Joshua Ashton
d08e24b131
vkd3d: Track query map size per-dispatch
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-13 20:10:06 +01:00
Joshua Ashton
83404e8e57
vkd3d: Use calloc for virtual query map
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-13 20:10:06 +01:00
Hans-Kristian Arntzen
0c60791bb1
vkd3d: Pass down PrimitiveCulling extension to vkd3d-shader.
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DXR 1.1 only feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
f98702603d
vkd3d-shader: Add SPIR-V extension for PrimitiveCulling.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
1417eb6244
tests: Add test for RayQuery.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
ae204143d5
tests: Add test for RTPSO side TRI/AABB culling.
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DXR 1.1 feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
3b0a430975
tests: Test various interaction with TraceRay flags.
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Also test DXR 1.1 SKIP_TRIANGLES/AABB.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
e522053954
tests: Test more advanced RT geometry and shaders.
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Add basic test for intersection + anyhit + AABB primitives.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
1c0b760b7d
tests: Add tier parameter to RT context creation.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
6866b45637
vkd3d: Add CONFIG flag for enabling DXR 1.1.
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We cannot support ExecuteIndirect with TraceRays() for time being.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
e6836c6255
vkd3d: Support RTPSO CONFIG1 flags.
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DXR 1.1 and requires PrimitiveCullingFlags feature.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
105882466b
vkd3d: Validate that we cannot mix and match geom types in BLAS.
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Runtime will error out and return 0 size.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
a3202444c8
vkd3d: Fix stack deduction for anyhit shaders.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen
a36b987bf1
vkd3d: Add static pipeline variant flag to pipeline key.
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If we need to fallback in both VRS and non-VRS scenarios, we need to key
on it. Fixes segfault in DIRT5 when toggling VRS.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 12:35:58 +02:00
Hans-Kristian Arntzen
3182882e21
d3d12: Do not export ordinals for most symbols.
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The ordinals except for D3D12CreateDevice and GetDebugInterface are not
part of the ABI apparently.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 11:09:16 +01:00
Hans-Kristian Arntzen
99365bcaec
vkd3d: Enable VK_NV_fragment_shader_barycentric.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-11 13:53:19 +01:00
Hans-Kristian Arntzen
158deeff22
dxil-spirv: Update submodule.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-11 13:29:49 +02:00
Hans-Kristian Arntzen
1ca9ec7284
tests: Add test for local root signature static samplers.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
08a7d7a165
vkd3d: Bind local root signature static set.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
d83ce4392b
vkd3d: Check root signature associations in hit groups as well.
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If we don't find a clear association to an entry point,
we can also find it in the hit group.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
c672429c70
vkd3d: Fix demangling of RT entry points.
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Digits are of course also valid identifiers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
235541ace5
vkd3d: Build local static sampler set/pipeline layouts and allocate set.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
f605b88e90
vkd3d: Make some RS related functions non-static.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
90d52abe94
vkd3d: Parse local RS static samplers.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
74f62784e4
vkd3d: Cleanup redundant parameter_count assignment.
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parameter_count == NumParameters for local RS since
hoisting is explicitly ignored for those.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
393ef6261b
vkd3d: Add local root signature objects to RTPSO.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
6802d9e5a3
vkd3d: Add helper to create augmented pipeline layout.
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For local root signature static samplers, this is handy.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
67be905421
vkd3d: Bump max number of descriptor sets.
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Need one potentially for local root signature static samplers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
b661c9b8ba
vkd3d: Store set layout array in root signature.
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With RTPSOs we might have to create static sampler sets for local root
signatures. In this case we will have to create a compatible pipeline
layout which is equal to global pipeline layout, except for an extra
set.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen
ac9d98b2b4
tests: Verify that we can use UPDATE mode in PrebuildInfo.
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As expected, the flag is ignored unless we're actually building.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 07:21:47 +01:00
Hans-Kristian Arntzen
1e42acf492
vkd3d: Allow BUILD_MODE_UPDATE in PrebuildInfo check.
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Metro Exodus Enhanced Edition hits this a lot.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 07:21:47 +01:00
Hans-Kristian Arntzen
4244441aca
tests: Test that we can pass in NULL to ppData in CreatePipelineLibrary.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 17:55:57 +02:00
Hans-Kristian Arntzen
0f2e448659
vkd3d: Handle CreatePipelineLibrary with NULL ppData.
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Supposed to return S_FALSE.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 17:55:57 +02:00
Hans-Kristian Arntzen
c58edfabe1
dxil-spirv: Update submodule.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 16:03:16 +02:00
Hans-Kristian Arntzen
ab4e847e74
renderdoc: Add global capture support.
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Useful for test suite since a test can be comprised of several smaller
submissions, and it's easier to debug if we have one trace.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:33:06 +02:00
Hans-Kristian Arntzen
385c3dc012
vkd3d: Add bug reference for split fallback types.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
d74cfe1883
tests: Add stress test for allocating RT/DS heaps.
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Without a specific workaround, we will fail this test on NV.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
a2f350117f
tests: Add simple stress test for UPLOAD allocation.
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Try to allocate a lot of memory at once. Useful for seeing if fallbacks
work as intended.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
26dc9e7da5
vkd3d: Allow CreateHeap to fail in certain fallback situations.
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If we deduce that fallback heap allocation is impossible, we will accept
this, and defer allocation to CreatePlacedResource() instead where we make a committed resource.
This breaks aliasing, but in practice, this situation will only arise for render
targets, and it's not like we have a choice in the matter here on NV :\
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
7ee8eac818
vkd3d: Add allocation flag for DEDICATED.
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When allocating dedicated memory, ignore heap_flag requirements we
deduce from memory info. Any memory type is allowed. This is important
on NV when allocating fallback render targets.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
cddb98acc6
vkd3d: Consider that we might attempt to free NULL memory.
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For deferred heaps, we will accept NULL allocations.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
4075809a91
vkd3d: Make error message more precise when failing to allocate memory.
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There are situations where we cannot fallback to system memory, so don't
log that we're going to do so.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
9065f312d5
vkd3d: Refactor out validation of CUSTOM heap types.
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Don't attempt to enter memory allocation when we can invalidate a heap
allocation up front. Avoids some dumb edge cases later.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen
9415191111
vkd3d: Add LOG_MEMORY_BUDGET logging for non-budget as well.
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Useful to be able to debug which allocations happen.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Joshua Ashton
c9ff20d4ac
vkd3d: Make a generic UE4 shader quirk collection
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Many UE4 games have this broken bloom shader that samples a texture with implicit lod in divergent control flow.
Fixes Bus Simulator 21
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton
7a66669e92
vkd3d: Add empty element to shader quirks
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If we ever remove these, we need this for MSVC.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton
d91d47d827
vkd3d: Use vkd3d_string_compare for shader quirks
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton
70ee02bce0
vkd3d: Use vkd3d_string_compare for application overrides
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton
4c959c8a77
vkd3d: Add vkd3d_string_compare helper
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Compares a string with a given comparison mode.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton
6dbb4f6dfe
vkd3d: Add vkd3d_string_ends_with helper
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Checks if a string ends with another string.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00