Joshua Ashton
9953928379
meta: Remove autotools elements from gitignore
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Additionally, fixes detecting packages and other build directories.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-15 17:54:54 +01:00
Philip Rebohle
ba632148d7
vkd3d: Add new functions to create and destroy resources.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Philip Rebohle
fee47ef695
vkd3d: Introduce d3d12_resource_validate_create_info.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Philip Rebohle
22f61611d1
vkd3d: Add d3d12_heap_2.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Philip Rebohle
229273fb3b
vkd3d: Add memory allocator instance to device.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Philip Rebohle
6e1867b001
vkd3d: Add some more debug output to memory allocation functions.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Philip Rebohle
5e54c1fc5d
vkd3d: Register allocation cookie for descriptor debugging.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 17:04:52 +01:00
Philip Rebohle
8f6e94dc30
vkd3d: Suballocate small allocations from larger chunks.
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This is necessary to keep the amount of allocated memory manageable
in games that allocate a lot of small heaps or committed resources.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 16:38:16 +01:00
Georg Lehmann
eaab2388b1
vkd3d: Fix warning with vkd3d_atomic_ptr*.
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Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-02-15 15:47:17 +01:00
Philip Rebohle
d65363b6b6
vkd3d: Add VA map to memory allocator.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 15:19:11 +01:00
Philip Rebohle
7c017c1dba
vkd3d: Add VA->resource map and new VA allocator.
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This is designed to work with actual device addresses if supported by
the Vulkan implementation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 15:19:11 +01:00
Philip Rebohle
f536daaacb
vkd3d: Introduce new memory allocation functions.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 15:19:11 +01:00
Philip Rebohle
417b3b746e
vkd3d: Introduce vkd3d_allocate_cookie.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-15 14:04:16 +01:00
Joshua Ashton
344f75aafd
build: Enable --quiet on glslangValidator
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-15 11:25:51 +01:00
Joshua Ashton
00c8d1df9d
vkd3d: Refactor vkd3d_physical_device_info_init
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-15 11:25:21 +01:00
Hans-Kristian Arntzen
22f052c366
dxil-spirv: Update submodule.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-12 14:28:49 +01:00
Joshua Ashton
fb024f493f
build: Add GCC problem matcher to build tests
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:41:34 +01:00
Joshua Ashton
7bb8346553
tests: Add test for Variable Rate Shading TIER_1
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:39:05 +01:00
Joshua Ashton
c0d4ead8ca
vkd3d: Implement TIER_1 variable rate shading
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 13:39:05 +01:00
Joshua Ashton
fdf3d30792
build: Add Github Actions workflows
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-12 10:57:57 +01:00
Joshua Ashton
8e64da0eee
build: Add debug build option to package-release.sh
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Co-authored-by: David McCloskey <davmcclo@gmail.com>
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-11 16:42:02 +00:00
Philip Rebohle
7549d70fbf
vkd3d: Fix compiler errors when using vkd3d_atomic_ptr_store_explicit.
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Atomic stores do not return anything, so we cannot cast to void* here.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-11 15:15:59 +00:00
Joshua Ashton
fccbd3b5e2
vkd3d: Eliminate wchar_size, use UTF-16 string literals
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Achieves this with C standard stuff alone, and no compiler hacks.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
Joshua Ashton
38d2de9f4c
vkd3d: Fix warning in query logging
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-08 16:36:15 +01:00
Hans-Kristian Arntzen
6e9bd28481
tests: Test more raytracing PSO details.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
c558c8f423
vkd3d: Implement Get*StackSize().
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
13b737214b
vkd3d: Remove owned root signatures.
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Apparently the docs are lying and RTPSO does not hold references to the
root signatures after all.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
13af141e84
common: Add truncated wide export strcmp.
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Needed for GetShaderStackSize().
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
b41d01d580
tests: Verify refcount semantics for ID3D12StateObjectProperties.
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The refcount is shared.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
bfe9a39c3b
vkd3d: Implement the basics of RTPSO.
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Implement enough that the test case compiles correctly.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
859066cd9b
vkd3d-shader: Add ray-tracing pipeline support to DXIL.
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Also updates relevant submodules.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
d8d1e82024
vkd3d-shader: Refactor DXIL resource remapping.
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Prepare for local root signatures.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
1784351dcf
vkd3d-shader: Move root parameter structs to vkd3d-shader.
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Need it here since local root signatures need to know
the physical layout of the record buffer up front.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
fdcf583cbc
vkd3d: Rename COUNTER buffer to AUX_BUFFER.
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We will use the same pointer buffer to handle acceleration structures,
so unify this buffer under a new name. Simplifies some of the binding
code since SRV path and UAV path looks more similar now.
Only difference is that UAV path uses BDA -> uint32_t,
and SRV uses BDA -> RTAccelerationStructure.
RT requires BDA, so the fallback descriptor set (storage texel buffer) is never used for RT.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
f3becc21a4
vkd3d: Implement local root signatures.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
9b856ed124
vkd3d: Add entry points for VK_KHR_ray_tracing_pipeline.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
86da5d9bad
common: Add string utilities for dealing with entry point conventions.
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Used across both vkd3d-shader and vkd3d, so makes sense to move this to
common code.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
4957d561dc
vkd3d: Add dummy entry to app overrides.
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Empty array declaration is not legal C.
Fixes compilation error on MSVC.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Hans-Kristian Arntzen
547867d505
tests: Make raytracing test robust against stubbed implementation.
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Don't crash if some things are not implemented fully.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-02-05 10:05:07 +01:00
Joshua Ashton
51bf939743
vkd3d: Implement DXGI_FORMAT_B4G4R4A4_UNORM
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Uses VK_EXT_4444_formats.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-04 12:04:10 +01:00
Philip Rebohle
00872471eb
vkd3d: Set WriteBufferImmediateSupportFlags properly.
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We do not support bundles, but advertizing WriteBufferImmediate
support for bundles is required for Feature Level 12_2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-02-01 11:09:56 +01:00
Philip Rebohle
2560c76861
vkd3d: Disable accelerationStructureCaptureReplay feature.
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Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-28 18:55:52 +01:00
Philip Rebohle
b4bc92714a
vkd3d: Always align scratch buffer for query data to 8 bytes.
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Fixes a validation error. With VK_QUERY_RESULT_64_BIT we need
to use 8-byte alignment, but ssbo_alignment may be less.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2021-01-26 21:04:11 +01:00
Hans-Kristian Arntzen
2bc9dc7909
vkd3d: Add FL override for 12.2 (DX12 Ultimate).
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen
dd2a963ae7
idl: Add D3D_FEATURE_LEVEL_12_2.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen
9893b7f52c
vkd3d: Enable SM 6.3.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen
31fa512512
vkd3d: Add checks for RayTracing tier.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen
c8f8b24674
vkd3d: Enable ray tracing extensions.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Hans-Kristian Arntzen
e89c286075
vkd3d: Report OPTIONS7 features.
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Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-26 15:00:15 +01:00
Georg Lehmann
c76f37d41c
vkd3d: Introduce VKD3D_FILTER_DEVICE_NAME.
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Signed-off-by: Georg Lehmann <dadschoorse@gmail.com>
2021-01-25 15:29:34 +01:00