vkd3d: Re-enable wave ops.
dxil-spirv update fixed the issue for me. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4248,9 +4248,7 @@ static void d3d12_device_caps_init_feature_options1(struct d3d12_device *device)
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{
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 *options1 = &device->d3d12_caps.options1;
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/* FIXME: Enabling wave ops breaks HZD, disable for time being. */
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/*options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;*/
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options1->WaveOps = FALSE;
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options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;
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if (device->vk_info.EXT_subgroup_size_control)
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{
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