libs/vkd3d: Add ID3D12GraphicsCommandList interface stub.

This commit is contained in:
Józef Kucia 2016-09-21 16:18:13 +02:00
parent 3cde5ba56c
commit 6bdc509e4d
3 changed files with 621 additions and 3 deletions

View File

@ -144,6 +144,14 @@ static const struct ID3D12CommandAllocatorVtbl d3d12_command_allocator_vtbl =
d3d12_command_allocator_Reset,
};
static struct d3d12_command_allocator *unsafe_impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_command_allocator_vtbl);
return impl_from_ID3D12CommandAllocator(iface);
}
static void d3d12_command_allocator_init(struct d3d12_command_allocator *allocator,
struct d3d12_device *device, D3D12_COMMAND_LIST_TYPE type)
{
@ -179,6 +187,592 @@ HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
return S_OK;
}
/* ID3D12CommandList */
static inline struct d3d12_command_list *impl_from_ID3D12GraphicsCommandList(ID3D12GraphicsCommandList *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_command_list, ID3D12GraphicsCommandList_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_QueryInterface(ID3D12GraphicsCommandList *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12GraphicsCommandList)
|| IsEqualGUID(riid, &IID_ID3D12CommandList)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12GraphicsCommandList_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_command_list_AddRef(ID3D12GraphicsCommandList *iface)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
ULONG refcount = InterlockedIncrement(&list->refcount);
TRACE("%p increasing refcount to %u.\n", list, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_command_list_Release(ID3D12GraphicsCommandList *iface)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
ULONG refcount = InterlockedDecrement(&list->refcount);
TRACE("%p decreasing refcount to %u.\n", list, refcount);
if (!refcount)
{
struct d3d12_device *device = list->device;
vkd3d_free(list);
ID3D12Device_Release(&device->ID3D12Device_iface);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetPrivateData(ID3D12GraphicsCommandList *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateData(ID3D12GraphicsCommandList *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n", iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetPrivateDataInterface(ID3D12GraphicsCommandList *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_SetName(ID3D12GraphicsCommandList *iface, const WCHAR *name)
{
FIXME("iface %p, name %s stub!\n", iface, debugstr_w(name));
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_GetDevice(ID3D12GraphicsCommandList *iface,
REFIID riid, void **device)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, riid %s, device %p.\n", iface, debugstr_guid(riid), device);
return ID3D12Device_QueryInterface(&list->device->ID3D12Device_iface, riid, device);
}
static D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE d3d12_command_list_GetType(ID3D12GraphicsCommandList *iface)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p.\n", iface);
return list->type;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_Close(ID3D12GraphicsCommandList *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandList *iface,
ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state)
{
FIXME("iface %p, allocator %p, initial_state %p stub!\n",
iface, allocator, initial_state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList *iface,
ID3D12PipelineState *pipeline_state)
{
FIXME("iface %p, pipline_state %p stub!\n", iface, pipeline_state);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d12_command_list_DrawInstanced(ID3D12GraphicsCommandList *iface,
UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location,
UINT start_instance_location)
{
FIXME("iface %p, vertex_count_per_instance %u, instance_count %u, "
"start_vertex_location %u, start_instance_location %u stub!\n",
iface, vertex_count_per_instance, instance_count,
start_vertex_location, start_instance_location);
}
static void STDMETHODCALLTYPE d3d12_command_list_DrawIndexedInstanced(ID3D12GraphicsCommandList *iface,
UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location,
INT base_vertex_location, UINT start_instance_location)
{
FIXME("iface %p, index_count_per_instance %u, instance_count %u, start_vertex_location %u, "
