vkd3d: Add d3d12_heap_2.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
This commit is contained in:
Philip Rebohle 2021-01-28 13:28:50 +01:00 committed by Hans-Kristian Arntzen
parent 229273fb3b
commit 22f61611d1
3 changed files with 288 additions and 0 deletions

271
libs/vkd3d/heap.c Normal file
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@ -0,0 +1,271 @@
/*
* Copyright 2016 Józef Kucia for CodeWeavers
* Copyright 2019 Conor McCarthy for CodeWeavers
* Copyright 2021 Philip Rebohle for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "vkd3d_private.h"
/* ID3D12Heap */
static inline struct d3d12_heap_2 *impl_from_ID3D12Heap(d3d12_heap_iface *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_heap_2, ID3D12Heap_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_QueryInterface(d3d12_heap_iface *iface,
REFIID iid, void **object)
{
TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
if (IsEqualGUID(iid, &IID_ID3D12Heap)
|| IsEqualGUID(iid, &IID_ID3D12Heap1)
|| IsEqualGUID(iid, &IID_ID3D12Pageable)
|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(iid, &IID_ID3D12Object)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID3D12Heap_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_heap_AddRef(d3d12_heap_iface *iface)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
ULONG refcount = InterlockedIncrement(&heap->refcount);
TRACE("%p increasing refcount to %u.\n", heap, refcount);
return refcount;
}
static void d3d12_heap_destroy(struct d3d12_heap_2 *heap)
{
TRACE("Destroying heap %p.\n", heap);
vkd3d_free_memory_2(heap->device, &heap->device->memory_allocator, &heap->allocation);
vkd3d_private_store_destroy(&heap->private_store);
d3d12_device_release(heap->device);
vkd3d_free(heap);
}
static ULONG STDMETHODCALLTYPE d3d12_heap_Release(d3d12_heap_iface *iface)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
ULONG refcount = InterlockedDecrement(&heap->refcount);
TRACE("%p decreasing refcount to %u.\n", heap, refcount);
if (!refcount)
d3d12_heap_destroy(heap);
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetPrivateData(d3d12_heap_iface *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateData(d3d12_heap_iface *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&heap->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_SetPrivateDataInterface(d3d12_heap_iface *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&heap->private_store, guid, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_SetName(d3d12_heap_iface *iface, const WCHAR *name)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_w(name));
if (!heap->allocation.chunk)
return vkd3d_set_vk_object_name(heap->device, (uint64_t)heap->allocation.vk_memory,
VK_OBJECT_TYPE_DEVICE_MEMORY, name);
else
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetDevice(d3d12_heap_iface *iface, REFIID iid, void **device)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(heap->device, iid, device);
}
static D3D12_HEAP_DESC * STDMETHODCALLTYPE d3d12_heap_GetDesc(d3d12_heap_iface *iface,
D3D12_HEAP_DESC *desc)
{
struct d3d12_heap_2 *heap = impl_from_ID3D12Heap(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = heap->desc;
return desc;
}
static HRESULT STDMETHODCALLTYPE d3d12_heap_GetProtectedResourceSession(d3d12_heap_iface *iface,
REFIID iid, void **protected_session)
{
FIXME("iface %p, iid %s, protected_session %p stub!", iface, debugstr_guid(iid), protected_session);
return E_NOTIMPL;
}
static CONST_VTBL struct ID3D12Heap1Vtbl d3d12_heap_vtbl =
{
/* IUnknown methods */
d3d12_heap_QueryInterface,
d3d12_heap_AddRef,
d3d12_heap_Release,
/* ID3D12Object methods */
d3d12_heap_GetPrivateData,
d3d12_heap_SetPrivateData,
d3d12_heap_SetPrivateDataInterface,
d3d12_heap_SetName,
/* ID3D12DeviceChild methods */
d3d12_heap_GetDevice,
/* ID3D12Heap methods */
d3d12_heap_GetDesc,
/* ID3D12Heap1 methods */
d3d12_heap_GetProtectedResourceSession,
};
static struct d3d12_heap_2 *unsafe_impl_from_ID3D12Heap1(ID3D12Heap1 *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d12_heap_vtbl);
return impl_from_ID3D12Heap(iface);
}
struct d3d12_heap_2 *unsafe_impl_from_ID3D12Heap_2(ID3D12Heap *iface)
{
return unsafe_impl_from_ID3D12Heap1((ID3D12Heap1 *)iface);
}
static HRESULT validate_heap_desc(const D3D12_HEAP_DESC *desc)
{
if (!desc->SizeInBytes)
{
WARN("Invalid size %"PRIu64".\n", desc->SizeInBytes);
return E_INVALIDARG;
}
if (desc->Alignment != D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
&& desc->Alignment != D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)
{
WARN("Invalid alignment %"PRIu64".\n", desc->Alignment);
return E_INVALIDARG;
}
if (desc->Flags & D3D12_HEAP_FLAG_ALLOW_DISPLAY)
{
WARN("D3D12_HEAP_FLAG_ALLOW_DISPLAY is only for committed resources.\n");
return E_INVALIDARG;
}
return S_OK;
}
static HRESULT d3d12_heap_init_2(struct d3d12_heap_2 *heap, struct d3d12_device *device,
const D3D12_HEAP_DESC *desc, void* host_address)
{
struct vkd3d_allocate_heap_memory_info alloc_info;
HRESULT hr;
memset(heap, 0, sizeof(*heap));
heap->ID3D12Heap_iface.lpVtbl = &d3d12_heap_vtbl;
heap->refcount = 1;
heap->desc = *desc;
heap->device = device;
if (!heap->desc.Properties.CreationNodeMask)
heap->desc.Properties.CreationNodeMask = 1;
if (!heap->desc.Properties.VisibleNodeMask)
heap->desc.Properties.VisibleNodeMask = 1;
if (!heap->desc.Alignment)
heap->desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
if (FAILED(hr = validate_heap_desc(&heap->desc)))
return hr;
alloc_info.heap_desc = heap->desc;
alloc_info.host_ptr = host_address;
if (FAILED(hr = vkd3d_private_store_init(&heap->private_store)))
return hr;
if (FAILED(hr = vkd3d_allocate_heap_memory_2(device,
&device->memory_allocator, &alloc_info, &heap->allocation)))
{
vkd3d_private_store_destroy(&heap->private_store);
return hr;
}
d3d12_device_add_ref(heap->device);
return S_OK;
}
HRESULT d3d12_heap_create_2(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
void* host_address, struct d3d12_heap_2 **heap)
{
struct d3d12_heap_2 *object;
HRESULT hr;
if (!(object = vkd3d_malloc(sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d12_heap_init_2(object, device, desc, host_address)))
{
vkd3d_free(object);
return hr;
}
TRACE("Created heap %p.\n", object);
*heap = object;
return S_OK;
}

