Józef Kucia
fe3ad21949
vkd3d: Fix 2D array depth stencil views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 20:33:00 +02:00
Józef Kucia
2e65b78102
vkd3d: Fix shader stage bits for pipeline barriers.
...
The Vulkan spec says:
"Any pipeline stage included in srcStageMask or dstStageMask must be
supported by the capabilities of the queue family..."
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:39 +02:00
Józef Kucia
82fdd800e2
vkd3d: Pass VkQueueFamilyProperties to vkd3d_queue_create().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-28 01:12:37 +02:00
Józef Kucia
413c8562b9
vkd3d: Use heap memory for placed resources.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:27:22 +02:00
Józef Kucia
bd0ce54f79
vkd3d: Allocate device memory for heaps.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:33 +02:00
Józef Kucia
0014c4fbf9
vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.
...
In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:24 +02:00
Józef Kucia
e93fed2c93
vkd3d: Add support for fake placed resources.
...
Placed resources are not allocated from a given heap yet.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-26 19:26:15 +02:00
Józef Kucia
be4a775c07
vkd3d: Do not hardcode aspect mask in d3d12_command_list_ClearUnorderedAccessViewUint().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-14 19:17:50 +02:00
Józef Kucia
b9d7569b8c
vkd3d: Partially implement clears for texture UAVs.
...
In the long term, we may want to use shaders to clear UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-13 19:26:23 +02:00
Józef Kucia
11c00a157c
vkd3d: Implement simple pipeline cache.
...
Ideally, we would like to introduce a Vulkan extension to make vertex
buffer strides and primitive topology dynamic in Vulkan.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:21 +02:00
Józef Kucia
9fe06825f8
vkd3d: Fix initial pipeline state.
...
d3d12_command_list_begin_command_buffer() was using the previous initial
pipeline state when called from d3d12_command_list_Reset().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:14 +02:00
Józef Kucia
b0bfe90c9e
vkd3d: Reuse descriptor pools.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:16:02 +02:00
Józef Kucia
7482794b0f
vkd3d: Use bigger descriptor pools.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-12 23:15:55 +02:00
Józef Kucia
d26300edd9
vkd3d: Do not store VkPipelineInputAssemblyStateCreateInfo in d3d12_command_list.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:32:52 +02:00
Józef Kucia
d074fab10b
vkd3d: Reference count CPU descriptors.
...
We have to keep all image views referenced by all used VkFramebuffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-21 19:03:56 +02:00
Józef Kucia
d9858b63b9
build: Check how many arguments pthread_setname_np() takes.
...
Based on a patch by Chip Davis.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:03:44 +02:00
Józef Kucia
c9380f8f7f
vkd3d: Try to keep current render pass as long as possible.
...
A lot of Vulkan commands must be recorded outside a render pass.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:33 +02:00
Józef Kucia
ffebe4524d
vkd3d: Avoid invalidating current framebuffer needlessly.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:30 +02:00
Józef Kucia
35748f9228
vkd3d: Avoid invalidating graphics pipeline and framebuffer.
...
Do not invalidate the current graphics pipeline and the current
framebuffer when a compute pipeline is bound.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-16 11:02:28 +02:00
Józef Kucia
d9d37d1563
libs/vkd3d: Implement d3d12_device_CreateHeap().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:47 +02:00
Józef Kucia
cc47b37c1d
libs/vkd3d: Factor out debug_ignored_node_mask().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:46 +02:00
Józef Kucia
a5a17c22f1
libs/vkd3d: Introduce d3d12_resource_validate_desc().
...
Share D3D12_RESOURCE_DESC validation code between
CreateCommittedResource() and GetCopyableFootprints().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:39 +02:00
Józef Kucia
8400832eea
libs/vkd3d: Change return_interface() iface parameter type to void pointer.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-20 18:19:35 +02:00
Józef Kucia
404e988ecd
libs/vkd3d: Trace build version.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-27 22:43:49 +02:00
Józef Kucia
89a2dc46dd
libs/vkd3d: Set names for internal threads.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-27 22:43:48 +02:00
Józef Kucia
6df54305e6
libs/vkd3d: Add support for 2D array render target views.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-26 21:58:54 +02:00
Józef Kucia
b5d1dbd182
libs/vkd3d: Rename default sampler to dummy sampler.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-24 23:29:36 +02:00
Józef Kucia
f0a1e14113
libs/vkd3d: Mark device as removed when command list in recording state is executed.
