libs/vkd3d: Do not update bound descriptor sets.

This commit is contained in:
Józef Kucia 2017-08-11 13:58:04 +02:00
parent 6ae3f1ee29
commit 1261c7ea0f
2 changed files with 68 additions and 1 deletions

View File

@ -1627,6 +1627,7 @@ static void d3d12_command_list_update_descriptors(struct d3d12_command_list *lis
if (!rs || !rs->pool_size_count)
return;
bindings->in_use = true;
VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, bind_point,
rs->vk_pipeline_layout, 0, 1, &bindings->descriptor_set, 0, NULL));
}
@ -2258,6 +2259,65 @@ static VkDescriptorSet d3d12_command_list_allocate_descriptor_set(struct d3d12_c
return vk_descriptor_set;
}
static void d3d12_command_list_copy_descriptors(struct d3d12_command_list *list,
struct d3d12_root_signature *root_signature, VkDescriptorSet dst_set, VkDescriptorSet src_set)
{
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
unsigned int count = root_signature->descriptor_count;
VkDevice vk_device = list->device->vk_device;
VkCopyDescriptorSet *descriptor_copies;
unsigned int i;
if (!(descriptor_copies = vkd3d_calloc(count, sizeof(*descriptor_copies))))
return;
for (i = 0; i < count; ++i)
{
descriptor_copies[i].sType = VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET;
descriptor_copies[i].pNext = NULL;
descriptor_copies[i].srcSet = src_set;
descriptor_copies[i].srcBinding = i;
descriptor_copies[i].srcArrayElement = 0;
descriptor_copies[i].dstSet = dst_set;
descriptor_copies[i].dstBinding = i;
descriptor_copies[i].dstArrayElement = 0;
descriptor_copies[i].descriptorCount = 1;
}
VK_CALL(vkUpdateDescriptorSets(vk_device, 0, NULL, count, descriptor_copies));
vkd3d_free(descriptor_copies);
}
static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *list,
VkPipelineBindPoint bind_point)
{
struct vkd3d_pipeline_bindings *bindings = &list->pipeline_bindings[bind_point];
struct d3d12_root_signature *root_signature = bindings->root_signature;
VkDescriptorSet previous_descriptor_set = bindings->descriptor_set;
if (bindings->descriptor_set && !bindings->in_use)
return;
/* We cannot modify bound descriptor sets. We need a new descriptor set if
* we are about to update resource bindings.
*
* The Vulkan spec says:
*
* "The descriptor set contents bound by a call to
* vkCmdBindDescriptorSets may be consumed during host execution of the
* command, or during shader execution of the resulting draws, or any
* time in between. Thus, the contents must not be altered (overwritten
* by an update command, or freed) between when the command is recorded
* and when the command completes executing on the queue."
*/
bindings->descriptor_set = d3d12_command_list_allocate_descriptor_set(list, root_signature);
bindings->in_use = false;
if (previous_descriptor_set)
d3d12_command_list_copy_descriptors(list, root_signature,
bindings->descriptor_set, previous_descriptor_set);
}
static void d3d12_command_list_set_root_signature(struct d3d12_command_list *list,
VkPipelineBindPoint bind_point, struct d3d12_root_signature *root_signature)
{
@ -2267,7 +2327,7 @@ static void d3d12_command_list_set_root_signature(struct d3d12_command_list *lis
return;
bindings->root_signature = root_signature;
bindings->descriptor_set = d3d12_command_list_allocate_descriptor_set(list, root_signature);
bindings->descriptor_set = VK_NULL_HANDLE;
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootSignature(ID3D12GraphicsCommandList *iface,
@ -2392,6 +2452,8 @@ static void d3d12_command_list_set_descriptor_table(struct d3d12_command_list *l
descriptor = (struct d3d12_desc *)(intptr_t)base_descriptor.ptr;
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_count = 0;
current_descriptor_write = descriptor_writes;
current_image_info = image_infos;
@ -2522,6 +2584,8 @@ static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
buffer_info.offset = gpu_address - resource->gpu_address;
buffer_info.range = VK_WHOLE_SIZE;
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstSet = bindings->descriptor_set;
@ -2585,6 +2649,8 @@ static void d3d12_command_list_set_root_uav(struct d3d12_command_list *list,
return;
}
d3d12_command_list_prepare_descriptors(list, bind_point);
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstSet = bindings->descriptor_set;

View File

@ -422,6 +422,7 @@ struct vkd3d_pipeline_bindings
struct d3d12_root_signature *root_signature;
VkDescriptorSet descriptor_set;
bool in_use;
};
/* ID3D12CommandList */