vkd3d: Add bug reference for split fallback types.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
parent
d74cfe1883
commit
385c3dc012
|
@ -303,7 +303,8 @@ HRESULT vkd3d_allocate_device_memory(struct d3d12_device *device,
|
|||
/* It might be the case (NV with RT/DS heap) that we just cannot fall back in any meaningful way.
|
||||
* E.g. there exists no memory type that is not DEVICE_LOCAL and covers both RT and DS.
|
||||
* For this case, we have no choice but to not allocate,
|
||||
* and defer actual memory allocation to CreatePlacedResource() time. */
|
||||
* and defer actual memory allocation to CreatePlacedResource() time.
|
||||
* NVIDIA bug reference for fixing this case: 2175829. */
|
||||
WARN("Memory allocation failed, but it is not possible to fallback to system memory here. Deferring allocation.\n");
|
||||
return hr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue