nir: Add a nir_shader_info::has_transform_feedback_varyings flag.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2015-10-02 15:55:05 -07:00
parent 5d7f8cb5a5
commit 7768b802e5
2 changed files with 5 additions and 0 deletions

View File

@ -164,6 +164,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
shader->info.separate_shader = shader_prog->SeparateShader;
shader->info.gs.vertices_out = sh->Geom.VerticesOut;
shader->info.gs.invocations = sh->Geom.Invocations;
shader->info.has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
return shader;
}

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@ -1487,6 +1487,9 @@ typedef struct nir_shader_info {
/* Whether or not separate shader objects were used */
bool separate_shader;
/** Was this shader linked with any transform feedback varyings? */
bool has_transform_feedback_varyings;
struct {
/** The maximum number of vertices the geometry shader might write. */
unsigned vertices_out;