anv/intel: add a new debug flag for stalling after every draw/dispatch
Useful for hang debugging. Previously Anv incorrectly used DEBUG_SYNC for this. v2: Update documentations for sync/stall (Jordan) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15950>
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@ -326,11 +326,14 @@ Intel driver environment variables
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``spill_vec4``
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force spilling of all registers in the vec4 backend (useful to
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debug spilling code)
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``stall``
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inserts a stall on the GPU after each draw/dispatch command to
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wait for it to finish before starting any new work.
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``submit``
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emit batchbuffer usage statistics
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``sync``
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after sending each batch, emit a message and wait for that batch
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to finish rendering
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after sending each batch, wait on the CPU for that batch to
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finish rendering
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``task``
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dump shader assembly for task shaders
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``tcs``
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@ -59,7 +59,7 @@ extern uint64_t intel_debug;
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#define DEBUG_URB (1ull << 11)
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#define DEBUG_VS (1ull << 12)
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#define DEBUG_CLIP (1ull << 13)
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/* (1ull << 14) */
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#define DEBUG_STALL (1ull << 14)
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#define DEBUG_BLORP (1ull << 15)
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#define DEBUG_NO16 (1ull << 16)
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#define DEBUG_NO_DUAL_OBJECT_GS (1ull << 17)
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@ -956,7 +956,7 @@ anv_physical_device_try_create(struct anv_instance *instance,
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device->has_reg_timestamp = anv_gem_reg_read(fd, TIMESTAMP | I915_REG_READ_8B_WA,
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&u64_ignore) == 0;
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device->always_flush_cache = INTEL_DEBUG(DEBUG_SYNC) ||
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device->always_flush_cache = INTEL_DEBUG(DEBUG_STALL) ||
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driQueryOptionb(&instance->dri_options, "always_flush_cache");
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device->has_mmap_offset =
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