vkd3d: Do not attempt to enable anything RT related.

Temporary workaround for release build to avoid causing vkCreateDevice failures on Ampere
with Steam Linux runtime.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
This commit is contained in:
Hans-Kristian Arntzen 2021-02-19 20:29:55 +01:00
parent dc246a70fc
commit eca8e49564
2 changed files with 1 additions and 59 deletions

View File

@ -84,9 +84,6 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(KHR_TIMELINE_SEMAPHORE, KHR_timeline_semaphore),
VK_EXTENSION(KHR_SHADER_FLOAT16_INT8, KHR_shader_float16_int8),
VK_EXTENSION(KHR_SHADER_SUBGROUP_EXTENDED_TYPES, KHR_shader_subgroup_extended_types),
VK_EXTENSION(KHR_RAY_TRACING_PIPELINE, KHR_ray_tracing_pipeline),
VK_EXTENSION(KHR_ACCELERATION_STRUCTURE, KHR_acceleration_structure),
VK_EXTENSION(KHR_DEFERRED_HOST_OPERATIONS, KHR_deferred_host_operations),
VK_EXTENSION(KHR_SPIRV_1_4, KHR_spirv_1_4),
VK_EXTENSION(KHR_SHADER_FLOAT_CONTROLS, KHR_shader_float_controls),
VK_EXTENSION(KHR_FRAGMENT_SHADING_RATE, KHR_fragment_shading_rate),
@ -1042,19 +1039,6 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, &info->mutable_descriptor_features);
}
if (vulkan_info->KHR_acceleration_structure && vulkan_info->KHR_ray_tracing_pipeline &&
vulkan_info->KHR_deferred_host_operations && vulkan_info->KHR_spirv_1_4)
{
info->acceleration_structure_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
info->acceleration_structure_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_PROPERTIES_KHR;
info->ray_tracing_pipeline_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
info->ray_tracing_pipeline_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
vk_prepend_struct(&info->features2, &info->acceleration_structure_features);
vk_prepend_struct(&info->features2, &info->ray_tracing_pipeline_features);
vk_prepend_struct(&info->properties2, &info->acceleration_structure_properties);
vk_prepend_struct(&info->properties2, &info->ray_tracing_pipeline_properties);
}
if (vulkan_info->KHR_shader_float_controls)
{
info->float_control_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES_KHR;
@ -1560,7 +1544,6 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
struct vkd3d_physical_device_info *physical_device_info)
{
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
VkPhysicalDeviceAccelerationStructureFeaturesKHR *acceleration_structure;
VkPhysicalDeviceBufferDeviceAddressFeaturesKHR *buffer_device_address;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
VkPhysicalDevice physical_device = device->vk_physical_device;
@ -1623,9 +1606,6 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
descriptor_indexing->shaderInputAttachmentArrayDynamicIndexing = VK_FALSE;
descriptor_indexing->shaderInputAttachmentArrayNonUniformIndexing = VK_FALSE;
acceleration_structure = &physical_device_info->acceleration_structure_features;
acceleration_structure->accelerationStructureCaptureReplay = VK_FALSE;
if (vulkan_info->EXT_descriptor_indexing && descriptor_indexing
&& (descriptor_indexing->descriptorBindingUniformBufferUpdateAfterBind
|| descriptor_indexing->descriptorBindingStorageBufferUpdateAfterBind
@ -4339,29 +4319,6 @@ static D3D12_TILED_RESOURCES_TIER d3d12_device_determine_tiled_resources_tier(st
return D3D12_TILED_RESOURCES_TIER_2;
}
static D3D12_RAYTRACING_TIER d3d12_device_determine_ray_tracing_tier(struct d3d12_device *device)
{
const struct vkd3d_physical_device_info *info = &device->device_info;
/* Currently disabled until fully supported, but add checks for now. */
if (info->ray_tracing_pipeline_features.rayTracingPipeline &&
info->acceleration_structure_features.accelerationStructure &&
info->ray_tracing_pipeline_properties.maxRayHitAttributeSize >= D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES &&
/* Group handle size must match exactly or ShaderRecord layout will not match.
* Can potentially fixup local root signature if HandleSize < 32,
* but Vulkan is essentially specced to match DXR directly. */
info->ray_tracing_pipeline_properties.shaderGroupHandleSize == D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES &&
info->ray_tracing_pipeline_properties.shaderGroupBaseAlignment <= D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT &&
info->ray_tracing_pipeline_properties.shaderGroupHandleAlignment <= D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT &&
info->ray_tracing_pipeline_properties.maxRayRecursionDepth >= D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH)
{
INFO("DXR could potentially be supported, but not enabling by default for now.\n");
return D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
}
else
return D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
}
static D3D12_RESOURCE_HEAP_TIER d3d12_device_determine_heap_tier(struct d3d12_device *device)
{
const VkPhysicalDeviceLimits *limits = &device->device_info.properties2.properties.limits;
@ -4510,7 +4467,7 @@ static void d3d12_device_caps_init_feature_options5(struct d3d12_device *device)
options5->SRVOnlyTiledResourceTier3 = options->TiledResourcesTier >= D3D12_TILED_RESOURCES_TIER_3;
/* Currently not supported */
options5->RenderPassesTier = D3D12_RENDER_PASS_TIER_0;
options5->RaytracingTier = d3d12_device_determine_ray_tracing_tier(device);
options5->RaytracingTier = D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
}
static void d3d12_device_caps_init_feature_options6(struct d3d12_device *device)
@ -4612,14 +4569,6 @@ static void d3d12_device_caps_init_shader_model(struct d3d12_device *device)
* https://github.com/microsoft/DirectXShaderCompiler/wiki/Shader-Model-6.3
* Ray tracing (lib_6_3 multi entry point targets).
*/
if (device->d3d12_caps.max_shader_model == D3D_SHADER_MODEL_6_2 &&
device->device_info.ray_tracing_pipeline_features.rayTracingPipeline &&
device->vk_info.KHR_spirv_1_4)
{
/* SPIR-V 1.4 is required for lib_6_3 since that is required for RT. */
device->d3d12_caps.max_shader_model = D3D_SHADER_MODEL_6_3;
TRACE("Enabling support for SM 6.3.\n");
}
/* SM 6.4 adds:
* https://github.com/microsoft/DirectXShaderCompiler/wiki/Shader-Model-6.4

