tests: Add test for Variable Rate Shading TIER_1

Signed-off-by: Joshua Ashton <joshua@froggi.es>
This commit is contained in:
Joshua Ashton 2021-02-05 04:55:32 +00:00 committed by Hans-Kristian Arntzen
parent c0d4ead8ca
commit 7bb8346553
1 changed files with 131 additions and 0 deletions

View File

@ -721,6 +721,27 @@ static bool is_memory_pool_L1_supported(ID3D12Device *device)
return !architecture.UMA;
}
static bool is_vrs_tier1_supported(ID3D12Device *device, bool *additional_shading_rates)
{
D3D12_FEATURE_DATA_D3D12_OPTIONS6 options;
HRESULT hr;
if (additional_shading_rates)
*additional_shading_rates = false;
if (FAILED(hr = ID3D12Device_CheckFeatureSupport(device,
D3D12_FEATURE_D3D12_OPTIONS6, &options, sizeof(options))))
{
trace("Failed to check feature support, hr %#x.\n", hr);
return false;
}
if (additional_shading_rates)
*additional_shading_rates = options.AdditionalShadingRatesSupported;
return options.VariableShadingRateTier >= D3D12_VARIABLE_SHADING_RATE_TIER_1;
}
#define create_cb_root_signature(a, b, c, e) create_cb_root_signature_(__LINE__, a, b, c, e)
static ID3D12RootSignature *create_cb_root_signature_(unsigned int line,
ID3D12Device *device, unsigned int reg_idx, D3D12_SHADER_VISIBILITY shader_visibility,
@ -47711,6 +47732,115 @@ static void test_virtual_queries(void)
destroy_test_context(&context);
}
static void test_vrs(void)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList5 *command_list;
bool additional_shading_rates_supported;
ID3D12PipelineState *pipeline_state = NULL;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
unsigned int i;
HRESULT hr;
#if 0
void main(in float4 vPos : SV_POSITION, out float4 o0 : SV_Target0)
{
o0 = float4(ddx(vPos.x) / 255.0, ddy(vPos.y) / 255.0, 0.0, 0.0);
}
#endif
static const DWORD ps_code_dxbc[] =
{
0x43425844, 0x1cf58366, 0x02883b19, 0xd5e18634, 0xeea3d29b, 0x00000001, 0x00000150, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000b4, 0x00000050,
0x0000002d, 0x0100086a, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
0x00000000, 0x02000068, 0x00000001, 0x0500007a, 0x00100012, 0x00000000, 0x0010100a, 0x00000000,
0x07000038, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3b808081, 0x0500007c,
0x00100012, 0x00000000, 0x0010101a, 0x00000000, 0x07000038, 0x00102022, 0x00000000, 0x0010000a,
0x00000000, 0x00004001, 0x3b808081, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
const D3D12_SHADER_BYTECODE ps = {
(const void*)ps_code_dxbc,
sizeof(ps_code_dxbc)
};
static const struct
{
D3D12_SHADING_RATE shading_rate;
D3D12_SHADING_RATE_COMBINER combiners[2];
unsigned int expected_color;
bool additional_shading_rate;
}
tests[] =
{
{D3D12_SHADING_RATE_1X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000101},
{D3D12_SHADING_RATE_1X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000201},
{D3D12_SHADING_RATE_2X1, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000102},
{D3D12_SHADING_RATE_2X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000202},
{D3D12_SHADING_RATE_2X4, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000402, true},
{D3D12_SHADING_RATE_4X2, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000204, true},
{D3D12_SHADING_RATE_4X4, {D3D12_SHADING_RATE_COMBINER_PASSTHROUGH, D3D12_SHADING_RATE_COMBINER_PASSTHROUGH}, 0x00000404, true},
};
memset(&desc, 0, sizeof(desc));
if (!init_test_context(&context, &desc))
return;
if (!is_vrs_tier1_supported(context.device, &additional_shading_rates_supported))
{
skip("VariableRateShading not supported.\n");
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
if (!additional_shading_rates_supported)
{
skip("Skipped test %u, AdditionalShadingRates not supported.\n");
continue;
}
ID3D12GraphicsCommandList5_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList5_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList5_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList5_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList5_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList5_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList5_RSSetShadingRate(command_list, tests[i].shading_rate, tests[i].combiners);
ID3D12GraphicsCommandList5_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
if (pipeline_state)
ID3D12PipelineState_Release(pipeline_state);
destroy_test_context(&context);
}
START_TEST(d3d12)
{
pfn_D3D12CreateDevice = get_d3d12_pfn(D3D12CreateDevice);
@ -47948,4 +48078,5 @@ START_TEST(d3d12)
run_test(test_undefined_read_typed_buffer_as_untyped_dxbc);
run_test(test_undefined_read_typed_buffer_as_untyped_dxil);
run_test(test_virtual_queries);
run_test(test_vrs);
}