vkd3d: Bind local root signature static set.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -5048,6 +5048,7 @@ static bool d3d12_command_list_update_compute_state(struct d3d12_command_list *l
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static bool d3d12_command_list_update_raygen_state(struct d3d12_command_list *list)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
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d3d12_command_list_end_current_render_pass(list, false);
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if (!d3d12_command_list_update_raygen_pipeline(list))
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@ -5057,6 +5058,18 @@ static bool d3d12_command_list_update_raygen_state(struct d3d12_command_list *li
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* raygen bind point in Vulkan. */
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d3d12_command_list_update_descriptors(list, VK_PIPELINE_BIND_POINT_COMPUTE);
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/* If we have a static sampler set for local root signatures, bind it now.
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* Don't bother with dirty tracking of this for time being.
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* Should be very rare that this path is even hit. */
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if (list->rt_state->local_static_sampler.desc_set)
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{
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VK_CALL(vkCmdBindDescriptorSets(list->vk_command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
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list->rt_state->local_static_sampler.pipeline_layout,
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list->rt_state->local_static_sampler.set_index,
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1, &list->rt_state->local_static_sampler.desc_set,
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0, NULL));
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}
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return true;
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}
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