radeonsi: move some struct si_shader members to new struct si_shader_info

This will be part of shader binaries.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-02-11 21:09:38 +01:00
parent 10fa269f4f
commit 1fe73d55e3
3 changed files with 71 additions and 68 deletions

View File

@ -453,7 +453,7 @@ static void declare_input_vs(
input_index);
} else if (divisor) {
/* Build index from instance ID, start instance and divisor */
ctx->shader->uses_instanceid = true;
ctx->shader->info.uses_instanceid = true;
buffer_index = get_instance_index_for_fetch(&ctx->radeon_bld,
SI_PARAM_START_INSTANCE,
divisor);
@ -1893,8 +1893,8 @@ handle_semantic:
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
target = V_008DFC_SQ_EXP_PARAM + param_count;
assert(i < ARRAY_SIZE(shader->vs_output_param_offset));
shader->vs_output_param_offset[i] = param_count;
assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
shader->info.vs_output_param_offset[i] = param_count;
param_count++;
break;
case TGSI_SEMANTIC_CLIPDIST:
@ -1908,8 +1908,8 @@ handle_semantic:
case TGSI_SEMANTIC_TEXCOORD:
case TGSI_SEMANTIC_GENERIC:
target = V_008DFC_SQ_EXP_PARAM + param_count;
assert(i < ARRAY_SIZE(shader->vs_output_param_offset));
shader->vs_output_param_offset[i] = param_count;
assert(i < ARRAY_SIZE(shader->info.vs_output_param_offset));
shader->info.vs_output_param_offset[i] = param_count;
param_count++;
break;
default:
@ -1937,7 +1937,7 @@ handle_semantic:
}
}
shader->nr_param_exports = param_count;
shader->info.nr_param_exports = param_count;
/* We need to add the position output manually if it's missing. */
if (!pos_args[0][0]) {
@ -1999,7 +1999,7 @@ handle_semantic:
for (i = 0; i < 4; i++)
if (pos_args[i][0])
shader->nr_pos_exports++;
shader->info.nr_pos_exports++;
pos_idx = 0;
for (i = 0; i < 4; i++) {
@ -2009,7 +2009,7 @@ handle_semantic:
/* Specify the target we are exporting */
pos_args[i][3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_POS + pos_idx++);
if (pos_idx == shader->nr_pos_exports)
if (pos_idx == shader->info.nr_pos_exports)
/* Specify that this is the last export */
pos_args[i][2] = uint->one;
@ -4061,18 +4061,18 @@ static void create_function(struct si_shader_context *ctx)
S_0286D0_POS_FIXED_PT_ENA(1));
}
shader->num_input_sgprs = 0;
shader->num_input_vgprs = 0;
shader->info.num_input_sgprs = 0;
shader->info.num_input_vgprs = 0;
for (i = 0; i <= last_sgpr; ++i)
shader->num_input_sgprs += llvm_get_type_size(params[i]) / 4;
shader->info.num_input_sgprs += llvm_get_type_size(params[i]) / 4;
/* Unused fragment shader inputs are eliminated by the compiler,
* so we don't know yet how many there will be.
*/
if (ctx->type != TGSI_PROCESSOR_FRAGMENT)
for (; i < num_params; ++i)
shader->num_input_vgprs += llvm_get_type_size(params[i]) / 4;
shader->info.num_input_vgprs += llvm_get_type_size(params[i]) / 4;
if (bld_base->info &&
(bld_base->info->opcode_count[TGSI_OPCODE_DDX] > 0 ||
@ -4873,7 +4873,7 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
si_init_shader_ctx(&ctx, sscreen, shader, tm);
ctx.is_monolithic = is_monolithic;
shader->uses_instanceid = sel->info.uses_instanceid;
shader->info.uses_instanceid = sel->info.uses_instanceid;
bld_base = &ctx.radeon_bld.soa.bld_base;
ctx.radeon_bld.load_system_value = declare_system_value;
@ -4967,43 +4967,43 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
/* Calculate the number of fragment input VGPRs. */
if (ctx.type == TGSI_PROCESSOR_FRAGMENT) {
shader->num_input_vgprs = 0;
shader->face_vgpr_index = -1;
shader->info.num_input_vgprs = 0;
shader->info.face_vgpr_index = -1;
if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 2;
shader->info.num_input_vgprs += 2;
if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 2;
shader->info.num_input_vgprs += 2;
if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 2;
shader->info.num_input_vgprs += 2;
if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 3;
shader->info.num_input_vgprs += 3;
if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 2;
shader->info.num_input_vgprs += 2;
if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 2;
shader->info.num_input_vgprs += 2;
if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 2;
