vkd3d: Add empty element to shader quirks
If we ever remove these, we need this for MSVC. Signed-off-by: Joshua Ashton <joshua@froggi.es>
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@ -459,6 +459,8 @@ static const struct vkd3d_shader_quirk_meta application_shader_quirks[] = {
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{ VKD3D_STRING_COMPARE_EXACT, "Necromunda-Win64-Shipping.exe", &necromunda_quirks },
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/* F1 2020 (1080110) */
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{ VKD3D_STRING_COMPARE_EXACT, "F1_2020_dx12.exe", &f1_2020_quirks },
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/* MSVC fails to compile empty array. */
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{ VKD3D_STRING_COMPARE_NEVER, NULL, NULL },
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};
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static void vkd3d_instance_apply_application_workarounds(void)
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