...
Fixes a GPU hang in test_device_removed_reason() on RADV.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 21:59:57 +02:00
Józef Kucia
e6e62e8a8e
libs/vkd3d: Add support for VK_EXT_debug_report.
...
For debug messages from Vulkan drivers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-11 18:56:10 +02:00
Józef Kucia
bfd20ef1c8
libs/vkd3d: Add support for custom PRESENT state transitions.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-30 14:10:55 +02:00
Józef Kucia
26cbfbe647
libs/vkd3d: Implement d3d12_command_list_CopyResource() for textures.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-28 19:48:23 +02:00
Józef Kucia
844c83a837
libs/vkd3d-shader: Avoid Windows data types in public API.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 20:00:35 +01:00
Józef Kucia
dd6dedd9d1
libs/vkd3d: Add remaining helper functions for CPU descriptor handles.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-08 21:59:04 +01:00
Józef Kucia
65aab7b47b
libs/vkd3d: Use PFN prefix for function pointer typedefs.
...
A more common convention, e.g. Vulkan uses it.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-06 21:35:33 +01:00
Józef Kucia
372bd56ade
libs/vkd3d: Add support for device parent.
...
In order to hold a reference to IDXGIAdapter.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:49:52 +01:00
Józef Kucia
9075722128
libs/vkd3d: Implement internal reference counting for resources.
...
For swapchain back buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-24 22:32:22 +01:00
Józef Kucia
a25a2086a5
libs/vkd3d: Do not enable swapchain extensions by default.
...
libvkd3d doesn't use them.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-24 22:32:20 +01:00
Józef Kucia
4cd36fc553
libs/vkd3d: Implement d3d12_device_GetAdapterLuid().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-23 21:42:08 +01:00
Józef Kucia
783a2c2cdf
libs/vkd3d: Use vkGetInstanceProcAddr() to load global Vulkan functions.
...
It's enough to load vkGetInstanceProcAddr() in a platform-specific way.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:22:01 +01:00
Józef Kucia
10b04414e8
libs/vkd3d: Load libvulkan dynamically.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:21:51 +01:00
Józef Kucia
fcc6846559
libs/vkd3d: Allow library user to load libvulkan.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-18 16:21:44 +01:00
Józef Kucia
ae014a29c4
libs/vkd3d: Allow library user to select Vulkan physical device.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-16 20:11:23 +01:00
Józef Kucia
d18e986b27
libs/vkd3d: Make GPU VA allocator thread-safe.
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:35 +01:00
Józef Kucia
db2e1d402e
libs/vkd3d: Synchronize access to Vulkan queues.
...
Access to VkQueue must be externally synchronized.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-15 17:51:32 +01:00
Józef Kucia
0f46ae3e55
libs/vkd3d: Add API for creating vkd3d instances.
...
Makes possible to share a Vulkan instance between multiple devices.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-12 19:27:01 +01:00
Józef Kucia
604056daf4
libs/vkd3d: Allow library user to create internal threads.
...
We want to create Win32 threads when running under Wine.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-12 19:26:58 +01:00
Józef Kucia
5123feb750
libs/vkd3d: Remove unused prototype for vkEnumerateInstanceLayerProperties().
...
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-09 20:37:08 +01:00
Józef Kucia
b211df683e
libs/vkd3d: Implement copying between depth/stencil and color textures.
...
This could be implemented more efficiently, but ideally we would get
a Vulkan extension for copying between depth/stencil and color textures.
2017-10-20 18:27:17 +02:00
Józef Kucia
5b5cffcf84
libs/vkd3d: Implement creating root signature from bytecode.
2017-10-10 16:02:09 +02:00
Józef Kucia
67aed755ab
libs/vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewUint() for R32_UINT buffer views.
...
Ideally, we would store additional informations only in CPU descriptors.
2017-10-04 13:55:33 +02:00
Józef Kucia
fecc94cebc
libs/vkd3d: Add helpers for dereferencing descriptor handles.
2017-10-04 13:55:33 +02:00
Józef Kucia
8cb004bdc4
libs/vkd3d: Create single default sampler per device.
2017-09-21 15:12:13 +02:00
Józef Kucia
eb8eba02bd
libs/vkd3d: Implement d3d12_command_list_SetComputeRootShaderResourceView().
