vkd3d: Implement d3d12_device_GetResourceAllocationInfo() for textures.

In Vulkan, we have to create an image to get its memory requirements.
It would be very helpful if we could get the memory requirements without
creating a resource.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-25 14:13:02 +02:00 committed by Alexandre Julliard
parent ded908c515
commit 0014c4fbf9
3 changed files with 73 additions and 17 deletions

View File

@ -2025,7 +2025,10 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
ID3D12Device *iface, D3D12_RESOURCE_ALLOCATION_INFO *info, UINT visible_mask,
UINT count, const D3D12_RESOURCE_DESC *resource_descs)
{
UINT64 default_alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
struct d3d12_device *device = impl_from_ID3D12Device(iface);
const D3D12_RESOURCE_DESC *desc;
bool valid = true;
TRACE("iface %p, info %p, visible_mask 0x%08x, count %u, resource_descs %p.\n",
iface, info, visible_mask, count, resource_descs);
@ -2042,22 +2045,49 @@ static D3D12_RESOURCE_ALLOCATION_INFO * STDMETHODCALLTYPE d3d12_device_GetResour
}
desc = &resource_descs[0];
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
info->SizeInBytes = align(desc->Width, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT);
info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
}
else
{
FIXME("Unhandled dimension %#x.\n", desc->Dimension);
}
if (FAILED(d3d12_resource_validate_desc(desc)))
{
WARN("Invalid resource desc.\n");
info->SizeInBytes = ~(UINT64)0;
valid = false;
}
if (desc->Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
info->SizeInBytes = desc->Width;
info->Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
}
else
{
if (desc->SampleDesc.Count != 1)
default_alignment = D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT;
if (valid && FAILED(vkd3d_get_image_allocation_info(device, desc, info)))
{
WARN("Failed to get allocation info for texture.\n");
valid = false;
}
}
if (desc->Alignment % info->Alignment)
{
WARN("Invalid resource alignment %#"PRIx64" (required %#"PRIx64").\n",
desc->Alignment, info->Alignment);
valid = false;
}
if (valid)
{
info->SizeInBytes = align(info->SizeInBytes, info->Alignment);
}
else
{
info->SizeInBytes = ~(UINT64)0;
info->Alignment = default_alignment;
}
TRACE("Size %#"PRIx64", alignment %#"PRIx64".\n", info->SizeInBytes, info->Alignment);
return info;
}

View File

@ -409,6 +409,30 @@ static HRESULT vkd3d_create_image(struct d3d12_device *device,
return S_OK;
}
HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info)
{
static const D3D12_HEAP_PROPERTIES heap_properties = {D3D12_HEAP_TYPE_DEFAULT};
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkMemoryRequirements requirements;
VkImage vk_image;
HRESULT hr;
assert(desc->Dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
/* XXX: We have to create an image to get its memory requirements. */
if (SUCCEEDED(hr = vkd3d_create_image(device, &heap_properties, 0, desc, &vk_image)))
{
VK_CALL(vkGetImageMemoryRequirements(device->vk_device, vk_image, &requirements));
VK_CALL(vkDestroyImage(device->vk_device, vk_image, NULL));
allocation_info->SizeInBytes = requirements.size;
allocation_info->Alignment = requirements.alignment;
}
return hr;
}
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags)
{

View File

@ -251,6 +251,15 @@ HRESULT d3d12_placed_resource_create(struct d3d12_device *device, struct d3d12_h
const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource) DECLSPEC_HIDDEN;
struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface) DECLSPEC_HIDDEN;
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
HRESULT vkd3d_get_image_allocation_info(struct d3d12_device *device,
const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_ALLOCATION_INFO *allocation_info) DECLSPEC_HIDDEN;
struct vkd3d_view
{
LONG refcount;
@ -773,13 +782,6 @@ VkPipeline d3d12_device_find_cached_pipeline(struct d3d12_device *device,
bool d3d12_device_put_pipeline_to_cache(struct d3d12_device *device,
const struct vkd3d_pipeline_key *key, VkPipeline vk_pipeline, struct list *list) DECLSPEC_HIDDEN;
HRESULT vkd3d_create_buffer(struct d3d12_device *device,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
const D3D12_RESOURCE_DESC *desc, VkBuffer *vk_buffer) DECLSPEC_HIDDEN;
HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer,
const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
VkDeviceMemory *vk_memory) DECLSPEC_HIDDEN;
/* utils */
struct vkd3d_format
{