vkd3d: Add local root signature objects to RTPSO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -123,6 +123,16 @@ static void d3d12_state_object_cleanup(struct d3d12_state_object *object)
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vkd3d_free(object->collections);
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VK_CALL(vkDestroyPipeline(object->device->vk_device, object->pipeline, NULL));
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VK_CALL(vkDestroyPipelineLayout(object->device->vk_device,
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object->local_static_sampler.pipeline_layout, NULL));
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VK_CALL(vkDestroyDescriptorSetLayout(object->device->vk_device,
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object->local_static_sampler.set_layout, NULL));
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if (object->local_static_sampler.desc_set)
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{
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vkd3d_sampler_state_free_descriptor_set(&object->device->sampler_state, object->device,
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object->local_static_sampler.desc_set, object->local_static_sampler.desc_pool);
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}
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}
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static ULONG d3d12_state_object_release(struct d3d12_state_object *state_object)
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@ -2999,6 +2999,15 @@ struct d3d12_state_object
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VkPipeline pipeline;
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struct
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{
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VkDescriptorSetLayout set_layout;
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VkPipelineLayout pipeline_layout;
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VkDescriptorSet desc_set;
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VkDescriptorPool desc_pool;
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uint32_t set_index;
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} local_static_sampler;
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UINT64 pipeline_stack_size;
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struct d3d12_state_object_stack_info stack;
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