Commit Graph

73401 Commits

Author SHA1 Message Date
Iago Toral Quiroga 440f9348c1 i965: Define BRW_MAX_UBO
Instead of using hard-coded values.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-05 08:12:17 +02:00
Matt Turner 4caa10193f i965/vec4: Remove more dead visitor/vertex program code.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-10-04 23:03:59 -07:00
Matt Turner cd7fa1034a i965: Don't print line numbers with INTEL_DEBUG=optimizer.
The thing you want to do with the output files is diff them, which is
made more difficult by line numbers changing.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2015-10-04 23:03:59 -07:00
Ilia Mirkin 78ec9e28ec nv30: always go through translate module on big-endian
It seems like things are either coming in slighly wrong, or perhaps
uploaded incorrectly, but either way passing them through the translate
module seems to fix everything. Eventually we should figure out what's
going wrong and fix it "for real", but this should do for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2015-10-04 21:50:41 -04:00
Ilia Mirkin 1fec05d114 nv30: pretend to have packed texture/surface formats
This puts us in line with what the DDX/DRI2 st are expecting. It also
happens to work... no idea why, but seems better to have it work than to
ask lots of questions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2015-10-04 21:50:41 -04:00
Michel Dänzer 87c3c9acd2 st/dri: Use packed RGB formats
Fixes Gallium based DRI drivers failing to load on big endian hosts
because they can't find any matching fbconfigs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71789
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-04 21:50:31 -04:00
Timothy Arceri 763cd8c080 glsl: reduce memory footprint of uniform_storage struct
The uniform will only be of a single type so store the data for
opaque types in a single array.

Cc: Francisco Jerez <currojerez@riseup.net>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-05 10:53:24 +11:00
Kenneth Graunke b85757bc72 i965: Remove shader_prog from vec4_gs_visitor.
Unfortunately it has to stay in gen6_gs_visitor.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke 21585048a2 i965: Use nir->has_transform_feedback_varyings to avoid shader_prog.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke 7768b802e5 nir: Add a nir_shader_info::has_transform_feedback_varyings flag.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke 5d7f8cb5a5 nir: Introduce new nir_intrinsic_load_per_vertex_input intrinsics.
Geometry and tessellation shaders process multiple vertices; their
inputs are arrays indexed by the vertex number.  While GLSL makes
this look like a normal array, it can be very different behind the
scenes.

On Intel hardware, all inputs for a particular vertex are stored
together - as if they were grouped into a single struct.  This means
that consecutive elements of these top-level arrays are not contiguous.
In fact, they may sometimes be in completely disjoint memory segments.

NIR's existing load_input intrinsics are awkward for this case, as they
distill everything down to a single offset.  We'd much rather keep the
vertex ID separate, but build up an offset as normal beyond that.

This patch introduces new nir_intrinsic_load_per_vertex_input
intrinsics to handle this case.  They work like ordinary load_input
intrinsics, but have an extra source (src[0]) which represents the
outermost array index.

v2: Rebase on earlier refactors.
v3: Use ssa defs instead of nir_srcs, rebase on earlier refactors.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-04 14:00:01 -07:00
Kenneth Graunke f2a4b40cf1 nir/lower_io: Make get_io_offset() return a nir_ssa_def * for indirects.
get_io_offset() already walks the dereference chain and discovers
whether or not we have an indirect; we can just return that rather than
computing it a second time via deref_has_indirect().  This means moving
the call a bit earlier.

By returning a nir_ssa_def *, we can pass back both an existence flag
(via NULL checking the pointer) and the value in one parameter.  It
also simplifies the code somewhat.  nir_lower_samplers works in a
similar fashion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-04 14:00:01 -07:00
Timothy Arceri 6994ca20aa glsl: fix whitespace
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-10-04 17:42:41 +11:00
Marek Olšák 814b7d1ab9 radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP
Now st/mesa won't generate 2 variants for this state.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák b3c55fc669 radeonsi: do force_persample_interp in shaders for non-trivial cases
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 9652bfcf2d radeonsi: implement the simple case of force_persample_interp
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 214de2d815 radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state
This will be a derived state used for changing center->sample and
centroid->sample at runtime.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 55d406b71e tgsi/scan: add interpolation info into tgsi_shader_info
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 6b0f21cb28 st/mesa: automatically set per-sample interpolation if using SampleID/Pos
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák 4e9fc7e4e2 st/mesa: set force_persample_interp if ARB_sample_shading is used
This is only a half of the work. The next patch will handle
gl_SampleID/SamplePos, which is the other half of ARB_sample_shading.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák f3b37e321f gallium: add per-sample interpolation control into rasterizer statOAe
Required by ARB_sample_shading for drivers that don't want a shader variant
in st/mesa.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák d8932a355d st/mesa: add ST_DEBUG=precompile support for tessellation shaders
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-03 22:06:09 +02:00
Marek Olšák dd340b34f3 mesa: remove Driver.BindImageTexture
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 92709dcb9b mesa: remove Driver.DeleteSamplerObject
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 00f6beed02 mesa: remove Driver.EndCallList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák ef6c0714af mesa: remove Driver.BeginCallList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák f457964885 mesa: remove Driver.EndList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 55735cad00 mesa: remove Driver.NewList
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 7a54939728 mesa: remove Driver.NotifySaveBegin
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:09 +02:00
Marek Olšák 4b8bb2f559 mesa: remove Driver.SaveFlushVertices
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 72a5dff9cb mesa: remove Driver.FlushVertices
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 91799880b3 mesa: remove Driver.BeginVertices
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 82a950f187 mesa: remove Driver.BindArrayObject
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák d1269a844f mesa: remove Driver.DeleteArrayObject
Nothing reimplements it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 7401807e8d mesa: remove Driver.NewArrayObject
Nothing reimplements it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 1044f99812 mesa: remove Driver.Hint
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 8de82faf95 mesa: remove Driver.ColorMaskIndexed
Nothing sets it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 379255298f mesa: remove some Driver.Blend* hooks
Nothing sets them.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák a6cc895e93 mesa: remove Driver.Accum
Nothing calls it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák a4fca24484 mesa: remove Driver.ResizeBuffers
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 6863d5b02a mesa: remove Driver.DeleteShaderProgram
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák b37dcb8c18 mesa: remove Driver.NewShaderProgram
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 95e0303312 mesa: remove Driver.DeleteShader
Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 18123a732b egl/dri2: don't require a context for ClientWaitSync (v2)
The spec doesn't require it. This fixes a crash on Android.

v2: don't set any flags if ctx == NULL
v3: add the spec note

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
2015-10-03 22:06:08 +02:00
Marek Olšák b78336085b st/dri: don't use _ctx in client_wait_sync
Not needed and it can be NULL.

v2: fix dri2_get_fence_from_cl_event - thanks Albert

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 27b102e7fd r600g: only do depth-only or stencil-only in-place decompression
instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák c23c92c965 radeonsi: only do depth-only or stencil-only in-place decompression
instead of always doing both.
Usually, only depth is needed, so stencil decompression is useless.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák 5804c6adf8 gallium/radeon: add separate stencil level dirty flags
We will only do depth-only or stencil-only decompress blits, whichever is
needed by textures, instead of always doing both.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák cc92b90375 radeonsi: dump buffer lists while debugging
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:08 +02:00
Marek Olšák eb55610c89 winsys/radeon: implement cs_get_buffer_list
This is more complicated, because tracking priority_usage needed changing
the relocs_bo type.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-10-03 22:06:07 +02:00