"base_vertex_location %d, start_instance_location %u stub!\n",
iface, index_count_per_instance, instance_count, start_vertex_location,
base_vertex_location, start_instance_location);
}
static void STDMETHODCALLTYPE d3d12_command_list_Dispatch(ID3D12GraphicsCommandList *iface,
UINT x, UINT y, UINT z)
{
FIXME("iface %p, x %u, y %u, z %u stub!\n", iface, x, y, z);
}
static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12GraphicsCommandList *iface,
ID3D12Resource *dst_resource, UINT64 dst_offset, ID3D12Resource *src_resource,
UINT64 src_offset, UINT64 byte_count)
{
FIXME("iface %p, dst_resource %p, dst_offset %s, src_resource %p, src_offset %s, byte_count %s stub!\n",
iface, dst_resource, debugstr_uint64(dst_offset), src_resource,
debugstr_uint64(src_offset), debugstr_uint64(byte_count));
}
static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12GraphicsCommandList *iface,
const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z,
const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box)
{
FIXME("iface %p, dst %p, dst_x %u, dst_y %u, dst_z %u, src %p, src_box %p stub!\n",
iface, dst, dst_x, dst_y, dst_z, src, src_box);
}
static void STDMETHODCALLTYPE d3d12_command_list_CopyResource(ID3D12GraphicsCommandList *iface,
ID3D12Resource *dst_resource, ID3D12Resource *src_resource)
{
FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
}
static void STDMETHODCALLTYPE d3d12_command_list_CopyTiles(ID3D12GraphicsCommandList *iface,
ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset,
D3D12_TILE_COPY_FLAGS flags)
{
FIXME("iface %p, tiled_resource %p, tile_region_start_coordinate %p, tile_region_size %p, "
"buffer %p, buffer_offset %s, flags %#x stub!\n",
iface, tiled_resource, tile_region_start_coordinate, tile_region_size,
buffer, debugstr_uint64(buffer_offset), flags);
}
static void STDMETHODCALLTYPE d3d12_command_list_ResolveSubresource(ID3D12GraphicsCommandList *iface,
ID3D12Resource *dst_resource, UINT dst_sub_resource,
ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format)
{
FIXME("iface %p, dst_resource %p, dst_sub_resource %u, src_resource %p, src_sub_resource %u, "
"format %#x stub!\n",
iface, dst_resource, dst_sub_resource, src_resource, src_sub_resource, format);
}
static void STDMETHODCALLTYPE d3d12_command_list_IASetPrimitiveTopology(ID3D12GraphicsCommandList *iface,
D3D12_PRIMITIVE_TOPOLOGY primitive_topology)
{
FIXME("iface %p, primitive_topology %#x stub!\n", iface, primitive_topology);
}
static void STDMETHODCALLTYPE d3d12_command_list_RSSetViewports(ID3D12GraphicsCommandList *iface,
UINT viewport_count, const D3D12_VIEWPORT *viewports)
{
FIXME("iface %p, viewport_count %u, viewports %p stub!\n",
iface, viewport_count, viewports);
}
static void STDMETHODCALLTYPE d3d12_command_list_RSSetScissorRects(ID3D12GraphicsCommandList *iface,
UINT rect_count, const D3D12_RECT *rects)
{
FIXME("iface %p, rect_count %u, rects %p stub!\n",
iface, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_command_list_OMSetBlendFactor(ID3D12GraphicsCommandList *iface,
const FLOAT blend_factor[4])
{
FIXME("iface %p, blend_factor %p stub!\n", iface, blend_factor);
}
static void STDMETHODCALLTYPE d3d12_command_list_OMSetStencilRef(ID3D12GraphicsCommandList *iface,
UINT stencil_ref)
{
FIXME("iface %p, stencil_ref %u stub!\n", iface, stencil_ref);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetPipelineState(ID3D12GraphicsCommandList *iface,
ID3D12PipelineState *pipeline_state)
{
FIXME("iface %p, pipeline_state %p stub!\n", iface, pipeline_state);
}
static void STDMETHODCALLTYPE d3d12_command_list_ResourceBarrier(ID3D12GraphicsCommandList *iface,
UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers)
{
FIXME("iface %p, barrier_count %u, barriers %p stub!\n",
iface, barrier_count, barriers);
}
static void STDMETHODCALLTYPE d3d12_command_list_ExecuteBundle(ID3D12GraphicsCommandList *iface,
ID3D12GraphicsCommandList *command_list)
{
FIXME("iface %p, command_list %p stub!\n", iface, command_list);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetDescriptorHeaps(ID3D12GraphicsCommandList *iface,
UINT heap_count, ID3D12DescriptorHeap *const *heaps)
{