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@ -31,6 +31,7 @@ vkd3d_src = [
'cache.c',
'command.c',
'device.c',
'heap.c',
'memory.c',
'meta.c',
'platform.c',

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@ -616,6 +616,22 @@ HRESULT d3d12_heap_create_from_host_pointer(struct d3d12_device *device, void *a
bool d3d12_heap_needs_host_barrier_for_write(struct d3d12_heap *heap);
struct d3d12_heap *unsafe_impl_from_ID3D12Heap(ID3D12Heap *iface);
struct d3d12_heap_2
{
d3d12_heap_iface ID3D12Heap_iface;
LONG refcount;
D3D12_HEAP_DESC desc;
struct vkd3d_memory_allocation allocation;
struct d3d12_device *device;
struct vkd3d_private_store private_store;
};
HRESULT d3d12_heap_create_2(struct d3d12_device *device, const D3D12_HEAP_DESC *desc,
void *host_address, struct d3d12_heap_2 **heap);
struct d3d12_heap_2 *unsafe_impl_from_ID3D12Heap_2(ID3D12Heap *iface);
#define VKD3D_RESOURCE_EXTERNAL 0x00000004
#define VKD3D_RESOURCE_DEDICATED_HEAP 0x00000008
#define VKD3D_RESOURCE_LINEAR_TILING 0x00000010