st/mesa: add ST_DEBUG=precompile support for tessellation shaders

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Marek Olšák 2015-09-27 21:08:46 +02:00
parent dd340b34f3
commit d8932a355d
1 changed files with 20 additions and 0 deletions

View File

@ -1681,6 +1681,26 @@ st_precompile_shader_variant(struct st_context *st,
break;
}
case GL_TESS_CONTROL_PROGRAM_NV: {
struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog;
struct st_tcp_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
st_get_tcp_variant(st, p, &key);
break;
}
case GL_TESS_EVALUATION_PROGRAM_NV: {
struct st_tesseval_program *p = (struct st_tesseval_program *)prog;
struct st_tep_variant_key key;
memset(&key, 0, sizeof(key));
key.st = st;
st_get_tep_variant(st, p, &key);
break;
}
case GL_GEOMETRY_PROGRAM_NV: {
struct st_geometry_program *p = (struct st_geometry_program *)prog;
struct st_gp_variant_key key;