vkd3d: Fix stack deduction for anyhit shaders.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-10-08 14:11:46 +02:00
parent a36b987bf1
commit a3202444c8
1 changed files with 1 additions and 1 deletions

View File

@ -733,7 +733,7 @@ static VkDeviceSize d3d12_state_object_pipeline_data_compute_default_stack_size(
if (export->stack_size_intersection != UINT32_MAX)
stack.max_intersect = max(stack.max_intersect, export->stack_size_intersection);
if (export->stack_size_any != UINT32_MAX)
stack.max_anyhit = max(stack.max_anyhit, export->stack_size_intersection);
stack.max_anyhit = max(stack.max_anyhit, export->stack_size_any);
}
for (i = 0; i < data->collections_count; i++)