vkd3d: Rename _2 suffix from resource creation functions.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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a2e14d7d1d
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@ -3534,7 +3534,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreatePlacedResource(d3d12_device_
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iface, heap, heap_offset, desc, initial_state,
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optimized_clear_value, debugstr_guid(iid), resource);
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if (FAILED(hr = d3d12_resource_create_placed_2(device, desc, heap_object,
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if (FAILED(hr = d3d12_resource_create_placed(device, desc, heap_object,
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heap_offset, initial_state, optimized_clear_value, &object)))
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return hr;
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@ -4003,7 +4003,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateCommittedResource1(d3d12_dev
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if (protected_session)
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FIXME("Ignoring protected session %p.\n", protected_session);
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if (FAILED(hr = d3d12_resource_create_committed_2(device, desc, heap_properties,
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if (FAILED(hr = d3d12_resource_create_committed(device, desc, heap_properties,
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heap_flags, initial_state, optimized_clear_value, &object)))
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{
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*resource = NULL;
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@ -4050,7 +4050,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CreateReservedResource1(d3d12_devi
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if (protected_session)
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FIXME("Ignoring protected session %p.\n", protected_session);
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if (FAILED(hr = d3d12_resource_create_reserved_2(device, desc,
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if (FAILED(hr = d3d12_resource_create_reserved(device, desc,
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initial_state, optimized_clear_value, &object)))
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return hr;
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@ -1113,7 +1113,7 @@ static void d3d12_resource_get_tiling(struct d3d12_device *device, struct d3d12_
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}
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}
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static void d3d12_resource_destroy_2(struct d3d12_resource *resource, struct d3d12_device *device);
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static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device);
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static ULONG d3d12_resource_incref(struct d3d12_resource *resource)
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{
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@ -1131,7 +1131,7 @@ static ULONG d3d12_resource_decref(struct d3d12_resource *resource)
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TRACE("%p decreasing refcount to %u.\n", resource, refcount);
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if (!refcount)
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d3d12_resource_destroy_2(resource, resource->device);
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d3d12_resource_destroy(resource, resource->device);
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return refcount;
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}
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@ -2167,7 +2167,7 @@ static HRESULT d3d12_resource_init_sparse_info(struct d3d12_resource *resource,
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return S_OK;
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}
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static void d3d12_resource_destroy_2(struct d3d12_resource *resource, struct d3d12_device *device)
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static void d3d12_resource_destroy(struct d3d12_resource *resource, struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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@ -2238,7 +2238,7 @@ static HRESULT d3d12_resource_create_vk_resource(struct d3d12_resource *resource
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return S_OK;
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}
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static HRESULT d3d12_resource_create_2(struct d3d12_device *device, uint32_t flags,
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static HRESULT d3d12_resource_create(struct d3d12_device *device, uint32_t flags,
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const D3D12_RESOURCE_DESC *desc, const D3D12_HEAP_PROPERTIES *heap_properties,
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D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value,
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struct d3d12_resource **resource)
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@ -2290,14 +2290,14 @@ static HRESULT d3d12_resource_create_2(struct d3d12_device *device, uint32_t fla
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return S_OK;
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}
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HRESULT d3d12_resource_create_committed_2(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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HRESULT d3d12_resource_create_committed(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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{
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struct d3d12_resource *object;
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HRESULT hr;
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if (FAILED(hr = d3d12_resource_create_2(device, VKD3D_RESOURCE_COMMITTED | VKD3D_RESOURCE_ALLOCATION,
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if (FAILED(hr = d3d12_resource_create(device, VKD3D_RESOURCE_COMMITTED | VKD3D_RESOURCE_ALLOCATION,
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desc, heap_properties, initial_state, optimized_clear_value, &object)))
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return hr;
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@ -2348,11 +2348,11 @@ HRESULT d3d12_resource_create_committed_2(struct d3d12_device *device, const D3D
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return S_OK;
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fail:
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d3d12_resource_destroy_2(object, device);
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d3d12_resource_destroy(object, device);
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return hr;
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}
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static HRESULT d3d12_resource_bind_image_memory_2(struct d3d12_resource *resource, struct d3d12_device *device)
