libs/vkd3d: Implement committed texture resources.

This commit is contained in:
Józef Kucia 2016-09-27 12:13:37 +02:00
parent e43af70de1
commit fec147c2cb
4 changed files with 302 additions and 5 deletions

View File

@ -819,8 +819,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource(ID3D12Devi
struct d3d12_resource *object;
HRESULT hr;
FIXME("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
"optimized_clear_value %p, riid %s, resource %p stub!\n",
TRACE("iface %p, heap_properties %p, heap_flags %#x, desc %p, initial_state %#x, "
"optimized_clear_value %p, riid %s, resource %p.\n",
iface, heap_properties, heap_flags, desc, initial_state,
optimized_clear_value, debugstr_guid(riid), resource);

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@ -22,6 +22,236 @@
#include "vkd3d_private.h"
static VkImageType vk_image_type_from_d3d12_resource_dimension(D3D12_RESOURCE_DIMENSION dimension)
{
switch (dimension)
{
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
return VK_IMAGE_TYPE_1D;
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
return VK_IMAGE_TYPE_2D;
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
return VK_IMAGE_TYPE_3D;
default:
ERR("Invalid resource dimension %#x.\n", dimension);
return VK_IMAGE_TYPE_2D;
}
}
static VkSampleCountFlagBits vk_samples_from_dxgi_sample_desc(const DXGI_SAMPLE_DESC *desc)
{
switch (desc->Count)
{
case 1:
return VK_SAMPLE_COUNT_1_BIT;
case 2:
return VK_SAMPLE_COUNT_2_BIT;
case 4:
return VK_SAMPLE_COUNT_4_BIT;
case 8:
return VK_SAMPLE_COUNT_8_BIT;
case 16:
return VK_SAMPLE_COUNT_16_BIT;
case 32:
return VK_SAMPLE_COUNT_32_BIT;
case 64:
return VK_SAMPLE_COUNT_64_BIT;
default:
FIXME("Unhandled sample count %u.\n", desc->Count);
return VK_SAMPLE_COUNT_1_BIT;
}
}
static HRESULT vkd3d_create_image(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkImageCreateInfo image_info;
VkResult vr;
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
image_info.flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D)
image_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
image_info.imageType = vk_image_type_from_d3d12_resource_dimension(desc->Dimension);
image_info.format = vk_format_from_dxgi_format(desc->Format);
image_info.extent.width = desc->Width;
image_info.extent.height = desc->Height;
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D)
{
image_info.extent.depth = desc->DepthOrArraySize;
image_info.arrayLayers = 1;
}
else
{
image_info.extent.depth = 1;
image_info.arrayLayers = desc->DepthOrArraySize;
}
image_info.mipLevels = desc->MipLevels;
image_info.samples = vk_samples_from_dxgi_sample_desc(&desc->SampleDesc);
if (desc->Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN)
{
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
}
else if (desc->Layout == D3D12_TEXTURE_LAYOUT_ROW_MAJOR)
{
image_info.tiling = VK_IMAGE_TILING_LINEAR;
}
else
{
FIXME("Unsupported layout %#x.\n", desc->Layout);
return E_NOTIMPL;
}
image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET)
{
image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
image_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL)
{
image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
image_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)
image_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
if (!(desc->Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE))
image_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS)
FIXME("Ignoring D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS.\n");
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_info.queueFamilyIndexCount = 0;
image_info.pQueueFamilyIndices = NULL;
image_info.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
FIXME("Ignoring initial state %#x.\n", initial_state);
if ((vr = VK_CALL(vkCreateImage(device->vk_device, &image_info, NULL, &resource->vk_image))))
{
WARN("Failed to create Vulkan image, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
TRACE("Created Vulkan image for resource %p.\n", resource);
return S_OK;
}
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
VkPhysicalDeviceMemoryProperties *memory_info = &device->memory_properties;
VkMemoryPropertyFlags required_flags;
unsigned int i;
switch (heap_properties->Type)
{
case D3D12_HEAP_TYPE_DEFAULT:
required_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D12_HEAP_TYPE_UPLOAD:
case D3D12_HEAP_TYPE_READBACK:
required_flags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
default:
FIXME("Unsupported heap type %#x.\n", heap_properties->Type);
return ~0u;
}
for (i = 0; i < memory_info->memoryTypeCount; ++i)
{
if (!(memory_type_mask & (1u << i)))
continue;
if ((memory_info->memoryTypes[i].propertyFlags & required_flags) == required_flags)
return i;
}
return ~0u;
}
static HRESULT vkd3d_allocate_image_memory(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements memory_requirements;
VkMemoryAllocateInfo allocate_info;
VkResult vr;
assert(D3D12_RESOURCE_DIMENSION_TEXTURE1D <= resource->desc.Dimension
&& resource->desc.Dimension <= D3D12_RESOURCE_DIMENSION_TEXTURE3D);
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, resource->vk_image, &memory_requirements));
TRACE("Memory requirements: size %s, alignment %s.\n",
debugstr_uint64(memory_requirements.size), debugstr_uint64(memory_requirements.alignment));
allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.allocationSize = memory_requirements.size;
allocate_info.memoryTypeIndex = vkd3d_select_memory_type(device,
memory_requirements.memoryTypeBits, heap_properties, heap_flags);
if (allocate_info.memoryTypeIndex == ~0u)
{
ERR("Failed to find memory type.\n");
return E_FAIL;
}
TRACE("Allocating memory type %u.\n", allocate_info.memoryTypeIndex);
if ((vr = VK_CALL(vkAllocateMemory(device->vk_device, &allocate_info, NULL, &resource->vk_memory))))
{
WARN("Failed to allocate memory, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if ((vr = VK_CALL(vkBindImageMemory(device->vk_device, resource->vk_image, resource->vk_memory, 0))))
{
WARN("Failed to bind memory, vr %d.\n", vr);
VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
resource->vk_memory = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
return S_OK;
}
static void vkd3d_destroy_resource(struct d3d12_resource *resource, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
switch (resource->desc.Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
FIXME("Unhandled buffer resource.\n");
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
VK_CALL(vkDestroyImage(device->vk_device, resource->vk_image, NULL));
break;
default:
ERR("Invalid resource dimension %#x.\n", resource->desc.Dimension);
break;
}
if (resource->vk_memory)
VK_CALL(vkFreeMemory(device->vk_device, resource->vk_memory, NULL));
}
/* ID3D12Resource */
static inline struct d3d12_resource *impl_from_ID3D12Resource(ID3D12Resource *iface)
{
@ -71,6 +301,7 @@ static ULONG STDMETHODCALLTYPE d3d12_resource_Release(ID3D12Resource *iface)
{
struct d3d12_device *device = resource->device;
vkd3d_destroy_resource(resource, device);
vkd3d_free(resource);
ID3D12Device_Release(&device->ID3D12Device_iface);
@ -210,18 +441,50 @@ static const struct ID3D12ResourceVtbl d3d12_resource_vtbl =
d3d12_resource_GetHeapProperties,
};
static void d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
static HRESULT d3d12_committed_resource_init(struct d3d12_resource *resource, struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
const D3D12_CLEAR_VALUE *optimized_clear_value)
{
HRESULT hr;
resource->ID3D12Resource_iface.lpVtbl = &d3d12_resource_vtbl;
resource->refcount = 1;
resource->desc = *desc;
if (optimized_clear_value)
FIXME("Ignoring optimized clear value.\n");
switch (desc->Dimension)
{
case D3D12_RESOURCE_DIMENSION_BUFFER:
FIXME("Unhandled buffer resource.\n");
resource->vk_memory = VK_NULL_HANDLE;
break;
case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
if (FAILED(hr = vkd3d_create_image(resource, device, heap_properties, heap_flags,
desc, initial_state)))
return hr;
if (FAILED(hr = vkd3d_allocate_image_memory(resource, device, heap_properties, heap_flags)))
{
vkd3d_destroy_resource(resource, device);
return hr;
}
break;
default:
WARN("Invalid resource dimension %#x.\n", resource->desc.Dimension);
return E_INVALIDARG;
}
resource->device = device;
ID3D12Device_AddRef(&device->ID3D12Device_iface);
return S_OK;
}
HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
@ -230,12 +493,17 @@ HRESULT d3d12_committed_resource_create(struct d3d12_device *device,
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
{
struct d3d12_resource *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value);
if (FAILED(hr = d3d12_committed_resource_init(object, device, heap_properties, heap_flags,
desc, initial_state, optimized_clear_value)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created committed resource %p.\n", object);