2017-09-19 17:29:20 +02:00
Józef Kucia
90cf804d9b
libs/vkd3d: Use Vulkan pipeline cache for graphics pipelines.
2017-09-19 10:58:04 +02:00
Józef Kucia
acfd64c20e
libs/vkd3d: Avoid copying descriptors for dirty root descriptor tables.
2017-09-18 15:40:42 +02:00
Józef Kucia
2ea8ffb554
libs/vkd3d: Avoid vkCmdCopyQueryPoolResults() for not issued queries.
...
The Vulkan spec states:
* "If the query does not become available in a finite amount of time
(e.g. due to not issuing a query since the last reset), a
VK_ERROR_DEVICE_LOST error may occur."
* "If queries will never finish (e.g. due to being reset but not
issued), then vkGetQueryPoolResults may not return in finite time."
2017-09-14 14:57:09 +02:00
Józef Kucia
8e802ed0af
libs/vkd3d: Update descriptor table ranges only with matching descriptor types.
2017-09-11 22:35:16 +02:00
Józef Kucia
32966338df
libs/vkd3d: Get rid of UAV counter count from d3d12_pipeline_state.
2017-09-08 15:30:48 +02:00
Józef Kucia
9afaed918d
libs/vkd3d: Bind descriptor set for UAV counters.
2017-09-08 15:04:30 +02:00
Józef Kucia
19dc6c412e
libs/vkd3d: Constify root signature pointers.
2017-09-08 15:04:30 +02:00
Józef Kucia
0d28036d2a
libs/vkd3d: Add UAV counter support for compute pipelines.
...
UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.
The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia
efdf2ec691
libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
...
This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
2017-09-07 17:15:54 +02:00
Józef Kucia
bd0c886281
libs/vkd3d: Store push constant ranges in root signatures.
...
In prep for UAV counters support.
2017-09-07 17:15:54 +02:00
Józef Kucia
22b019137b
libs/vkd3d: Factor out vkd3d_create_descriptor_set_layout() function.
2017-09-07 17:15:53 +02:00
Józef Kucia
495bd6fddc
libs/vkd3d: Create Vulkan buffer views for UAV counter resources.
2017-09-07 17:15:53 +02:00
Józef Kucia
23150f6050
libs/vkd3d: Update Vulkan descriptor sets just before draw call.
2017-09-05 11:53:55 +02:00
Józef Kucia
603a44fb46
libs/vkd3d: Implement d3d12_device_CopyDescriptors().
...
There is no easy way to duplicate or copy Vulkan views and samplers.
Therefore, we use reference counting for Vulkan views and samplers when
copying them between descriptor heaps.
2017-09-04 18:33:09 +02:00
Józef Kucia
a780b7a11c
libs/vkd3d: Implement reference counting for Vulkan views and samplers.
2017-09-04 18:33:09 +02:00
Józef Kucia
62bd4e6e63
libs/vkd3d: Add support for OffsetInDescriptorsFromTableStart.
2017-08-31 11:21:34 +02:00
Józef Kucia
d8847aa462
libs/vkd3d: Fix texture region copying for miplevels other than 0.
2017-08-31 09:42:50 +02:00
Józef Kucia
0dca9909d9
libs/vkd3d: Copy single layer for array textures in d3d12_command_list_CopyTextureRegion().
2017-08-31 09:42:50 +02:00
Józef Kucia
f3862db04d
libs/vkd3d: Use VK_PIPELINE_BIND_POINT_RANGE_SIZE.
2017-08-31 09:29:02 +02:00
Józef Kucia
904858f4a9
libs/vkd3d: Introduce d3d12_resource_is_texture() helper function.
...
Makes some code easier to read.
2017-08-30 18:31:52 +02:00
Henri Verbeet
f1aa742569
libs/vkd3d: Support D3D12_FEATURE_D3D12_OPTIONS in d3d12_device_CheckFeatureSupport().
2017-08-30 18:11:38 +02:00
Józef Kucia
489abe870c
libs/vkd3d: Implement d3d12_resource_GetHeapProperties().
2017-08-30 17:57:23 +02:00
Henri Verbeet
3019a3e8f1
libs/vkd3d: Support both native and Win32 wchar_t.
2017-08-29 16:36:05 +02:00
Sven Hesse
5b6bd40464
libs/vkd3d: Cache the number of valid bits in queue timestamp queries.
