tests: Verify that we can use UPDATE mode in PrebuildInfo.
As expected, the flag is ignored unless we're actually building. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -432,6 +432,31 @@ static void create_acceleration_structure(struct raytracing_test_context *contex
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else
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rtas->scratch_update = NULL;
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/* Verify how the build mode behaves here. */
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{
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D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS tmp_inputs = *inputs;
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D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO tmp_prebuild_info;
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/* We should ignore this flag when querying prebuild info.
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* Deduced by: Equal sizes, no validation errors.
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* Vulkan does not seem to care either, and this trips validation
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* errors in neither D3D12 nor Vulkan. */
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tmp_inputs.Flags |= D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE;
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ID3D12Device5_GetRaytracingAccelerationStructurePrebuildInfo(context->device5, &tmp_inputs, &tmp_prebuild_info);
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ok(tmp_prebuild_info.ResultDataMaxSizeInBytes == prebuild_info.ResultDataMaxSizeInBytes,
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"Size mismatch, %"PRIu64" != %"PRIu64".\n",
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tmp_prebuild_info.ResultDataMaxSizeInBytes,
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prebuild_info.ResultDataMaxSizeInBytes);
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ok(tmp_prebuild_info.ScratchDataSizeInBytes == prebuild_info.ScratchDataSizeInBytes,
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"Size mismatch, %"PRIu64" != %"PRIu64".\n",
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tmp_prebuild_info.ScratchDataSizeInBytes,
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prebuild_info.ScratchDataSizeInBytes);
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ok(tmp_prebuild_info.UpdateScratchDataSizeInBytes == prebuild_info.UpdateScratchDataSizeInBytes,
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"Size mismatch, %"PRIu64" != %"PRIu64".\n",
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tmp_prebuild_info.UpdateScratchDataSizeInBytes,
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prebuild_info.UpdateScratchDataSizeInBytes);
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}
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rtas->rtas = create_default_buffer(context->context.device,
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prebuild_info.ResultDataMaxSizeInBytes,
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
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