vkd3d: Disable waveops for time being.
The fix which enabled waveops detection broke HZD, since we never tested with that feature enabled. Keep it disabled until we can figure out what is going on. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4248,7 +4248,9 @@ static void d3d12_device_caps_init_feature_options1(struct d3d12_device *device)
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{
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 *options1 = &device->d3d12_caps.options1;
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options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;
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/* FIXME: Enabling wave ops breaks HZD, disable for time being. */
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/*options1->WaveOps = device->d3d12_caps.max_shader_model >= D3D_SHADER_MODEL_6_0;*/
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options1->WaveOps = FALSE;
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if (device->vk_info.EXT_subgroup_size_control)
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{
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