mesa: remove Driver.DeleteShader
Nothing overrides it. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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18123a732b
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95e0303312
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@ -2132,7 +2132,7 @@ link_intrastage_shaders(void *mem_ctx,
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if (!ok) {
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ctx->Driver.DeleteShader(ctx, linked);
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_mesa_delete_shader(ctx, linked);
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return NULL;
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}
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@ -3732,7 +3732,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] != NULL)
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ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
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_mesa_delete_shader(ctx, prog->_LinkedShaders[i]);
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prog->_LinkedShaders[i] = NULL;
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}
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@ -3747,7 +3747,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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if (!prog->LinkStatus) {
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if (sh)
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ctx->Driver.DeleteShader(ctx, sh);
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_mesa_delete_shader(ctx, sh);
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goto done;
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}
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@ -3770,7 +3770,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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if (!prog->LinkStatus) {
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if (sh)
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ctx->Driver.DeleteShader(ctx, sh);
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_mesa_delete_shader(ctx, sh);
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goto done;
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}
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@ -85,6 +85,14 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
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return shader;
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}
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void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
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{
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free((void *)sh->Source);
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free(sh->Label);
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ralloc_free(sh);
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}
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void
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_mesa_clear_shader_program_data(struct gl_shader_program *shProg)
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{
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@ -44,6 +44,9 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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extern "C" struct gl_shader *
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_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
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extern "C" void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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extern "C" void
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_mesa_clear_shader_program_data(struct gl_shader_program *);
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@ -785,7 +785,6 @@ struct dd_function_table {
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/*@{*/
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struct gl_shader *(*NewShader)(struct gl_context *ctx,
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GLuint name, GLenum type);
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void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
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struct gl_shader_program *(*NewShaderProgram)(GLuint name);
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void (*DeleteShaderProgram)(struct gl_context *ctx,
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struct gl_shader_program *shProg);
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@ -74,7 +74,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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if (deleteFlag) {
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if (old->Name != 0)
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_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
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ctx->Driver.DeleteShader(ctx, old);
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_mesa_delete_shader(ctx, old);
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}
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*ptr = NULL;
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@ -116,9 +116,8 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
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/**
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* Delete a shader object.
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* Called via ctx->Driver.DeleteShader().
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*/
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static void
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void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
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{
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free((void *)sh->Source);
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@ -362,7 +361,7 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
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for (sh = 0; sh < MESA_SHADER_STAGES; sh++) {
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if (shProg->_LinkedShaders[sh] != NULL) {
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ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[sh]);
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_mesa_delete_shader(ctx, shProg->_LinkedShaders[sh]);
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shProg->_LinkedShaders[sh] = NULL;
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}
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}
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@ -439,7 +438,6 @@ void
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_mesa_init_shader_object_functions(struct dd_function_table *driver)
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{
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driver->NewShader = _mesa_new_shader;
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driver->DeleteShader = _mesa_delete_shader;
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driver->NewShaderProgram = _mesa_new_shader_program;
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driver->DeleteShaderProgram = _mesa_delete_shader_program;
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driver->LinkShader = _mesa_ir_link_shader;
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@ -82,6 +82,9 @@ _mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
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extern struct gl_shader *
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_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
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extern void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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extern struct gl_shader_program *
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_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
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@ -219,7 +219,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
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struct gl_context *ctx = (struct gl_context *) userData;
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struct gl_shader *sh = (struct gl_shader *) data;
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if (_mesa_validate_shader_target(ctx, sh->Type)) {
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ctx->Driver.DeleteShader(ctx, sh);
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_mesa_delete_shader(ctx, sh);
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}
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else {
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struct gl_shader_program *shProg = (struct gl_shader_program *) data;
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