radeonsi: allow unbinding vertex shaders
Draw calls without a vertex shader are skipped. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
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@ -799,11 +799,11 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
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struct si_context *sctx = (struct si_context *)ctx;
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struct si_shader_selector *sel = state;
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if (sctx->vs_shader.cso == sel || !sel)
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if (sctx->vs_shader.cso == sel)
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return;
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sctx->vs_shader.cso = sel;
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sctx->vs_shader.current = sel->first_variant;
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sctx->vs_shader.current = sel ? sel->first_variant : NULL;
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si_mark_atom_dirty(sctx, &sctx->clip_regs);
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si_update_viewports_and_scissors(sctx);
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}
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