common: Add string utilities for dealing with entry point conventions.
Used across both vkd3d-shader and vkd3d, so makes sense to move this to common code. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
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/*
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* Copyright 2021 Hans-Kristian Arntzen for Valve Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __VKD3D_STRING_H
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#define __VKD3D_STRING_H
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#include "vkd3d_common.h"
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#include <stddef.h>
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/* Various string utilities. */
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WCHAR *vkd3d_dup_entry_point(const char *str);
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WCHAR *vkd3d_dup_entry_point_n(const char *str, size_t len);
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WCHAR *vkd3d_dup_demangled_entry_point(const char *str);
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bool vkd3d_export_strequal(const WCHAR *a, const WCHAR *b);
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char *vkd3d_strdup(const char *str);
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WCHAR *vkd3d_wstrdup(const WCHAR *str);
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WCHAR *vkd3d_wstrdup_n(const WCHAR *str, size_t n);
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#endif /* __VKD3D_STRING_H */
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@ -2,7 +2,8 @@ vkd3d_common_src = [
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'debug.c',
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'memory.c',
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'utf8.c',
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'profiling.c'
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'profiling.c',
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'string.c',
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]
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vkd3d_common_lib = static_library('vkd3d_common', vkd3d_common_src, vkd3d_header_files,
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/*
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* Copyright 2021 Hans-Kristian Arntzen for Valve Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
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#include "vkd3d_string.h"
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#include "vkd3d_memory.h"
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char *vkd3d_strdup(const char *str)
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{
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/* strdup() is actually not standard. */
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char *duped;
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size_t len;
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len = strlen(str) + 1;
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duped = vkd3d_malloc(len);
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if (duped)
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memcpy(duped, str, len);
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return duped;
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}
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WCHAR *vkd3d_wstrdup(const WCHAR *str)
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{
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WCHAR *duped;
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size_t len;
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len = vkd3d_wcslen(str, sizeof(WCHAR)) + 1;
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duped = vkd3d_malloc(len * sizeof(WCHAR));
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if (duped)
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memcpy(duped, str, len * sizeof(WCHAR));
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return duped;
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}
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bool vkd3d_export_strequal(const WCHAR *a, const WCHAR *b)
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{
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if (!a || !b)
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return false;
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while (*a != '\0' && *b != '\0')
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{
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if (*a != *b)
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return false;
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a++;
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b++;
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}
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return *a == *b;
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}
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WCHAR *vkd3d_dup_entry_point(const char *str)
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{
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return vkd3d_dup_entry_point_n(str, strlen(str));
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}
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WCHAR *vkd3d_dup_entry_point_n(const char *str, size_t len)
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{
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WCHAR *duped;
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size_t i;
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duped = vkd3d_malloc((len + 1) * sizeof(WCHAR));
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if (!duped)
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return NULL;
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for (i = 0; i < len; i++)
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duped[i] = (unsigned char)str[i];
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duped[len] = 0;
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return duped;
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}
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static bool is_valid_identifier_character(char v)
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{
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return (v >= 'a' && v <= 'z') || (v >= 'A' && v <= 'Z') || v == '_';
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}
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WCHAR *vkd3d_dup_demangled_entry_point(const char *entry)
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{
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const char *end_entry;
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while (*entry != '\0' && !is_valid_identifier_character(*entry))
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entry++;
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end_entry = entry;
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while (*end_entry != '\0' && is_valid_identifier_character(*end_entry))
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end_entry++;
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if (entry == end_entry)
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return NULL;
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return vkd3d_dup_entry_point_n(entry, end_entry - entry);
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}
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