vkd3d: Disable waveops for time being.

The fix which enabled waveops detection broke HZD, since we never tested
with that feature enabled.

Keep it disabled until we can figure out what is going on.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2020-11-13 12:53:49 +01:00 committed by Philip Rebohle
parent 3da44beb5d
commit 74a654e273
1 changed files with 3 additions and 1 deletions

View File

@ -4248,7 +4248,9 @@ static void d3d12_device_caps_init_feature_options1(struct d3d12_device *device)
{
D3D12_FEATURE_DATA_D3D12_OPTIONS1 *options1 = &device->d3d12_caps.options1;
options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;
/* FIXME: Enabling wave ops breaks HZD, disable for time being. */
/*options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;*/
options1->WaveOps = FALSE;
if (device->vk_info.EXT_subgroup_size_control)
{