Commit Graph

404 Commits

Author SHA1 Message Date
Hans-Kristian Arntzen eca8e49564 vkd3d: Do not attempt to enable anything RT related.
Temporary workaround for release build to avoid causing vkCreateDevice failures on Ampere
with Steam Linux runtime.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-19 20:45:04 +01:00
Philip Rebohle 6a34d3d204 vkd3d: Remove _2 suffix from memory allocation functions.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-18 14:17:22 +01:00
Philip Rebohle 53f6a9c78a vkd3d: Rename _2 suffix from resource creation functions.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-18 14:17:22 +01:00
Philip Rebohle a2e14d7d1d vkd3d: Remove _2 suffix from d3d12_heap_2 and related functions.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-18 14:17:22 +01:00
Philip Rebohle db2e0c7587 vkd3d: Remove vkd3d_gpu_va_allocator.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-18 14:17:22 +01:00
Philip Rebohle 9792b02b26 vkd3d: Use vkd3d_memory_allocation for scratch buffers.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-18 14:17:22 +01:00
Philip Rebohle db1b425d2a vkd3d: Use new resource and heap implementations.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-18 14:17:22 +01:00
Hans-Kristian Arntzen 7051bf76f7 vkd3d: Fix validation errors with KHR_fragment_shading_rate.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-16 16:07:55 +00:00
Philip Rebohle 78713062fe vkd3d: Introduce unique_queue_mask.
Has one bit set for each vkd3d_queue_family that points to a
unique queue. This can be used to iterate over device queues
without having to check for duplicates manually.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-16 16:06:26 +01:00
Philip Rebohle 812c82f8ac vkd3d: Introduce VKD3D_QUEUE_FAMILY_INTERNAL_COMPUTE.
This needs a rework when we re-enable multi-queue support.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-16 16:06:26 +01:00
Philip Rebohle 229273fb3b vkd3d: Add memory allocator instance to device.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Joshua Ashton 00c8d1df9d vkd3d: Refactor vkd3d_physical_device_info_init
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-15 11:25:21 +01:00
Joshua Ashton c0d4ead8ca vkd3d: Implement TIER_1 variable rate shading
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:39:05 +01:00
Joshua Ashton fccbd3b5e2 vkd3d: Eliminate wchar_size, use UTF-16 string literals
Achieves this with C standard stuff alone, and no compiler hacks.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
Hans-Kristian Arntzen bfe9a39c3b vkd3d: Implement the basics of RTPSO.
Implement enough that the test case compiles correctly.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen 4957d561dc vkd3d: Add dummy entry to app overrides.
Empty array declaration is not legal C.
Fixes compilation error on MSVC.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Joshua Ashton 51bf939743 vkd3d: Implement DXGI_FORMAT_B4G4R4A4_UNORM
Uses VK_EXT_4444_formats.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-04 12:04:10 +01:00
Philip Rebohle 00872471eb vkd3d: Set WriteBufferImmediateSupportFlags properly.
We do not support bundles, but advertizing WriteBufferImmediate
support for bundles is required for Feature Level 12_2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-01 11:09:56 +01:00
Philip Rebohle 2560c76861 vkd3d: Disable accelerationStructureCaptureReplay feature.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-28 18:55:52 +01:00
Hans-Kristian Arntzen 2bc9dc7909 vkd3d: Add FL override for 12.2 (DX12 Ultimate).
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen 9893b7f52c vkd3d: Enable SM 6.3.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen 31fa512512 vkd3d: Add checks for RayTracing tier.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen c8f8b24674 vkd3d: Enable ray tracing extensions.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen e89c286075 vkd3d: Report OPTIONS7 features.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Georg Lehmann c76f37d41c vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-01-25 15:29:34 +01:00
Hans-Kristian Arntzen 326d1cde60 vkd3d-shader: Remove DXIL being optional.
We always build with DXIL, not using autotools anymore.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-25 14:03:37 +01:00
Philip Rebohle 098ad5c071 vkd3d: Remove disable_query_optimization workaround.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Philip Rebohle 16f5cff061 vkd3d: Implement virtual query allocation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-19 14:11:46 +01:00
Hans-Kristian Arntzen a531ee5fd4 vkd3d: Remove force_bindless_texel_buffer workaround.
Obsolete now that we fully split typed and untyped buffer descriptors.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-14 15:34:20 +01:00
Philip Rebohle a3d21494f7 vkd3d: Enable query workaround for AC:Valhalla.
Fixes #458.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-12-12 13:01:52 +01:00
Philip Rebohle b8c96d9b30 vkd3d: Add workaround to disable occlusion query optimization.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-12-12 13:01:52 +01:00
Hans-Kristian Arntzen 9cbd1b2a0d vkd3d: Add Cyberpunk2077.exe to workaround detection.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-11 11:22:45 +01:00
Hans-Kristian Arntzen 22a907e11a vkd3d: Add descriptor QA logging.
When reading GPU hang dumps, we can figure out what happened to
descriptor types along the way.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-09 14:51:53 +01:00
Philip Rebohle 1d9f28b25f vkd3d: Add fast path for mutable descriptor copies.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-12-09 14:31:22 +01:00
Philip Rebohle 7d40d8a22e vkd3d: Rework descriptor copies to copy ranges.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-12-09 14:31:22 +01:00
Hans-Kristian Arntzen aa21d2d03d vkd3d: Add support for VK_VALVE_mutable_descriptor_type.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-07 15:17:08 +01:00
Hans-Kristian Arntzen f67f55827e vkd3d: Parse patch version of PACKAGE_NAME as well.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-12-03 15:05:13 +01:00
Philip Rebohle afb85c79cd vkd3d: Add code to create, destroy and recycle scratch buffers.
Command lists may need to allocate temporary device memory for
certain operations. In order to avoid frequent alloc/free calls,
we'll recycle these scratch buffers until a certain threshold.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-24 16:45:55 +01:00
Georg Lehmann 11bdc76aa0 vkd3d: Use static init for device map.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2020-11-18 18:29:48 +00:00
Joshua Ashton a950191008 vkd3d: Implement singleton devices.
Matches D3D12 behaviour.

