mesa: remove Driver.DeleteArrayObject
Nothing reimplements it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -178,7 +178,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
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_mesa_init_texture_barrier_functions(driver);
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/* APPLE_vertex_array_object */
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driver->DeleteArrayObject = _mesa_delete_vao;
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driver->BindArrayObject = NULL;
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_mesa_init_shader_object_functions(driver);
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@ -202,10 +202,8 @@ _mesa_reference_vao_(struct gl_context *ctx,
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deleteFlag = (oldObj->RefCount == 0);
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mtx_unlock(&oldObj->Mutex);
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if (deleteFlag) {
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assert(ctx->Driver.DeleteArrayObject);
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ctx->Driver.DeleteArrayObject(ctx, oldObj);
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}
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if (deleteFlag)
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_mesa_delete_vao(ctx, oldObj);
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*ptr = NULL;
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}
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@ -752,7 +752,6 @@ struct dd_function_table {
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* \name Vertex Array objects
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*/
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/*@{*/
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void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
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void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
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/*@}*/
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@ -527,7 +527,4 @@ st_init_bufferobject_functions(struct dd_function_table *functions)
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functions->UnmapBuffer = st_bufferobj_unmap;
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functions->CopyBufferSubData = st_copy_buffer_subdata;
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functions->ClearBufferSubData = st_clear_buffer_subdata;
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/* For GL_APPLE_vertex_array_object */
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functions->DeleteArrayObject = _mesa_delete_vao;
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}
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