mesa: remove Driver.DeleteShaderProgram

Nothing overrides it.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Marek Olšák 2015-09-27 21:28:22 +02:00
parent b37dcb8c18
commit 6863d5b02a
4 changed files with 8 additions and 8 deletions

View File

@ -785,8 +785,6 @@ struct dd_function_table {
/*@{*/
struct gl_shader *(*NewShader)(struct gl_context *ctx,
GLuint name, GLenum type);
void (*DeleteShaderProgram)(struct gl_context *ctx,
struct gl_shader_program *shProg);
void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
/*@}*/

View File

@ -209,7 +209,7 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
if (deleteFlag) {
if (old->Name != 0)
_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
ctx->Driver.DeleteShaderProgram(ctx, old);
_mesa_delete_shader_program(ctx, old);
}
*ptr = NULL;
@ -372,10 +372,10 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
/**
* Free/delete a shader program object.
* Called via ctx->Driver.DeleteShaderProgram().
*/
static void
_mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg)
void
_mesa_delete_shader_program(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
_mesa_free_shader_program_data(ctx, shProg);
@ -437,6 +437,5 @@ void
_mesa_init_shader_object_functions(struct dd_function_table *driver)
{
driver->NewShader = _mesa_new_shader;
driver->DeleteShaderProgram = _mesa_delete_shader_program;
driver->LinkShader = _mesa_ir_link_shader;
}

View File

@ -102,6 +102,9 @@ extern void
_mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_delete_shader_program(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern void

View File

@ -224,7 +224,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
ctx->Driver.DeleteShaderProgram(ctx, shProg);
_mesa_delete_shader_program(ctx, shProg);
}
}