radeonsi: implement fragment color clamping

using the shader key for now.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2015-10-07 01:47:00 +02:00
parent acc6a07874
commit 208d1ed38d
6 changed files with 18 additions and 2 deletions

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@ -271,6 +271,7 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_COMPUTE:
@ -330,7 +331,6 @@ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
/* Unsupported features. */
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_FAKE_SW_MSAA:

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@ -2110,6 +2110,7 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
struct lp_build_context * base = &bld_base->base;
struct lp_build_context * uint = &bld_base->uint_bld;
struct tgsi_shader_info *info = &shader->selector->info;
LLVMBuilderRef builder = base->gallivm->builder;
LLVMValueRef args[9];
LLVMValueRef last_args[9] = { 0 };
int depth_index = -1, stencil_index = -1, samplemask_index = -1;
@ -2136,6 +2137,16 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
target = V_008DFC_SQ_EXP_MRT + semantic_index;
alpha_ptr = si_shader_ctx->radeon_bld.soa.outputs[i][3];
if (si_shader_ctx->shader->key.ps.clamp_color) {
for (int j = 0; j < 4; j++) {
LLVMValueRef ptr = si_shader_ctx->radeon_bld.soa.outputs[i][j];
LLVMValueRef result = LLVMBuildLoad(builder, ptr, "");
result = radeon_llvm_saturate(bld_base, result);
LLVMBuildStore(builder, result, ptr);
}
}
if (si_shader_ctx->shader->key.ps.alpha_to_one)
LLVMBuildStore(base->gallivm->builder,
base->one, alpha_ptr);
@ -2146,6 +2157,7 @@ static void si_llvm_emit_fs_epilogue(struct lp_build_tgsi_context * bld_base)
if (si_shader_ctx->shader->key.ps.poly_line_smoothing)
si_scale_alpha_by_sample_mask(bld_base, alpha_ptr);
break;
default:
target = 0;
@ -4000,6 +4012,7 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f)
fprintf(f, " alpha_func = %u\n", key->ps.alpha_func);
fprintf(f, " alpha_to_one = %u\n", key->ps.alpha_to_one);
fprintf(f, " poly_stipple = %u\n", key->ps.poly_stipple);
fprintf(f, " clamp_color = %u\n", key->ps.clamp_color);
break;
default:

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@ -227,6 +227,7 @@ union si_shader_key {
unsigned alpha_to_one:1;
unsigned poly_stipple:1;
unsigned poly_line_smoothing:1;
unsigned clamp_color:1;
} ps;
struct {
unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];

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@ -694,7 +694,7 @@ static void *si_create_rs_state(struct pipe_context *ctx,
rs->poly_smooth = state->poly_smooth;
rs->uses_poly_offset = state->offset_point || state->offset_line ||
state->offset_tri;
rs->clamp_fragment_color = state->clamp_fragment_color;
rs->flatshade = state->flatshade;
rs->sprite_coord_enable = state->sprite_coord_enable;
rs->pa_sc_line_stipple = state->line_stipple_enable ?

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@ -60,6 +60,7 @@ struct si_state_rasterizer {
bool line_smooth;
bool poly_smooth;
bool uses_poly_offset;
bool clamp_fragment_color;
};
struct si_dsa_stencil_ref_part {

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@ -572,6 +572,7 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
key->ps.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
(is_line && rs->line_smooth)) &&
sctx->framebuffer.nr_samples <= 1;
key->ps.clamp_color = rs->clamp_fragment_color;
}
key->ps.alpha_func = PIPE_FUNC_ALWAYS;