2017-08-29 15:16:41 +02:00
Henri Verbeet
7e5af314f1
libs/vkd3d: Validation should happen in the d3d12/Vulkan validation layers.
...
Unless we have tests that say otherwise.
2017-08-28 20:37:17 +02:00
Henri Verbeet
e228d776be
libs/vkd3d: Fix the d3d12_query_heap_create() argument order.
2017-08-28 20:37:03 +02:00
Henri Verbeet
b000952e4f
libs/vkd3d: Implement indirect draws.
2017-08-28 19:26:31 +02:00
Sven Hesse
988e1a96de
libs/vkd3d: Implement EndQuery() for QUERY_TYPE_TIMESTAMP.
2017-08-25 15:16:05 +02:00
Sven Hesse
67587f81e4
libs/vkd3d: Remember the Query Heap creation properties.
2017-08-25 15:16:03 +02:00
Sven Hesse
79cbc900bc
libs/vkd3d: Create Vulkan Query Pools for D3D12 Query Heaps.
2017-08-23 16:18:15 +02:00
Józef Kucia
92bb7969a5
libs/vkd3d: Create push descriptor set only if needed.
2017-08-18 17:08:56 +02:00
Józef Kucia
08284f0f85
libs/vkd3d: Fix draw calls with no framebuffer attachments.
2017-08-18 17:08:56 +02:00
Józef Kucia
1d5b8b7d32
libs/vkd3d: Implement depth/stencil resource views.
2017-08-16 17:38:33 +02:00
Józef Kucia
f5515c46df
libs/vkd3d: Create default sampler for each root signature.
...
We need a sampler for SpvOpImageFetch aka texelFetch().
2017-08-16 13:11:52 +02:00
Józef Kucia
dc081f6f9e
libs/vkd3d: Set VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT only for typeless formats.
2017-08-15 13:10:05 +02:00
Józef Kucia
32e69fa945
libs/vkd3d: Use KHR_push_descriptor for root descriptors.
...
Thanks to KHR_push_descriptor, we do not have to allocate descriptor
sets for subsequent root descriptor parameters updates.
2017-08-11 13:58:04 +02:00
Józef Kucia
4a767a8f11
libs/vkd3d: Enable VK_KHR_get_physical_device_properties2 instance extension.
...
Required for VK_KHR_push_descriptor. Validation layers complain when
required extensions are not enabled.
2017-08-11 13:58:04 +02:00
Józef Kucia
9b54e0df17
libs/vkd3d: Add VK_KHR_push_descriptor extension.
2017-08-11 13:58:04 +02:00
Józef Kucia
1261c7ea0f
libs/vkd3d: Do not update bound descriptor sets.
2017-08-11 13:58:04 +02:00
Józef Kucia
6ae3f1ee29
libs/vkd3d: Introduce vkd3d_pipeline_bindings structure.
2017-08-11 13:58:04 +02:00
Józef Kucia
b0e47baebf
libs/vkd3d: Implement d3d12_command_list_Set{Compute,Graphics}RootUnorderedAccessView().
2017-08-09 18:44:16 +02:00
Józef Kucia
074513dc4d
libs/vkd3d: Add support for sampler descriptors in root descriptor tables.
2017-08-04 17:06:33 +02:00
Józef Kucia
fa0a2eab21
libs/vkd3d: Store Vulkan bindings for descriptor table root parameters in root signature.
2017-08-04 17:06:33 +02:00
Józef Kucia
0859b94833
libs/vkd3d: Implement d3d12_device_CreateConstantBufferView().
2017-08-04 17:06:33 +02:00
Józef Kucia
573460550e
libs/vkd3d: Do not assume CBV root parameter index is equal to Vulkan descriptor binding.
2017-08-02 15:30:15 +02:00
Józef Kucia
de2024d235
libs/vkd3d: Do not try to create buffer views for block-compressed formats.
2017-08-02 15:30:15 +02:00
Sven Hesse
1decba1a99
libs/vkd3d: Add block size information to the texture format array.
2017-08-02 14:03:39 +02:00
Józef Kucia
e074c30dc7
libs/vkd3d: Pass push constants mapping to shader compiler.
2017-07-28 10:19:37 +02:00
Józef Kucia
72f723522e
libs/vkd3d: Implement d3d12_command_list_SetComputeRoot32BitConstant().
2017-07-28 10:19:37 +02:00
Henri Verbeet
605a02274e
libs/vkd3d: Allocate GPU virtual addresses for resources.
...
Direct3D 12 resources, buffers in particular, are bound to the pipeline
by their GPU virtual address. In Vulkan, these addresses are not visible
to the application. We previously handled this by returning the VkBuffer
handle as virtual address, but this can't work when the application
binds anything other than the resource's base GPU VA. Instead, we
allocate ranges of GPU address space and associate resources with it.
This uses the (naive) approach of simply allocating subsequent ranges,
and never reclaiming them. Eventually we'll have to revisit that.
2017-07-27 16:28:46 +02:00
Henri Verbeet
1acd3d44b1
Implement d3d12_device_CreateQueryHeap().
2017-07-27 16:28:29 +02:00
Henri Verbeet
e9046a81cc
Implement d3d12_device_CreateCommandSignature().
2017-07-27 16:28:24 +02:00
Józef Kucia
6d569fcbc6
libs/vkd3d: Assign consecutive Vulkan bindings for D3D12 descriptors.
2017-07-26 13:45:25 +02:00
Józef Kucia
5ac8dbfc64
libs/vkd3d: Implement d3d12_device_CreateUnorderedAccessView().
2017-07-25 12:50:14 +02:00
Józef Kucia
73cdf0164a
libs/vkd3d: Implement d3d12_command_list_SetComputeRootSignature().
2017-07-25 12:50:14 +02:00
Józef Kucia
055b27da12
libs/vkd3d: Rename current_descriptor_set to graphics_descriptor_set.
2017-07-25 12:50:14 +02:00
Sven Hesse
dadce84a4b
libs/vkd3d: Create a compute queue family.
2017-07-21 15:24:57 +02:00
Józef Kucia
593a13402d
libs/vkd3d: Add support for static samplers.
...
We still do not implement any reasonable mapping between D3D registers
and Vulkan bindings.
2017-07-17 16:25:29 +02:00
Józef Kucia
1c79831873
libs/vkd3d: Implement d3d12_device_CreateShaderResourceView().
2017-07-14 13:44:35 +02:00
Józef Kucia
f3d297574a
libs/vkd3d: Implement d3d12_device_CreateSampler().
2017-07-12 13:10:44 +02:00
Józef Kucia
eff8428c71
libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d.
2017-06-19 18:05:53 +02:00
Józef Kucia
84889646f6
Update license to LGPL v2.1.
2017-06-16 22:11:21 +02:00
Henri Verbeet
cd4f4a2976
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootConstantBufferView().
2016-11-13 00:51:52 +01:00
Henri Verbeet
0b2702d96e
libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootSignature().
2016-11-13 00:45:25 +01:00
Henri Verbeet
0f38858996
libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters.
2016-11-13 00:44:19 +01:00
Henri Verbeet
d97df34093
libs/vkd3d: Implement depth/stencil pipeline state attachments.
2016-11-13 00:42:31 +01:00
Henri Verbeet
f252d6cd31
libs/vkd3d: Implement d3d12_device_CreateDepthStencilView().
2016-11-10 16:42:24 +01:00
Henri Verbeet
2e10db6f8e
libs/vkd3d: Add support for D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA.
2016-11-10 16:41:01 +01:00
Józef Kucia
4aab207b56
libs/vkd3d: Fix initial state transtion for swapchain images.
2016-10-25 13:23:18 +02:00
Józef Kucia
b9da47ebe2
libs/vkd3d: Implement naive initial state transition.
...
This is not a complete solution yet. In order to allow recording
multiple command list and executing them in any order we have to fix up
the current image layout when submitting a command list instead of when
a command list is being recorded.
2016-10-25 13:23:18 +02:00
Józef Kucia
b011f0b972
libs/vkd3d: Introduce resource flags.
2016-10-25 13:23:18 +02:00
Józef Kucia
e42a9da943
libs/vkd3d: Use VK_KHR_*_EXTENSION_NAME defines.
2016-10-24 15:28:08 +02:00
Henri Verbeet
b760b52859
libs/vkd3d: Export a function to get the Vulkan physical device from a d3d12 device.
2016-10-24 13:57:05 +02:00
Henri Verbeet
c79584ed92
libs/vkd3d: Export a function to get the Vulkan queue family index from a d3d12 command queue.
2016-10-24 13:57:05 +02:00
Józef Kucia
eea8617b9b
libs/vkd3d: GPU virtual address for texture resources is always 0.
2016-10-24 13:20:09 +02:00
Józef Kucia
e19e428ed0
libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map().
2016-10-24 13:20:09 +02:00
Józef Kucia
384bb26ea5
libs/vkd3d: Naming conventions.
2016-10-20 16:38:04 +02:00
Józef Kucia
52211e6c40
libs/vkd3d: Free command buffers on command allocator reset.
2016-10-20 16:38:04 +02:00
Józef Kucia
0944475c6a
libs/vkd3d: Implement transition barriers.
2016-10-19 16:39:48 +02:00
Józef Kucia
f2c980af56
libs/vkd3d: Validate resource state for resource barriers.
2016-10-19 16:39:48 +02:00
Józef Kucia
69cd100d48
libs/vkd3d: Validate initial resource state.
2016-10-19 13:10:12 +02:00
Henri Verbeet
2a49173b60
libs/vkd3d: Export a function to create a d3d12 resource from a Vulkan image.
2016-10-19 09:59:42 +02:00
Henri Verbeet
fcc9f9b294
libs/vkd3d: Merge vkd3d_vulkan.h into vkd3d_private.h.
2016-10-19 09:58:53 +02:00
Henri Verbeet
4a558d5a4a
libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
2016-10-10 17:26:46 +02:00
Henri Verbeet
5c9ea3ede3
libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
2016-10-10 17:26:38 +02:00
Henri Verbeet
a0ccb1c581
libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
2016-10-10 17:26:13 +02:00
Henri Verbeet
74fe2ec411
libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
2016-10-10 17:26:03 +02:00
Henri Verbeet
7add62e552
libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
2016-10-10 17:25:55 +02:00
Henri Verbeet
ce509dc70e
libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
2016-10-10 17:25:40 +02:00
Henri Verbeet
3ba5fd949b
libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
...
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
2016-10-10 17:25:31 +02:00
Józef Kucia
ed033b40d0
libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures.
2016-10-10 11:22:50 +02:00
Józef Kucia
59d466af2d
libs/vkd3d: Use PRIx64 to print 64-bit integers.
2016-10-10 11:22:50 +02:00
Józef Kucia
99efb9abe3
libs/vkd3d: Get rid of vk_format_from_dxgi_format().
...
Use vkd3d_get_format() instead.
2016-10-08 14:31:57 +02:00
Józef Kucia
ab883caaff
libs/vkd3d: Introduce vkd3d_format.
2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278
libs/vkd3d: Wait for GPU fences in worker thread.
...
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857
libs/vkd3d: Create fence worker thread per device.
2016-10-08 14:31:57 +02:00
Józef Kucia
c7d123b122
libs/vkd3d: Move event objects implementation to libvkd3d-utils.
...
The libvkd3d is not the best place for event objects implementation.
2016-10-07 13:26:39 +02:00
Józef Kucia
0c1432e671
libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils.
2016-10-07 13:26:39 +02:00
Józef Kucia
ef6a3d78a2
libs/vkd3d: Pass signal event function pointer to vkd3d_create_device().
2016-10-07 13:26:39 +02:00
Józef Kucia
544c2668ca
libs/vkd3d: Introduce vkd3d_create_device().
...
We need to pass additional parameters to libvkd3d during initialization.
2016-10-07 13:26:39 +02:00
Józef Kucia
c558118f70
libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion().
2016-10-05 19:01:57 +02:00
Henri Verbeet
3fe56457f9
libs/vkd3d: Set the initial pipeline state on command list creation/reset.
2016-10-05 17:53:52 +02:00
Henri Verbeet
b7d594349f
libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
...
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
2016-10-05 17:53:19 +02:00
Henri Verbeet
fb6071d108
libs/vkd3d: Delay destroying render passes until the command list is destroyed.
...
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
2016-10-05 17:52:45 +02:00
Józef Kucia
8ab2ebdd22
libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion().
2016-10-05 15:56:27 +02:00
Józef Kucia
733f720ee4
libs/vkd3d: Add simple replacement for event objects.
...
This naming convention for exported functions is used to be consistent
with other D3D12* functions().
2016-10-05 15:56:27 +02:00
Józef Kucia
a5e13cf53e
libs/vkd3d: Implement d3d12_fence_Signal().