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static HRESULT d3d12_resource_bind_image_memory(struct d3d12_resource *resource, struct d3d12_device *device)
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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VkMemoryRequirements memory_requirements;
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@ -2420,7 +2420,7 @@ static HRESULT d3d12_resource_validate_heap(const D3D12_RESOURCE_DESC *resource_
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return S_OK;
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}
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HRESULT d3d12_resource_create_placed_2(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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HRESULT d3d12_resource_create_placed(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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struct d3d12_heap *heap, uint64_t heap_offset, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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{
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@ -2430,7 +2430,7 @@ HRESULT d3d12_resource_create_placed_2(struct d3d12_device *device, const D3D12_
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if (FAILED(hr = d3d12_resource_validate_heap(desc, heap)))
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return hr;
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if (FAILED(hr = d3d12_resource_create_2(device, VKD3D_RESOURCE_PLACED,
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if (FAILED(hr = d3d12_resource_create(device, VKD3D_RESOURCE_PLACED,
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desc, &heap->desc.Properties, initial_state, optimized_clear_value, &object)))
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return hr;
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@ -2445,7 +2445,7 @@ HRESULT d3d12_resource_create_placed_2(struct d3d12_device *device, const D3D12_
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if (FAILED(hr = d3d12_resource_create_vk_resource(object, device)))
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goto fail;
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if (FAILED(hr = d3d12_resource_bind_image_memory_2(object, device)))
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if (FAILED(hr = d3d12_resource_bind_image_memory(object, device)))
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goto fail;
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}
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else
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@ -2458,18 +2458,18 @@ HRESULT d3d12_resource_create_placed_2(struct d3d12_device *device, const D3D12_
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return S_OK;
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fail:
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d3d12_resource_destroy_2(object, device);
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d3d12_resource_destroy(object, device);
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return hr;
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}
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HRESULT d3d12_resource_create_reserved_2(struct d3d12_device *device,
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HRESULT d3d12_resource_create_reserved(struct d3d12_device *device,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource)
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{
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struct d3d12_resource *object;
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HRESULT hr;
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if (FAILED(hr = d3d12_resource_create_2(device, VKD3D_RESOURCE_SPARSE,
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if (FAILED(hr = d3d12_resource_create(device, VKD3D_RESOURCE_SPARSE,
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desc, NULL, initial_state, optimized_clear_value, &object)))
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return hr;
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@ -2504,7 +2504,7 @@ HRESULT d3d12_resource_create_reserved_2(struct d3d12_device *device,
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return S_OK;
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fail:
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d3d12_resource_destroy_2(object, device);
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d3d12_resource_destroy(object, device);
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return hr;
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}
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@ -944,7 +944,7 @@ static HRESULT d3d12_swapchain_create_user_buffers(struct d3d12_swapchain *swapc
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for (i = 0; i < swapchain->desc.BufferCount; i++)
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{
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if (FAILED(hr = d3d12_resource_create_committed_2(d3d12_swapchain_device(swapchain),
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if (FAILED(hr = d3d12_resource_create_committed(d3d12_swapchain_device(swapchain),
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&resource_desc, &heap_properties, D3D12_HEAP_FLAG_NONE,
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D3D12_RESOURCE_STATE_PRESENT, NULL, &object)))
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{
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@ -735,13 +735,13 @@ bool d3d12_resource_is_cpu_accessible(const struct d3d12_resource *resource);
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HRESULT d3d12_resource_validate_desc(const D3D12_RESOURCE_DESC *desc, struct d3d12_device *device);
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VkImageSubresource d3d12_resource_get_vk_subresource(const struct d3d12_resource *resource, uint32_t subresource_idx, bool all_aspects);
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HRESULT d3d12_resource_create_committed_2(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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HRESULT d3d12_resource_create_committed(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
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HRESULT d3d12_resource_create_placed_2(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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HRESULT d3d12_resource_create_placed(struct d3d12_device *device, const D3D12_RESOURCE_DESC *desc,
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struct d3d12_heap *heap, uint64_t heap_offset, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
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HRESULT d3d12_resource_create_reserved_2(struct d3d12_device *device,
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HRESULT d3d12_resource_create_reserved(struct d3d12_device *device,
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const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
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const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource);
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struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface);
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