint64_t inputs_read;
uint64_t outputs_written;
uint32_t patch_outputs_written;
uint32_t ps_colors_written;

View File

@ -707,19 +707,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
sel->gs_input_verts_per_prim =
u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
for (i = 0; i < sel->info.num_inputs; i++) {
unsigned name = sel->info.input_semantic_name[i];
unsigned index = sel->info.input_semantic_index[i];
switch (name) {
case TGSI_SEMANTIC_PRIMID:
break;
default:
sel->inputs_read |=
1llu << si_shader_io_get_unique_index(name, index);
}
}
break;
case PIPE_SHADER_VERTEX: