vkd3d: Try to keep current render pass as long as possible.

A lot of Vulkan commands must be recorded outside a render pass.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-08-15 13:58:00 +02:00 committed by Alexandre Julliard
parent ffebe4524d
commit c9380f8f7f
2 changed files with 56 additions and 9 deletions

View File

@ -1143,6 +1143,21 @@ static void d3d12_command_list_invalidate_current_pipeline(struct d3d12_command_
list->current_pipeline = VK_NULL_HANDLE;
}
static void d3d12_command_list_end_current_render_pass(struct d3d12_command_list *list,
const struct vkd3d_vk_device_procs *vk_procs)
{
if (list->current_render_pass)
VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer));
list->current_render_pass = VK_NULL_HANDLE;
}
static void d3d12_command_list_invalidate_current_render_pass(struct d3d12_command_list *list)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
d3d12_command_list_end_current_render_pass(list, vk_procs);
}
static void d3d12_command_list_invalidate_bindings(struct d3d12_command_list *list,
struct d3d12_pipeline_state *state)
{
@ -1396,6 +1411,9 @@ static void d3d12_command_list_track_resource_usage(struct d3d12_command_list *l
{
if (resource->flags & VKD3D_RESOURCE_INITIAL_STATE_TRANSITION)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
d3d12_command_list_end_current_render_pass(list, vk_procs);
d3d12_command_list_transition_resource_to_initial_state(list, resource);
resource->flags &= ~VKD3D_RESOURCE_INITIAL_STATE_TRANSITION;
}
@ -1523,6 +1541,9 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandL
}
vk_procs = &list->device->vk_procs;
d3d12_command_list_end_current_render_pass(list, vk_procs);
if ((vr = VK_CALL(vkEndCommandBuffer(list->vk_command_buffer))) < 0)
{
WARN("Failed to end command buffer, vr %d.\n", vr);
@ -2202,6 +2223,7 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
const struct vkd3d_vk_device_procs *vk_procs)
{
struct VkRenderPassBeginInfo begin_desc;
VkRenderPass vk_render_pass;
if (!list->state)
{
@ -2216,9 +2238,14 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_GRAPHICS);
if (list->current_render_pass != VK_NULL_HANDLE)
return true;
vk_render_pass = list->state->u.graphics.render_pass;
begin_desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
begin_desc.pNext = NULL;
begin_desc.renderPass = list->state->u.graphics.render_pass;
begin_desc.renderPass = vk_render_pass;
begin_desc.framebuffer = list->current_framebuffer;
begin_desc.renderArea.offset.x = 0;
begin_desc.renderArea.offset.y = 0;
@ -2228,6 +2255,8 @@ static bool d3d12_command_list_begin_render_pass(struct d3d12_command_list *list
begin_desc.pClearValues = NULL;
VK_CALL(vkCmdBeginRenderPass(list->vk_command_buffer, &begin_desc, VK_SUBPASS_CONTENTS_INLINE));
list->current_render_pass = vk_render_pass;
return true;
}
@ -2245,7 +2274,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCom
vk_procs = &list->device->vk_procs;
/* FIXME: We probably don't want to begin a render pass for each draw. */
if (!d3d12_command_list_begin_render_pass(list, vk_procs))
{
WARN("Failed to begin render pass, ignoring draw call.\n");
@ -2254,8 +2282,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCom
VK_CALL(vkCmdDraw(list->vk_command_buffer, vertex_count_per_instance,
instance_count, start_vertex_location, start_instance_location));
VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer));
}
static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12GraphicsCommandList *iface,
@ -2272,7 +2298,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12Grap
vk_procs = &list->device->vk_procs;
/* FIXME: We probably don't want to begin a render pass for each draw. */
if (!d3d12_command_list_begin_render_pass(list, vk_procs))
{
WARN("Failed to begin render pass, ignoring draw call.\n");
@ -2281,8 +2306,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12Grap
VK_CALL(vkCmdDrawIndexed(list->vk_command_buffer, index_count_per_instance,
instance_count, start_vertex_location, base_vertex_location, start_instance_location));
VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer));
}
static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandList *iface,
@ -2301,6 +2324,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandL
vk_procs = &list->device->vk_procs;
d3d12_command_list_end_current_render_pass(list, vk_procs);
d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_COMPUTE);
VK_CALL(vkCmdDispatch(list->vk_command_buffer, x, y, z));
@ -2328,6 +2353,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12Graphics
d3d12_command_list_track_resource_usage(list, dst_resource);
d3d12_command_list_track_resource_usage(list, src_resource);
d3d12_command_list_end_current_render_pass(list, vk_procs);
buffer_copy.srcOffset = src_offset;
buffer_copy.dstOffset = dst_offset;
buffer_copy.size = byte_count;
@ -2548,6 +2575,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
d3d12_command_list_track_resource_usage(list, dst_resource);
d3d12_command_list_track_resource_usage(list, src_resource);
d3d12_command_list_end_current_render_pass(list, vk_procs);
if (src->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
&& dst->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT)
{
@ -2661,6 +2690,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsComm
d3d12_command_list_track_resource_usage(list, dst_resource);
d3d12_command_list_track_resource_usage(list, src_resource);
d3d12_command_list_end_current_render_pass(list, vk_procs);
if (d3d12_resource_is_buffer(dst_resource))
{
assert(d3d12_resource_is_buffer(src_resource));
@ -2850,6 +2881,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12Graphics
if (!d3d12_pipeline_state_is_render_pass_compatible(list->state, state))
{
d3d12_command_list_invalidate_current_framebuffer(list);
d3d12_command_list_invalidate_current_render_pass(list);
}
d3d12_command_list_invalidate_current_pipeline(list);
}
@ -2869,6 +2901,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsC
vk_procs = &list->device->vk_procs;
d3d12_command_list_end_current_render_pass(list, vk_procs);
for (i = 0; i < barrier_count; ++i)
{
unsigned int sub_resource_idx = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
@ -3486,6 +3520,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
}
d3d12_command_list_invalidate_current_framebuffer(list);
d3d12_command_list_invalidate_current_render_pass(list);
}
static void d3d12_command_list_clear(struct d3d12_command_list *list,
@ -3504,6 +3539,8 @@ static void d3d12_command_list_clear(struct d3d12_command_list *list,
unsigned int i;
VkResult vr;
d3d12_command_list_end_current_render_pass(list, vk_procs);
if (!rect_count)
{
full_rect.top = 0;
@ -3695,6 +3732,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
return;
}
d3d12_command_list_end_current_render_pass(list, vk_procs);
cpu_descriptor = d3d12_desc_from_cpu_handle(cpu_handle);
if (!cpu_descriptor->view_size)
{
@ -3737,6 +3776,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(ID3D12GraphicsComman
TRACE("iface %p, heap %p, type %#x, index %u.\n", iface, heap, type, index);
d3d12_command_list_end_current_render_pass(list, vk_procs);
if (type == D3D12_QUERY_TYPE_OCCLUSION)
flags = VK_QUERY_CONTROL_PRECISE_BIT;
@ -3753,6 +3794,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_EndQuery(ID3D12GraphicsCommandL
TRACE("iface %p, heap %p, type %#x, index %u.\n", iface, heap, type, index);
d3d12_command_list_end_current_render_pass(list, vk_procs);
d3d12_query_heap_mark_result_as_available(query_heap, index);
if (type == D3D12_QUERY_TYPE_TIMESTAMP)
@ -3798,6 +3841,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12Graphics
return;
}
d3d12_command_list_end_current_render_pass(list, vk_procs);
if (type == D3D12_QUERY_TYPE_PIPELINE_STATISTICS)
stride = sizeof(struct D3D12_QUERY_DATA_PIPELINE_STATISTICS);
@ -3887,8 +3932,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
VK_CALL(vkCmdDrawIndirect(list->vk_command_buffer, arg_impl->u.vk_buffer,
arg_buffer_offset, max_command_count, signature_desc->ByteStride));
VK_CALL(vkCmdEndRenderPass(list->vk_command_buffer));
break;
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
@ -3902,6 +3945,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsC
break;
}
d3d12_command_list_end_current_render_pass(list, vk_procs);
d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_COMPUTE);
VK_CALL(vkCmdDispatchIndirect(list->vk_command_buffer,
@ -4022,6 +4067,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->current_framebuffer = VK_NULL_HANDLE;
list->current_pipeline = VK_NULL_HANDLE;
list->current_render_pass = VK_NULL_HANDLE;
memset(list->pipeline_bindings, 0, sizeof(list->pipeline_bindings));
list->state = NULL;

View File

@ -617,6 +617,7 @@ struct d3d12_command_list
VkFramebuffer current_framebuffer;
VkPipeline current_pipeline;
VkRenderPass current_render_pass;
struct vkd3d_pipeline_bindings pipeline_bindings[VK_PIPELINE_BIND_POINT_RANGE_SIZE];
struct d3d12_pipeline_state *state;