This is already allowed by the gallium driver, which uses the same code
for image layout and image views, so everything Just Works and the tests
pass. radv doesn't enable the sampler feature, but I don't see any
reason it wouldn't work and the tests pass.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16806>
VK_KHR_format_feature_flags2 is mostly about define a new 64-bit
VkFormatFeatureFlagBits2KHR format feature flag type, as 29 bits of
the 32-bit VkFormatFeatureFlagBits are already in use.
So all the bits from VkFormatFeatureFlagBits are being replicated, and
most of the work here consist on switch to the new flags.
From the new (not replicated from VkFormatFeatureFlagBits) flag bits,
we don't support
VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR or
VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR, as right now
we require the format on the shader for doing the read and stores.
We use now VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR,
but only applying it for depth formats.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16718>
No FMASK on GFX11 which means I don't think we can expose this ext.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16557>
Ray queries and acceleration structure builds
are quite stable now and so we can enable those
features for CI and more feedback and bug reports.
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16007>
It looks like we don't need to do anything special to enable it.
Piglit spec@arb_buffer_storage@bufferstorage-persistent skip: 16 =>
skip: 12, pass: 4. The rest require GL_ARB_shader_image_load_store
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16660>
Fix the syntax to show the files in the generated sphinx, otherwise
they just don't show at all.
Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15599>
gallium can't directly support vertex attribute instance rate zero, since
the instance rate is also used to determine if the data is per-vertex or
per-instance in the first place (hence divisor zero meaning the data is
per vertex).
While it's an optional feature for VK_EXT_vertex_attribute_divisor, some
apps require it to work (it's a standard d3d10 feature and widely
supported), hence translate it away as MAX_UINT32 divisor instead (which
at this point probably makes more sense than to change the gallium
interface), which should work all the same.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16526>
This pass new dEQP-VK.pipeline.*.image_2d_view_3d_image.*.
This should also fix a GPU hang with Deus Ex: Mankind Divided and Zink.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16294>
This allows to support at least one binary format in
GL_ARB_get_program_binary extension.
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16433>
Now that all consumers of GLSL use NIR, make the remaining drivers take
the path that relies on NIR to really do optimization.
nouveau steam shader-db runtime -6.69631% +/- 1.29235% (n=12).
No change on shader-db there.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16364>
The only interesting ones here were LOWER_IF_THRESHOLD (which previously
had connected to some lowering in GLSL that was broken in the face of side
effects), and FMA (which turned GLSL IR's fma() into TGSI_OPCODE_FMA
instead of MAD).
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8044>
We don't currently benefit from seeing barriers and layout
transitions that affect just the depth or stencil aspects,
so we don't expose this feature.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16344>
This way we can make allow_draw_out_of_order true by default for all
apps, iff the driver allows it.
And allow_draw_out_of_order=false can still be used in drirc, for
apps that need this optim to be turned off.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16139>
We can at least correctly return whether the context was lost, but
at this point can't correctly tear down and create a new one, nor
do we support the callback for dynamic notification.
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15002>
Force default device if MESA_VK_DEVICE_SELECT_FORCE_DEFAULT_DEVICE
environment variable set. This will not give multiple device
options to app. There are apps that selects gpu to use based on its
own criteria, this patch can force default behaviour for these apps
by giving only one gpu device to select from.
v2: return 0 if no physical device present (Mihai Preda)
v3: document environment variables (Mihai Preda)(Marek Olšák)
Signed-off-by: Yogesh Mohan Marimuthu <yogesh.mohanmarimuthu@amd.com>
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15585>
The file and functionality isn't present in `main` branch anymore.
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15973>
GL spec states that the stride for indirect multidraws:
* cannot be negative
* can be zero
* must be a multiple of 4
some drivers can't support strides which are not a multiple of the
size of the indirect struct being used, however, so rewrite those to
direct draws
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15963>
Useful for hang debugging. Previously Anv incorrectly used DEBUG_SYNC
for this.
v2: Update documentations for sync/stall (Jordan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15950>
Document how to build and use Panfrost's drm-shim implementation. I hope by
documenting this process, other Mesa developers are better able to test
Panfrost. In particular, this allows developers without Mali hardware to run
shader-db for any Mali target, which may be useful for debugging regressions
from common NIR changes.
drm-shim is not a substitute for testing against real hardware.
Special thanks to Emma Anholt and Icecream95 for building this infrastructure.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15930>
The optimized routine documented the tiling format together with the software
algorithm. The reference implementation wants the tiling format alone
documented. Let's break out the high level documentation into somewhere
centrally accessible, and refocus the comments in the optimized file on the
optimization.
This documentation is linked bidirectionally with both implementations, so it
should be easy to find.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
We don't know if an application developer wants error-dialog by default
or not, even when using a Mesa OpenGL driver.
So let's not assume this is a good thing, and instead make an option for
this behavior that we can enable for CI testing.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
This env-var is not specific to the SVGA driver, so we should rename it
for consistency.
While we're at it, let's document the feature.
Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
Similar to pipeline statistics but done for a single counter.
We use REG_A6XX_RBBM_PRIMCTR_7 to get generated primitives
and not PRIMCTR_8 because PRIMCTR_7 counts pre-clipped prims
while PRIMCTR_8 counts them after clipping.
OpenGL spec for GL_PRIMITIVES_GENERATED says:
"Subsequent rendering will increment the counter once for every
vertex that is emitted from the geometry shader, or from the
vertex shader if no geometry shader is present."
Passes tests:
dEQP-VK.transform_feedback.primitives_generated_query.*
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15746>
This has been initially implemented for raytracing but
VK_EXT_graphics_pipeline_library requires it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15737>
This reports all of our storage formats as supporting read/write without
format, since we don't have any in-shader format conversions. Similarly,
shadow comparisons were already supported on all the depth formats.
This extension is required for VK 1.3.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15293>
This extension has been promoted to Vulkan 1.2 which means it has been
silently enabled when we implemented Vulkan 1.2.
Enable it explicitely to make mesamatrix happy and also for consistency.
This extension was designed for potential performance improvements of
MSAA depth/stencil images but it's currently a no-op in RADV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15665>