libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootConstantBufferView().

This commit is contained in:
Henri Verbeet 2016-11-02 21:01:00 +01:00
parent 0b2702d96e
commit cd4f4a2976
2 changed files with 29 additions and 4 deletions

View File

@ -2081,7 +2081,6 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
const struct vkd3d_vk_device_procs *vk_procs;
struct VkDescriptorSetAllocateInfo set_desc;
struct VkDescriptorPoolCreateInfo pool_desc;
VkDescriptorSet vk_descriptor_set;
VkDescriptorPool vk_pool;
VkResult vr;
@ -2109,7 +2108,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
set_desc.descriptorPool = vk_pool;
set_desc.descriptorSetCount = 1;
set_desc.pSetLayouts = &rs->vk_set_layout;
if ((vr = VK_CALL(vkAllocateDescriptorSets(list->device->vk_device, &set_desc, &vk_descriptor_set))) < 0)
if ((vr = VK_CALL(vkAllocateDescriptorSets(list->device->vk_device,
&set_desc, &list->current_descriptor_set))) < 0)
{
ERR("Failed to allocate descriptor set, vr %d.\n", vr);
VK_CALL(vkDestroyDescriptorPool(list->device->vk_device, vk_pool, NULL));
@ -2124,7 +2124,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootSignature(ID3D12
}
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
rs->vk_pipeline_layout, 0, 1, &vk_descriptor_set, 0, NULL));
rs->vk_pipeline_layout, 0, 1, &list->current_descriptor_set, 0, NULL));
list->root_signature = rs;
}
@ -2181,8 +2181,31 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferVie
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
FIXME("iface %p, root_parameter_index %u, address %#"PRIx64" stub!\n",
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct VkWriteDescriptorSet descriptor_write;
struct VkDescriptorBufferInfo buffer_info;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
vk_procs = &list->device->vk_procs;
buffer_info.buffer = (VkBuffer)address;
buffer_info.offset = 0;
buffer_info.range = VK_WHOLE_SIZE;
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstSet = list->current_descriptor_set;
descriptor_write.dstBinding = root_parameter_index;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_write.pImageInfo = NULL;
descriptor_write.pBufferInfo = &buffer_info;
descriptor_write.pTexelBufferView = NULL;
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(
@ -2683,6 +2706,7 @@ static HRESULT d3d12_command_list_init(struct d3d12_command_list *list, struct d
list->current_framebuffer = VK_NULL_HANDLE;
list->current_pipeline = VK_NULL_HANDLE;
list->current_descriptor_set = VK_NULL_HANDLE;
list->state = NULL;
list->root_signature = NULL;

View File

@ -335,6 +335,7 @@ struct d3d12_command_list
VkFramebuffer current_framebuffer;
VkPipeline current_pipeline;
VkDescriptorSet current_descriptor_set;
struct d3d12_pipeline_state *state;
struct d3d12_root_signature *root_signature;