shader->info.num_input_vgprs += 2;
if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) {
shader->face_vgpr_index = shader->num_input_vgprs;
shader->num_input_vgprs += 1;
shader->info.face_vgpr_index = shader->info.num_input_vgprs;
shader->info.num_input_vgprs += 1;
}
if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr))
shader->num_input_vgprs += 1;
shader->info.num_input_vgprs += 1;
}
if (ctx.type == TGSI_PROCESSOR_GEOMETRY) {
@ -5279,11 +5279,11 @@ static bool si_get_vs_epilog(struct si_screen *sscreen,
/* Set up the PrimitiveID output. */
if (shader->key.vs.epilog.export_prim_id) {
unsigned index = shader->selector->info.num_outputs;
unsigned offset = shader->nr_param_exports++;
unsigned offset = shader->info.nr_param_exports++;
epilog_key.vs_epilog.prim_id_param_offset = offset;
assert(index < ARRAY_SIZE(shader->vs_output_param_offset));
shader->vs_output_param_offset[index] = offset;
assert(index < ARRAY_SIZE(shader->info.vs_output_param_offset));
shader->info.vs_output_param_offset[index] = offset;
}
shader->epilog = si_get_shader_part(sscreen, &sscreen->vs_epilogs,
@ -5307,7 +5307,7 @@ static bool si_shader_select_vs_parts(struct si_screen *sscreen,
/* Get the prolog. */
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.vs_prolog.states = shader->key.vs.prolog;
prolog_key.vs_prolog.num_input_sgprs = shader->num_input_sgprs;
prolog_key.vs_prolog.num_input_sgprs = shader->info.num_input_sgprs;
prolog_key.vs_prolog.last_input = MAX2(1, info->num_inputs) - 1;
/* The prolog is a no-op if there are no inputs. */
@ -5329,7 +5329,7 @@ static bool si_shader_select_vs_parts(struct si_screen *sscreen,
/* Set the instanceID flag. */
for (i = 0; i < info->num_inputs; i++)
if (prolog_key.vs_prolog.states.instance_divisors[i])
shader->uses_instanceid = true;
shader->info.uses_instanceid = true;
return true;
}
@ -5735,8 +5735,8 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
memset(&prolog_key, 0, sizeof(prolog_key));
prolog_key.ps_prolog.states = shader->key.ps.prolog;
prolog_key.ps_prolog.colors_read = info->colors_read;
prolog_key.ps_prolog.num_input_sgprs = shader->num_input_sgprs;
prolog_key.ps_prolog.num_input_vgprs = shader->num_input_vgprs;
prolog_key.ps_prolog.num_input_sgprs = shader->info.num_input_sgprs;
prolog_key.ps_prolog.num_input_vgprs = shader->info.num_input_vgprs;
if (info->colors_read) {
unsigned *color = shader->selector->color_attr_index;
@ -5744,7 +5744,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
if (shader->key.ps.prolog.color_two_side) {
/* BCOLORs are stored after the last input. */
prolog_key.ps_prolog.num_interp_inputs = info->num_inputs;
prolog_key.ps_prolog.face_vgpr_index = shader->face_vgpr_index;
prolog_key.ps_prolog.face_vgpr_index = shader->info.face_vgpr_index;
shader->config.spi_ps_input_ena |= S_0286CC_FRONT_FACE_ENA(1);
}
@ -5920,15 +5920,15 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
shader->is_binary_shared = true;
shader->binary = mainp->binary;
shader->config = mainp->config;
shader->num_input_sgprs = mainp->num_input_sgprs;
shader->num_input_vgprs = mainp->num_input_vgprs;
shader->face_vgpr_index = mainp->face_vgpr_index;
memcpy(shader->vs_output_param_offset,
mainp->vs_output_param_offset,
sizeof(mainp->vs_output_param_offset));
shader->uses_instanceid = mainp->uses_instanceid;
shader->nr_pos_exports = mainp->nr_pos_exports;
shader->nr_param_exports = mainp->nr_param_exports;
shader->info.num_input_sgprs = mainp->info.num_input_sgprs;
shader->info.num_input_vgprs = mainp->info.num_input_vgprs;
shader->info.face_vgpr_index = mainp->info.face_vgpr_index;
memcpy(shader->info.vs_output_param_offset,
mainp->info.vs_output_param_offset,
sizeof(mainp->info.vs_output_param_offset));
shader->info.uses_instanceid = mainp->info.uses_instanceid;
shader->info.nr_pos_exports = mainp->info.nr_pos_exports;
shader->info.nr_param_exports = mainp->info.nr_param_exports;
/* Select prologs and/or epilogs. */
switch (shader->selector->type) {
@ -5952,7 +5952,7 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
* are allocated inputs.
*/
shader->config.num_vgprs = MAX2(shader->config.num_vgprs,
shader->num_input_vgprs);
shader->info.num_input_vgprs);
break;
}

