vkd3d: Introduce unique_queue_mask.

Has one bit set for each vkd3d_queue_family that points to a
unique queue. This can be used to iterate over device queues
without having to check for duplicates manually.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2021-02-16 00:58:26 +01:00 committed by Hans-Kristian Arntzen
parent 812c82f8ac
commit 78713062fe
2 changed files with 5 additions and 0 deletions

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@ -1766,6 +1766,7 @@ static HRESULT d3d12_device_create_vkd3d_queues(struct d3d12_device *device,
unsigned int i, j;
HRESULT hr;
device->unique_queue_mask = 0;
device->queue_family_count = 0;
memset(device->queues, 0, sizeof(device->queues));
memset(device->queue_family_indices, 0, sizeof(device->queue_family_indices));
@ -1788,6 +1789,9 @@ static HRESULT d3d12_device_create_vkd3d_queues(struct d3d12_device *device,
&queue_info->vk_properties[i], &device->queues[i]))))
goto out_destroy_queues;
if (i != VKD3D_QUEUE_FAMILY_INTERNAL_COMPUTE)
device->unique_queue_mask |= 1u << i;
device->queue_family_indices[device->queue_family_count++] = queue_info->family_index[i];
}

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@ -2345,6 +2345,7 @@ struct d3d12_device
struct vkd3d_queue *queues[VKD3D_QUEUE_FAMILY_COUNT];
uint32_t queue_family_indices[VKD3D_QUEUE_FAMILY_COUNT];
unsigned int queue_family_count;
uint32_t unique_queue_mask;
struct vkd3d_instance *vkd3d_instance;