2016-10-05 15:56:27 +02:00
Henri Verbeet
1b8be72657
libs/vkd3d: Implement d3d12_device_CreateRenderTargetView().
2016-09-30 13:34:17 +02:00
Henri Verbeet
9262f87249
libs/vkd3d: Allocate CPU memory for descriptors.
2016-09-30 13:33:28 +02:00
Józef Kucia
31f1d703a9
libs/vkd3d: Add ID3D12Fence interface stub.
2016-09-28 15:24:03 +02:00
Henri Verbeet
5f91e2ded9
libs/vkd3d: Implement d3d12_resource_GetGPUVirtualAddress().
2016-09-28 15:05:13 +02:00
Józef Kucia
623e1a8233
libs/vkd3d: Store VkQueue in d3d12_command_queue.
2016-09-28 09:42:49 +02:00
Józef Kucia
00fec8232b
libs/vkd3d: Track command list recording state.
2016-09-28 09:42:49 +02:00
Józef Kucia
c078e79235
libs/vkd3d: Implement d3d12_resource_Map() for committed buffers.
2016-09-28 09:42:49 +02:00
Józef Kucia
fc1492766e
libs/vkd3d: Implement committed buffer resources.
2016-09-27 12:13:37 +02:00
Józef Kucia
fec147c2cb
libs/vkd3d: Implement committed texture resources.
2016-09-27 12:13:37 +02:00
Józef Kucia
e43af70de1
libs/vkd3d: Disable nameless unions.
2016-09-27 12:13:37 +02:00
Józef Kucia
5e266f70a2
libs/vkd3d: Store VkPhysicalDeviceMemoryProperties in "d3d12_device".
2016-09-27 12:13:37 +02:00
Józef Kucia
60fc7ee157
libs/vkd3d: Allocate VkCommandBuffer when creating ID3D12CommandList.
2016-09-27 12:13:37 +02:00
Józef Kucia
6e68570498
libs/vkd3d: Create VkCommandPool when creating ID3D12CommandAllocator.
2016-09-27 12:13:37 +02:00
Józef Kucia
2424137c0b
libs/vkd3d: Implement compute pipeline state.
2016-09-26 11:46:45 +02:00
Józef Kucia
fdf8eb775f
libs/vkd3d: Implement empty root signature.
2016-09-26 11:46:45 +02:00
Józef Kucia
471a58b4b8
libs/vkd3d: Add ID3D12PipelineState interface stub.
2016-09-26 11:22:33 +02:00
Józef Kucia
aec10bd682
libs/vkd3d: Add ID3D12RootSignature interface stub.
2016-09-26 11:22:33 +02:00
Józef Kucia
13ccddd6e4
libs/vkd3d: Add ID3D12DescriptorHeap interface stub.
2016-09-26 11:22:33 +02:00
Józef Kucia
4175bec471
libs/vkd3d: Add ID3D12Resource interface stub.
2016-09-26 11:22:33 +02:00
Józef Kucia
2a99c21534
libs/vkd3d: Create Vulkan device when creating D3D12 device.
2016-09-22 17:15:41 +02:00
Józef Kucia
f86ca50443
libs/vkd3d: Create Vulkan instance when creating D3D12 device.
...
We link directly to the Vulkan loader library and use few exported
procedures. According to the documentation the loader library
exports all core Vulkan procedures on Windows, Linux and Android.
2016-09-22 16:56:58 +02:00
Józef Kucia
6bdc509e4d
libs/vkd3d: Add ID3D12GraphicsCommandList interface stub.
2016-09-21 17:46:03 +02:00
Józef Kucia
4636663bd5
libs/vkd3d: Add ID3D12CommandAllocator interface stub.
2016-09-21 17:46:03 +02:00
Józef Kucia
aea273550a
libs/vkd3d: Add ID3D12CommandQueue interface stub.
2016-09-21 17:46:03 +02:00
Józef Kucia
d6e2fe97a4
libs/vkd3d: Add ID3D12Device interface stub.
2016-09-21 12:57:24 +02:00
Józef Kucia
52164aa79b
libs/vkd3d: Implement simple debug logs.
2016-09-21 12:57:24 +02:00
Józef Kucia
db41f92040
libs/vkd3d: Add vkd3d_common.h.
2016-09-21 12:57:24 +02:00
Józef Kucia
f8090a33dd
libs/vkd3d: Add library.
2016-09-21 12:57:24 +02:00