vkd3d: Add some more debug output to memory allocation functions.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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6e1867b001
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@ -262,6 +262,8 @@ static void vkd3d_memory_allocation_free(const struct vkd3d_memory_allocation *a
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{
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const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
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TRACE("allocation %p, device %p, allocator %p.\n", allocation, device, allocator);
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#ifdef VKD3D_ENABLE_DESCRIPTOR_QA
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vkd3d_descriptor_debug_unregister_cookie(allocation->resource.cookie);
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#endif
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@ -291,6 +293,8 @@ static HRESULT vkd3d_memory_allocation_init(struct vkd3d_memory_allocation *allo
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VkResult vr;
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HRESULT hr;
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TRACE("allocation %p, device %p, allocator %p, info %p.\n", allocation, device, allocator, info);
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memset(allocation, 0, sizeof(*allocation));
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allocation->heap_type = info->heap_properties.Type;
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allocation->heap_flags = info->heap_flags;
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@ -402,6 +406,9 @@ static HRESULT vkd3d_memory_allocation_init(struct vkd3d_memory_allocation *allo
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#ifdef VKD3D_ENABLE_DESCRIPTOR_QA
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vkd3d_descriptor_debug_register_allocation_cookie(allocation->resource.cookie, info);
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#endif
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TRACE("Created allocation %p on memory type %u (%"PRIu64" bytes).\n",
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allocation, allocation->vk_memory_type, allocation->resource.size);
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return S_OK;
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}
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@ -584,6 +591,8 @@ static HRESULT vkd3d_memory_chunk_create(struct d3d12_device *device, struct vkd
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struct vkd3d_memory_chunk *object;
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HRESULT hr;
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TRACE("device %p, allocator %p, info %p, chunk %p.\n", device, allocator, info, chunk);
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if (!(object = vkd3d_malloc(sizeof(*object))))
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return E_OUTOFMEMORY;
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@ -598,11 +607,15 @@ static HRESULT vkd3d_memory_chunk_create(struct d3d12_device *device, struct vkd
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object->allocation.chunk = object;
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vkd3d_memory_chunk_insert_range(object, 0, 0, object->allocation.resource.size);
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*chunk = object;
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TRACE("Created chunk %p (allocation %p).\n", object, &object->allocation);
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return S_OK;
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}
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static void vkd3d_memory_chunk_destroy(struct vkd3d_memory_chunk *chunk, struct d3d12_device *device, struct vkd3d_memory_allocator *allocator)
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{
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TRACE("chunk %p, device %p, allocator %p.\n", chunk, device, allocator);
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vkd3d_memory_allocation_free(&chunk->allocation, device, allocator);
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vkd3d_free(chunk->free_ranges);
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vkd3d_free(chunk);
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