View File

@ -113,9 +113,6 @@ struct vkd3d_vulkan_info
bool KHR_timeline_semaphore;
bool KHR_shader_float16_int8;
bool KHR_shader_subgroup_extended_types;
bool KHR_ray_tracing_pipeline;
bool KHR_acceleration_structure;
bool KHR_deferred_host_operations;
bool KHR_spirv_1_4;
bool KHR_shader_float_controls;
bool KHR_fragment_shading_rate;
@ -2213,8 +2210,6 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT sampler_filter_minmax_properties;
VkPhysicalDeviceRobustness2PropertiesEXT robustness2_properties;
VkPhysicalDeviceExternalMemoryHostPropertiesEXT external_memory_host_properties;
VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties;
VkPhysicalDeviceAccelerationStructurePropertiesKHR acceleration_structure_properties;
VkPhysicalDeviceFloatControlsPropertiesKHR float_control_properties;
VkPhysicalDeviceFragmentShadingRatePropertiesKHR fragment_shading_rate_properties;
@ -2238,8 +2233,6 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceRobustness2FeaturesEXT robustness2_features;
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT extended_dynamic_state_features;
VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE mutable_descriptor_features;
VkPhysicalDeviceRayTracingPipelineFeaturesKHR ray_tracing_pipeline_features;
VkPhysicalDeviceAccelerationStructureFeaturesKHR acceleration_structure_features;
VkPhysicalDeviceFragmentShadingRateFeaturesKHR fragment_shading_rate_features;
VkPhysicalDeviceFeatures2 features2;