FIXME("iface %p, heap_count %u, heaps %p stub!\n", iface, heap_count, heaps);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootSignature(ID3D12GraphicsCommandList *iface,
ID3D12RootSignature *root_signature)
{
FIXME("iface %p, root_signature %p stub!\n", iface, root_signature);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12GraphicsCommandList *iface,
ID3D12RootSignature *root_signature)
{
FIXME("iface %p, root_signature %p stub!\n", iface, root_signature);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
FIXME("iface %p, root_parameter_index %u, base_descriptor %s stub!\n",
iface, root_parameter_index, debugstr_uint64(base_descriptor.ptr));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
FIXME("iface %p, root_parameter_index %u, base_descriptor %s stub!\n",
iface, root_parameter_index, debugstr_uint64(base_descriptor.ptr));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, UINT data, UINT dst_offset)
{
FIXME("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u stub!\n",
iface, root_parameter_index, data, dst_offset);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, UINT data, UINT dst_offset)
{
FIXME("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u stub!\n",
iface, root_parameter_index, data, dst_offset);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)
{
FIXME("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u stub!\n",
iface, root_parameter_index, constant_count, data, dst_offset);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList *iface,
UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)
{
FIXME("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u stub!\n",
iface, root_parameter_index, constant_count, data, dst_offset);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %s stub!\n",
iface, root_parameter_index, debugstr_uint64(address));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %s stub!\n",
iface, root_parameter_index, debugstr_uint64(address));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %s stub!\n",
iface, root_parameter_index, debugstr_uint64(address));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootShaderResourceView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %s stub!\n",
iface, root_parameter_index, debugstr_uint64(address));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootUnorderedAccessView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %s stub!\n",
iface, root_parameter_index, debugstr_uint64(address));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootUnorderedAccessView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %s stub!\n",
iface, root_parameter_index, debugstr_uint64(address));
}
static void STDMETHODCALLTYPE d3d12_command_list_IASetIndexBuffer(ID3D12GraphicsCommandList *iface,
const D3D12_INDEX_BUFFER_VIEW *view)
{
FIXME("iface %p, view %p stub!\n", iface, view);
}
static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12GraphicsCommandList *iface,
UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
{
FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
}
static void STDMETHODCALLTYPE d3d12_command_list_SOSetTargets(ID3D12GraphicsCommandList *iface,
UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views)
{
FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n", iface, start_slot, view_count, views);
}
static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12GraphicsCommandList *iface,
UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor)
{
FIXME("iface %p, render_target_descriptor_count %u, render_target_descriptors %p, "
"single_descriptor_handle %#x, depth_stencil_descriptor %p stub!\n",
iface, render_target_descriptor_count, render_target_descriptors,
single_descriptor_handle, depth_stencil_descriptor);
}
static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12GraphicsCommandList *iface,
D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil,
UINT rect_count, const D3D12_RECT *rects)
{
FIXME("iface %p, dsv %#lx, flags %#x, depth %.8e, stencil 0x%02x, rect_count %u, rects %p stub!\n",
iface, dsv.ptr, flags, depth, stencil, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12GraphicsCommandList *iface,
D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects)
{
FIXME("iface %p, rtv %#lx, color %p, rect_count %u, rects %p stub!\n",