View File

@ -341,6 +341,17 @@ struct si_shader_config {
unsigned rsrc2;
};
/* GCN-specific shader info. */
struct si_shader_info {
ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
ubyte num_input_sgprs;
ubyte num_input_vgprs;
char face_vgpr_index;
bool uses_instanceid;
ubyte nr_pos_exports;
ubyte nr_param_exports;
};
struct si_shader {
struct si_shader_selector *selector;
struct si_shader *next_variant;
@ -356,15 +367,7 @@ struct si_shader {
struct radeon_shader_binary binary;
bool is_binary_shared;
struct si_shader_config config;
ubyte num_input_sgprs;
ubyte num_input_vgprs;
char face_vgpr_index;
ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
bool uses_instanceid;
ubyte nr_pos_exports;
ubyte nr_param_exports;
struct si_shader_info info;
};
struct si_shader_part {

View File

@ -108,7 +108,7 @@ static void si_shader_ls(struct si_shader *shader)
/* We need at least 2 components for LS.
* VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
vgpr_comp_cnt = shader->uses_instanceid ? 3 : 1;
vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
num_user_sgprs = SI_LS_NUM_USER_SGPR;
num_sgprs = shader->config.num_sgprs;
@ -181,7 +181,7 @@ static void si_shader_es(struct si_shader *shader)
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
if (shader->selector->type == PIPE_SHADER_VERTEX) {
vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
num_user_sgprs = SI_ES_NUM_USER_SGPR;
} else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
vgpr_comp_cnt = 3; /* all components are needed for TES */
@ -347,7 +347,7 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
} else if (shader->selector->type == PIPE_SHADER_VERTEX) {
vgpr_comp_cnt = shader->uses_instanceid ? 3 : (enable_prim_id ? 2 : 0);
vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : (enable_prim_id ? 2 : 0);
num_user_sgprs = SI_VS_NUM_USER_SGPR;
} else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
vgpr_comp_cnt = 3; /* all components are needed for TES */
@ -363,19 +363,19 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs)
assert(num_sgprs <= 104);
/* VS is required to export at least one param. */
nparams = MAX2(shader->nr_param_exports, 1);
nparams = MAX2(shader->info.nr_param_exports, 1);
si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
S_0286C4_VS_EXPORT_COUNT(nparams - 1));
si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE));
@ -1178,14 +1178,14 @@ static unsigned si_get_ps_input_cntl(struct si_context *sctx,
for (j = 0; j < vsinfo->num_outputs; j++) {
if (name == vsinfo->output_semantic_name[j] &&
index == vsinfo->output_semantic_index[j]) {
ps_input_cntl |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[j]);
break;
}
}
if (name == TGSI_SEMANTIC_PRIMID)
/* PrimID is written after the last output. */
ps_input_cntl |= S_028644_OFFSET(vs->vs_output_param_offset[vsinfo->num_outputs]);
ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[vsinfo->num_outputs]);
else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
/* No corresponding output found, load defaults into input.
* Don't set any other bits.