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@ -131,6 +131,30 @@ const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags)
return vkd3d_dbg_sprintf("%s", &buffer[3]);
}
VkFormat vk_format_from_dxgi_format(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R32G32B32A32_FLOAT:
return VK_FORMAT_R32G32B32A32_SFLOAT;
case DXGI_FORMAT_R32G32B32A32_UINT:
return VK_FORMAT_R32G32B32A32_UINT;
case DXGI_FORMAT_R32G32B32A32_SINT:
return VK_FORMAT_R32G32B32A32_SINT;
case DXGI_FORMAT_R32G32B32_FLOAT:
return VK_FORMAT_R32G32B32_SFLOAT;
case DXGI_FORMAT_R8G8B8A8_UNORM:
return VK_FORMAT_R8G8B8A8_UNORM;
case DXGI_FORMAT_R32_FLOAT:
return VK_FORMAT_R32_SFLOAT;
case DXGI_FORMAT_B8G8R8A8_UNORM:
return VK_FORMAT_B8G8R8A8_UNORM;
default:
FIXME("Unhandled format %#x.\n", format);
return VK_FORMAT_UNDEFINED;
}
}
HRESULT hresult_from_vk_result(VkResult vr)
{
switch (vr)

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@ -50,6 +50,9 @@ struct d3d12_resource
D3D12_RESOURCE_DESC desc;
VkImage vk_image;
VkDeviceMemory vk_memory;
struct d3d12_device *device;
};
@ -179,6 +182,8 @@ const char *debug_vk_memory_heap_flags(VkMemoryHeapFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_memory_property_flags(VkMemoryPropertyFlags flags) DECLSPEC_HIDDEN;
const char *debug_vk_queue_flags(VkQueueFlags flags) DECLSPEC_HIDDEN;
VkFormat vk_format_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
static inline void *vkd3d_malloc(size_t size)
{
void *ptr;