iface, rtv.ptr, color, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
ID3D12Resource *resource, UINT rect_count, const D3D12_RECT *rects)
{
FIXME("iface %p, gpu_handle %s, cpu_handle %lx, resource %p, rect_count %u, rects %p stub!\n",
iface, debugstr_uint64(gpu_handle.ptr), cpu_handle.ptr, resource, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_command_list_DiscardResource(ID3D12GraphicsCommandList *iface,
ID3D12Resource *resource, const D3D12_DISCARD_REGION *region)
{
FIXME("iface %p, resource %p, region %p stub!\n", iface, resource, region);
}
static void STDMETHODCALLTYPE d3d12_command_list_BeginQuery(ID3D12GraphicsCommandList *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
FIXME("iface %p, heap %p, type %#x, index %u stub!\n", iface, heap, type, index);
}
static void STDMETHODCALLTYPE d3d12_command_list_EndQuery(ID3D12GraphicsCommandList *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
FIXME("iface %p, heap %p, type %#x, index %u stub!\n", iface, heap, type, index);
}
static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12GraphicsCommandList *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count,
ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset)
{
FIXME("iface %p, heap %p, type %#x, start_index %u, query_count %u, "
"dst_buffer %p, aligned_dst_buffer_offset %s stub!\n",
iface, heap, type, start_index, query_count,
dst_buffer, debugstr_uint64(aligned_dst_buffer_offset));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(ID3D12GraphicsCommandList *iface,
ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation)
{
FIXME("iface %p, buffer %p, aligned_buffer_offset %s, operation %#x stub!\n",
iface, buffer, debugstr_uint64(aligned_buffer_offset), operation);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetMarker(ID3D12GraphicsCommandList *iface,
UINT metadata, const void *data, UINT size)
{
FIXME("iface %p, metadata %#x, data %p, size %u stub!\n", iface, metadata, data, size);
}
static void STDMETHODCALLTYPE d3d12_command_list_BeginEvent(ID3D12GraphicsCommandList *iface,
UINT metadata, const void *data, UINT size)
{
FIXME("iface %p, metadata %#x, data %p, size %u stub!\n", iface, metadata, data, size);
}
static void STDMETHODCALLTYPE d3d12_command_list_EndEvent(ID3D12GraphicsCommandList *iface)
{
FIXME("iface %p stub!\n", iface);
}
static void STDMETHODCALLTYPE d3d12_command_list_ExecuteIndirect(ID3D12GraphicsCommandList *iface,
ID3D12CommandSignature *command_signature,
UINT max_command_count, ID3D12Resource *arg_buffer,
UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset)
{
FIXME("iface %p, command_signature %p, max_command_count %u, arg_buffer %p, "
"arg_buffer_offset %s, count_buffer %p, count_buffer_offset %s stub!\n",
iface, command_signature, max_command_count, arg_buffer, debugstr_uint64(arg_buffer_offset),
count_buffer, debugstr_uint64(count_buffer_offset));
}
static const struct ID3D12GraphicsCommandListVtbl d3d12_command_list_vtbl =
{
/* IUnknown methods */
d3d12_command_list_QueryInterface,
d3d12_command_list_AddRef,
d3d12_command_list_Release,
/* ID3D12Object methods */
d3d12_command_list_GetPrivateData,
d3d12_command_list_SetPrivateData,
d3d12_command_list_SetPrivateDataInterface,
d3d12_command_list_SetName,
/* ID3D12DeviceChild methods */
d3d12_command_list_GetDevice,
/* ID3D12CommandList methods */
d3d12_command_list_GetType,
/* ID3D12GraphicsCommandList methods */
d3d12_command_list_Close,
d3d12_command_list_Reset,
d3d12_command_list_ClearState,
d3d12_command_list_DrawInstanced,
d3d12_command_list_DrawIndexedInstanced,
d3d12_command_list_Dispatch,
d3d12_command_list_CopyBufferRegion,
d3d12_command_list_CopyTextureRegion,
d3d12_command_list_CopyResource,
d3d12_command_list_CopyTiles,
d3d12_command_list_ResolveSubresource,
d3d12_command_list_IASetPrimitiveTopology,
d3d12_command_list_RSSetViewports,
d3d12_command_list_RSSetScissorRects,
d3d12_command_list_OMSetBlendFactor,
d3d12_command_list_OMSetStencilRef,
d3d12_command_list_SetPipelineState,
d3d12_command_list_ResourceBarrier,
d3d12_command_list_ExecuteBundle,
d3d12_command_list_SetDescriptorHeaps,
d3d12_command_list_SetComputeRootSignature,
d3d12_command_list_SetGraphicsRootSignature,
