Commit Graph

3642 Commits

Author SHA1 Message Date
Joshua Ashton d08e24b131
vkd3d: Track query map size per-dispatch
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-13 20:10:06 +01:00
Joshua Ashton 83404e8e57
vkd3d: Use calloc for virtual query map
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-13 20:10:06 +01:00
Hans-Kristian Arntzen 0c60791bb1 vkd3d: Pass down PrimitiveCulling extension to vkd3d-shader.
DXR 1.1 only feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen f98702603d vkd3d-shader: Add SPIR-V extension for PrimitiveCulling.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 1417eb6244 tests: Add test for RayQuery.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen ae204143d5 tests: Add test for RTPSO side TRI/AABB culling.
DXR 1.1 feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 3b0a430975 tests: Test various interaction with TraceRay flags.
Also test DXR 1.1 SKIP_TRIANGLES/AABB.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen e522053954 tests: Test more advanced RT geometry and shaders.
Add basic test for intersection + anyhit + AABB primitives.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 1c0b760b7d tests: Add tier parameter to RT context creation.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 6866b45637 vkd3d: Add CONFIG flag for enabling DXR 1.1.
We cannot support ExecuteIndirect with TraceRays() for time being.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen e6836c6255 vkd3d: Support RTPSO CONFIG1 flags.
DXR 1.1 and requires PrimitiveCullingFlags feature.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen 105882466b vkd3d: Validate that we cannot mix and match geom types in BLAS.
Runtime will error out and return 0 size.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen a3202444c8 vkd3d: Fix stack deduction for anyhit shaders.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 16:04:30 +02:00
Hans-Kristian Arntzen a36b987bf1 vkd3d: Add static pipeline variant flag to pipeline key.
If we need to fallback in both VRS and non-VRS scenarios, we need to key
on it. Fixes segfault in DIRT5 when toggling VRS.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 12:35:58 +02:00
Hans-Kristian Arntzen 3182882e21 d3d12: Do not export ordinals for most symbols.
The ordinals except for D3D12CreateDevice and GetDebugInterface are not
part of the ABI apparently.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-12 11:09:16 +01:00
Hans-Kristian Arntzen 99365bcaec vkd3d: Enable VK_NV_fragment_shader_barycentric.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-11 13:53:19 +01:00
Hans-Kristian Arntzen 158deeff22 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-11 13:29:49 +02:00
Hans-Kristian Arntzen 1ca9ec7284 tests: Add test for local root signature static samplers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 08a7d7a165 vkd3d: Bind local root signature static set.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen d83ce4392b vkd3d: Check root signature associations in hit groups as well.
If we don't find a clear association to an entry point,
we can also find it in the hit group.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen c672429c70 vkd3d: Fix demangling of RT entry points.
Digits are of course also valid identifiers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 235541ace5 vkd3d: Build local static sampler set/pipeline layouts and allocate set.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen f605b88e90 vkd3d: Make some RS related functions non-static.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 90d52abe94 vkd3d: Parse local RS static samplers.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 74f62784e4 vkd3d: Cleanup redundant parameter_count assignment.
parameter_count == NumParameters for local RS since
hoisting is explicitly ignored for those.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 393ef6261b vkd3d: Add local root signature objects to RTPSO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 6802d9e5a3 vkd3d: Add helper to create augmented pipeline layout.
For local root signature static samplers, this is handy.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen 67be905421 vkd3d: Bump max number of descriptor sets.
Need one potentially for local root signature static samplers.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen b661c9b8ba vkd3d: Store set layout array in root signature.
With RTPSOs we might have to create static sampler sets for local root
signatures. In this case we will have to create a compatible pipeline
layout which is equal to global pipeline layout, except for an extra
set.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 11:51:47 +02:00
Hans-Kristian Arntzen ac9d98b2b4 tests: Verify that we can use UPDATE mode in PrebuildInfo.
As expected, the flag is ignored unless we're actually building.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 07:21:47 +01:00
Hans-Kristian Arntzen 1e42acf492 vkd3d: Allow BUILD_MODE_UPDATE in PrebuildInfo check.
Metro Exodus Enhanced Edition hits this a lot.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-08 07:21:47 +01:00
Hans-Kristian Arntzen 4244441aca tests: Test that we can pass in NULL to ppData in CreatePipelineLibrary.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 17:55:57 +02:00
Hans-Kristian Arntzen 0f2e448659 vkd3d: Handle CreatePipelineLibrary with NULL ppData.
Supposed to return S_FALSE.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 17:55:57 +02:00
Hans-Kristian Arntzen c58edfabe1 dxil-spirv: Update submodule.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 16:03:16 +02:00
Hans-Kristian Arntzen ab4e847e74 renderdoc: Add global capture support.
Useful for test suite since a test can be comprised of several smaller
submissions, and it's easier to debug if we have one trace.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:33:06 +02:00
Hans-Kristian Arntzen 385c3dc012 vkd3d: Add bug reference for split fallback types.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen d74cfe1883 tests: Add stress test for allocating RT/DS heaps.
Without a specific workaround, we will fail this test on NV.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen a2f350117f tests: Add simple stress test for UPLOAD allocation.
Try to allocate a lot of memory at once. Useful for seeing if fallbacks
work as intended.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen 26dc9e7da5 vkd3d: Allow CreateHeap to fail in certain fallback situations.
If we deduce that fallback heap allocation is impossible, we will accept
this, and defer allocation to CreatePlacedResource() instead where we make a committed resource.
This breaks aliasing, but in practice, this situation will only arise for render
targets, and it's not like we have a choice in the matter here on NV :\

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen 7ee8eac818 vkd3d: Add allocation flag for DEDICATED.
When allocating dedicated memory, ignore heap_flag requirements we
deduce from memory info. Any memory type is allowed. This is important
on NV when allocating fallback render targets.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen cddb98acc6 vkd3d: Consider that we might attempt to free NULL memory.
For deferred heaps, we will accept NULL allocations.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen 4075809a91 vkd3d: Make error message more precise when failing to allocate memory.
There are situations where we cannot fallback to system memory, so don't
log that we're going to do so.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen 9065f312d5 vkd3d: Refactor out validation of CUSTOM heap types.
Don't attempt to enter memory allocation when we can invalidate a heap
allocation up front. Avoids some dumb edge cases later.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Hans-Kristian Arntzen 9415191111 vkd3d: Add LOG_MEMORY_BUDGET logging for non-budget as well.
Useful to be able to debug which allocations happen.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-10-07 15:32:54 +02:00
Joshua Ashton c9ff20d4ac vkd3d: Make a generic UE4 shader quirk collection
Many UE4 games have this broken bloom shader that samples a texture with implicit lod in divergent control flow.

Fixes Bus Simulator 21

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 7a66669e92 vkd3d: Add empty element to shader quirks
If we ever remove these, we need this for MSVC.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton d91d47d827 vkd3d: Use vkd3d_string_compare for shader quirks
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 70ee02bce0 vkd3d: Use vkd3d_string_compare for application overrides
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 4c959c8a77 vkd3d: Add vkd3d_string_compare helper
Compares a string with a given comparison mode.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00
Joshua Ashton 6dbb4f6dfe vkd3d: Add vkd3d_string_ends_with helper
Checks if a string ends with another string.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-10-07 10:18:47 +01:00