vkd3d: Re-enable wave ops.

dxil-spirv update fixed the issue for me.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2020-11-17 10:47:26 +01:00 committed by Philip Rebohle
parent de4293f990
commit 0749f46d8e
1 changed files with 1 additions and 3 deletions

View File

@ -4248,9 +4248,7 @@ static void d3d12_device_caps_init_feature_options1(struct d3d12_device *device)
{
D3D12_FEATURE_DATA_D3D12_OPTIONS1 *options1 = &device->d3d12_caps.options1;
/* FIXME: Enabling wave ops breaks HZD, disable for time being. */
/*options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;*/
options1->WaveOps = FALSE;
options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;
if (device->vk_info.EXT_subgroup_size_control)
{