d3d12_command_list_SetComputeRootDescriptorTable,
d3d12_command_list_SetGraphicsRootDescriptorTable,
d3d12_command_list_SetComputeRoot32BitConstant,
d3d12_command_list_SetGraphicsRoot32BitConstant,
d3d12_command_list_SetComputeRoot32BitConstants,
d3d12_command_list_SetGraphicsRoot32BitConstants,
d3d12_command_list_SetComputeRootConstantBufferView,
d3d12_command_list_SetGraphicsRootConstantBufferView,
d3d12_command_list_SetComputeRootShaderResourceView,
d3d12_command_list_SetGraphicsRootShaderResourceView,
d3d12_command_list_SetComputeRootUnorderedAccessView,
d3d12_command_list_SetGraphicsRootUnorderedAccessView,
d3d12_command_list_IASetIndexBuffer,
d3d12_command_list_IASetVertexBuffers,
d3d12_command_list_SOSetTargets,
d3d12_command_list_OMSetRenderTargets,
d3d12_command_list_ClearDepthStencilView,
d3d12_command_list_ClearRenderTargetView,
d3d12_command_list_ClearUnorderedAccessViewFloat,
d3d12_command_list_DiscardResource,
d3d12_command_list_BeginQuery,
d3d12_command_list_EndQuery,
d3d12_command_list_ResolveQueryData,
d3d12_command_list_SetPredication,
d3d12_command_list_SetMarker,
d3d12_command_list_BeginEvent,
d3d12_command_list_EndEvent,
d3d12_command_list_ExecuteIndirect,
};
static void d3d12_command_list_init(struct d3d12_command_list *list, struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator *allocator,
ID3D12PipelineState *initial_pipeline_state)
{
list->ID3D12GraphicsCommandList_iface.lpVtbl = &d3d12_command_list_vtbl;
list->refcount = 1;
list->type = type;
if (initial_pipeline_state)
FIXME("Ignoring initial pipeline state %p.\n", initial_pipeline_state);
list->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
}
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list)
{
struct d3d12_command_allocator *allocator;
struct d3d12_command_list *object;
if (!(allocator = unsafe_impl_from_ID3D12CommandAllocator(allocator_iface)))
{
WARN("Command allocator is NULL.\n");
return E_INVALIDARG;
}
if (allocator->type != type)
{
WARN("Command list types do not match (allocator %#x, list %#x).\n",
allocator->type, type);
return E_INVALIDARG;
}
if (node_mask && node_mask != 1)
FIXME("Multi-adapter not supported.\n");
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
d3d12_command_list_init(object, device, type, allocator, initial_pipeline_state);
TRACE("Created command list %p.\n", object);
*list = object;
return S_OK;
}
/* ID3D12CommandQueue */
static inline struct d3d12_command_queue *impl_from_ID3D12CommandQueue(ID3D12CommandQueue *iface)
{

View File

@ -167,12 +167,21 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommandList(ID3D12Device *if
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator,
ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list)
{
FIXME("iface %p, node_mask 0x%08x, type %#x, command_allocator %p, "
"initial_pipeline_state %p, riid %s, command_list %p stub!\n",
struct d3d12_device *device = impl_from_ID3D12Device(iface);
struct d3d12_command_list *object;
HRESULT hr;
TRACE("iface %p, node_mask 0x%08x, type %#x, command_allocator %p, "
"initial_pipeline_state %p, riid %s, command_list %p.\n",
iface, node_mask, type, command_allocator,
initial_pipeline_state, debugstr_guid(riid), command_list);
return E_NOTIMPL;
if (FAILED(hr = d3d12_command_list_create(device, node_mask, type, command_allocator,
initial_pipeline_state, &object)))
return hr;
return return_interface((IUnknown *)&object->ID3D12GraphicsCommandList_iface,
&IID_ID3D12GraphicsCommandList, riid, command_list);
}
static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device *iface,

View File

@ -47,6 +47,21 @@ struct d3d12_command_allocator
HRESULT d3d12_command_allocator_create(struct d3d12_device *device,
D3D12_COMMAND_LIST_TYPE type, struct d3d12_command_allocator **allocator) DECLSPEC_HIDDEN;
/* ID3D12CommandList */
struct d3d12_command_list
{
ID3D12GraphicsCommandList ID3D12GraphicsCommandList_iface;
ULONG refcount;
D3D12_COMMAND_LIST_TYPE type;
struct d3d12_device *device;
};
HRESULT d3d12_command_list_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *allocator_iface,
ID3D12PipelineState *initial_pipeline_state, struct d3d12_command_list **list) DECLSPEC_HIDDEN;
/* ID3D12CommandQueue */
struct d3d12_command_queue
{