vkd3d: Add d3d12_heap_2.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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* Copyright 2019 Conor McCarthy for CodeWeavers
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* Copyright 2021 Philip Rebohle for Valve Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
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#include "vkd3d_private.h"
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/* ID3D12Heap */
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static inline struct d3d12_heap_2 *impl_from_ID3D12Heap(d3d12_heap_iface *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d12_heap_2, ID3D12Heap_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(d3d12_heap_iface *iface,
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REFIID iid, void **object)
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{
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TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
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if (IsEqualGUID(iid, &IID_ID3D12Heap)
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|| IsEqualGUID(iid, &IID_ID3D12Heap1)
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|| IsEqualGUID(iid, &IID_ID3D12Pageable)
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|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
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|| IsEqualGUID(iid, &IID_ID3D12Object)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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ID3D12Heap_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(d3d12_heap_iface *iface)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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ULONG refcount = InterlockedIncrement(&heap->refcount);
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TRACE("%p increasing refcount to %u.\n", heap, refcount);
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return refcount;
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}
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static void d3d12_heap_destroy(struct d3d12_heap_2 *heap)
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{
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TRACE("Destroying heap %p.\n", heap);
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vkd3d_free_memory_2(heap->device, &heap->device->memory_allocator, &heap->allocation);
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vkd3d_private_store_destroy(&heap->private_store);
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d3d12_device_release(heap->device);
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vkd3d_free(heap);
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}
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static ULONG STDMETHODCALLTYPE d3d12_heap_Release(d3d12_heap_iface *iface)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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ULONG refcount = InterlockedDecrement(&heap->refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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if (!refcount)
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d3d12_heap_destroy(heap);
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return refcount;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(d3d12_heap_iface *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return vkd3d_get_private_data(&heap->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(d3d12_heap_iface *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return vkd3d_set_private_data(&heap->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(d3d12_heap_iface *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return vkd3d_set_private_data_interface(&heap->private_store, guid, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(d3d12_heap_iface *iface, const WCHAR *name)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, name %s.\n", iface, debugstr_w(name));
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if (!heap->allocation.chunk)
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return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->allocation.vk_memory,
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VK_OBJECT_TYPE_DEVICE_MEMORY, name);
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else
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(d3d12_heap_iface *iface, REFIID iid, void **device)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
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return d3d12_device_query_interface(heap->device, iid, device);
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}
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static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(d3d12_heap_iface *iface,
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D3D12_HEAP_DESC *desc)
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{
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struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = heap->desc;
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return desc;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_heap_GetProtectedResourceSession(d3d12_heap_iface *iface,
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REFIID iid, void **protected_session)
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{
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FIXME("iface %p, iid %s, protected_session %p stub!", iface, debugstr_guid(iid), protected_session);
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return E_NOTIMPL;
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}
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static CONST_VTBL struct ID3D12Heap1Vtbl d3d12_heap_vtbl =
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{
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/* IUnknown methods */
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d3d12_heap_QueryInterface,
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d3d12_heap_AddRef,
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d3d12_heap_Release,
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/* ID3D12Object methods */
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d3d12_heap_GetPrivateData,
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d3d12_heap_SetPrivateData,
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d3d12_heap_SetPrivateDataInterface,
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d3d12_heap_SetName,
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/* ID3D12DeviceChild methods */
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d3d12_heap_GetDevice,
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/* ID3D12Heap methods */
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d3d12_heap_GetDesc,
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/* ID3D12Heap1 methods */
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d3d12_heap_GetProtectedResourceSession,
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};
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static struct d3d12_heap_2 *unsafe_impl_from_ID3D12Heap1(ID3D12Heap1 *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d12_heap_vtbl);
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return impl_from_ID3D12Heap(iface);
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}
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struct d3d12_heap_2 *unsafe_impl_from_ID3D12Heap_2(ID3D12Heap *iface)
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{
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return unsafe_impl_from_ID3D12Heap1((ID3D12Heap1 *)iface);
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}
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static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
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{
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if (!desc->SizeInBytes)
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{
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WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes);
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return E_INVALIDARG;
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}
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if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
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&& desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)
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{
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WARN("Invalid alignment %"PRIu64".\n", desc->Alignment);
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return E_INVALIDARG;
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}
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if (desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
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{
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WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n");
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return E_INVALIDARG;
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}
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return S_OK;
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}
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static HRESULT d3d12_heap_init_2(struct d3d12_heap_2 *heap, struct d3d12_device *device,
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const D3D12_HEAP_DESC *desc, void* host_address)
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{
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struct vkd3d_allocate_heap_memory_info alloc_info;
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HRESULT hr;
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memset(heap, 0, sizeof(*heap));
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heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
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heap->refcount = 1;
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heap->desc = *desc;
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heap->device = device;
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if (!heap->desc.Properties.CreationNodeMask)
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heap->desc.Properties.CreationNodeMask = 1;
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if (!heap->desc.Properties.VisibleNodeMask)
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heap->desc.Properties.VisibleNodeMask = 1;
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if (!heap->desc.Alignment)
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heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
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if (FAILED(hr = validate_heap_desc(&heap->desc)))
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return hr;
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alloc_info.heap_desc = heap->desc;
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alloc_info.host_ptr = host_address;
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if (FAILED(hr = vkd3d_private_store_init(&heap->private_store)))
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return hr;
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if (FAILED(hr = vkd3d_allocate_heap_memory_2(device,
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&device->memory_allocator, &alloc_info, &heap->allocation)))
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{
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vkd3d_private_store_destroy(&heap->private_store);
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return hr;
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}
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d3d12_device_add_ref(heap->device);
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return S_OK;
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}
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HRESULT d3d12_heap_create_2(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
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void* host_address, struct d3d12_heap_2 **heap)
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{
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struct d3d12_heap_2 *object;
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HRESULT hr;
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d12_heap_init_2(object, device, desc, host_address)))
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{
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vkd3d_free(object);
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return hr;
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}
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TRACE("Created heap %p.\n", object);
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*heap = object;
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return S_OK;
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}
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@ -31,6 +31,7 @@ vkd3d_src = [
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'cache.c',
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'command.c',
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'device.c',
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'heap.c',
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'memory.c',
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'meta.c',
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'platform.c',
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@ -616,6 +616,22 @@ HRESULT d3d12_heap_create_from_host_pointer(struct d3d12_device *device, void *a
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bool d3d12_heap_needs_host_barrier_for_write(struct d3d12_heap *heap);
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struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface);
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struct d3d12_heap_2
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{
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d3d12_heap_iface ID3D12Heap_iface;
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LONG refcount;
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D3D12_HEAP_DESC desc;
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struct vkd3d_memory_allocation allocation;
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struct d3d12_device *device;
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struct vkd3d_private_store private_store;
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};
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HRESULT d3d12_heap_create_2(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
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void *host_address, struct d3d12_heap_2 **heap);
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struct d3d12_heap_2 *unsafe_impl_from_ID3D12Heap_2(ID3D12Heap *iface);
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#define VKD3D_RESOURCE_EXTERNAL 0x00000004
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#define VKD3D_RESOURCE_DEDICATED_HEAP 0x00000008
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#define VKD3D_RESOURCE_LINEAR_TILING 0x00000010
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