Co-authored-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-18 12:39:14 +01:00
Hans-Kristian Arntzen f54ac3b9c5 vkd3d: Add app detection for buggy game: ds.exe.
Game renders the map with wrong descriptor type, which means we must
implement everything as texel buffers to make this work.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen 6f8ae20015 vkd3d: Add VKD3D_CONFIG option to disable bindless SSBO.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-18 12:27:19 +01:00
Hans-Kristian Arntzen 0749f46d8e vkd3d: Re-enable wave ops.
dxil-spirv update fixed the issue for me.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-17 10:49:40 +01:00
Hans-Kristian Arntzen 74a654e273 vkd3d: Disable waveops for time being.
The fix which enabled waveops detection broke HZD, since we never tested
with that feature enabled.

Keep it disabled until we can figure out what is going on.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-11-13 12:58:22 +01:00
Philip Rebohle b536723f5a vkd3d: Fix shader model-related feature detection.
We need to know the supported shader model to detect support
for certain features like wave ops correctly.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-11-11 10:41:11 +01:00
Joshua Ashton 8dea487861 meta: Add missing newlines to end of files
Remove trailing whitespace also

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-11-05 17:16:57 +01:00
Philip Rebohle f29b397a9f vkd3d: Implement RTV/DSV descriptor copies.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-30 17:02:17 +01:00
Philip Rebohle 109c881ccb vkd3d: Unify RTV and DSV descriptor types.
The struct definitions were identical anyway, and unifying
these will prevent unnecessary code duplication.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-10-30 17:02:17 +01:00
Hans-Kristian Arntzen d8bd309ab2 vkd3d: Log vkd3d applicationVersion and build hash.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-10-28 17:03:54 +01:00
Krzysztof Bogacki 61b13cc278 build: Use separate version string and build hash
Version string is used in logging for information purposes, but pipelines blobs and libraries use uint64_t–based commit hash. Using fixed–size integer silences warnings about string length and makes storing build info a little more efficient.

The hash is obtained separately from version string and is shifted to the left by 4 bits if the working tree is dirty.

Signed-off-by: Krzysztof Bogacki <krzysztof.bogacki@leancode.pl>
2020-10-28 10:40:28 +01:00