vkd3d: Always align scratch buffer for query data to 8 bytes.
Fixes a validation error. With VK_QUERY_RESULT_64_BIT we need to use 8-byte alignment, but ssbo_alignment may be less. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
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@ -2865,7 +2865,7 @@ static bool d3d12_command_list_gather_pending_queries(struct d3d12_command_list
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/* Allocate scratch buffer and resolve virtual Vulkan queries into it */
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if (!d3d12_command_allocator_allocate_scratch_memory(list->allocator,
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resolve_buffer_size, ssbo_alignment, &resolve_buffer))
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resolve_buffer_size, max(ssbo_alignment, sizeof(uint64_t)), &resolve_buffer))
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goto cleanup;
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for (i = 0; i < resolve_count; i++)
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