vkd3d: Add FL override for 12.2 (DX12 Ultimate).
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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@ -4911,6 +4911,7 @@ static void d3d12_device_caps_override(struct d3d12_device *device)
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{ "11_1", D3D_FEATURE_LEVEL_11_1 },
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{ "12_0", D3D_FEATURE_LEVEL_12_0 },
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{ "12_1", D3D_FEATURE_LEVEL_12_1 },
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{ "12_2", D3D_FEATURE_LEVEL_12_2 },
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};
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if (!(fl_string = getenv("VKD3D_FEATURE_LEVEL")))
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@ -4938,6 +4939,7 @@ static void d3d12_device_caps_override(struct d3d12_device *device)
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{
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caps->options.TiledResourcesTier = max(caps->options.TiledResourcesTier, D3D12_TILED_RESOURCES_TIER_2);
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caps->options.ResourceBindingTier = max(caps->options.ResourceBindingTier, D3D12_RESOURCE_BINDING_TIER_2);
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caps->max_shader_model = max(caps->max_shader_model, D3D_SHADER_MODEL_6_0);
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caps->options.TypedUAVLoadAdditionalFormats = TRUE;
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}
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@ -4947,6 +4949,18 @@ static void d3d12_device_caps_override(struct d3d12_device *device)
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caps->options.ConservativeRasterizationTier = max(caps->options.ConservativeRasterizationTier, D3D12_CONSERVATIVE_RASTERIZATION_TIER_1);
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}
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if (fl_override >= D3D_FEATURE_LEVEL_12_2)
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{
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caps->options5.RaytracingTier = max(caps->options5.RaytracingTier, D3D12_RAYTRACING_TIER_1_1);
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caps->options6.VariableShadingRateTier = max(caps->options6.VariableShadingRateTier, D3D12_VARIABLE_SHADING_RATE_TIER_1);
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caps->options.ResourceBindingTier = max(caps->options.ResourceBindingTier, D3D12_RESOURCE_BINDING_TIER_3);
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caps->options.TiledResourcesTier = max(caps->options.TiledResourcesTier, D3D12_TILED_RESOURCES_TIER_3);
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caps->options.ConservativeRasterizationTier = max(caps->options.ConservativeRasterizationTier, D3D12_CONSERVATIVE_RASTERIZATION_TIER_3);
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caps->max_shader_model = max(caps->max_shader_model, D3D_SHADER_MODEL_6_5);
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caps->options7.MeshShaderTier = max(caps->options7.MeshShaderTier, D3D12_MESH_SHADER_TIER_1);
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caps->options7.SamplerFeedbackTier = max(caps->options7.SamplerFeedbackTier, D3D12_SAMPLER_FEEDBACK_TIER_1_0);
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}
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caps->max_feature_level = fl_override;
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WARN("Overriding feature level: %#x.\n", fl_override);
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}
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