st/mesa will expose GL_ARM_shader_framebuffer_fetch_depth_stencil
if this new capability is supported by the driver.
Signed-off-by: Pavel Asyutchenko <sventeam@yandex.ru>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13979>
It seems recent versions of Sphinx has started issuing a warning when
language isn't set to a recognized value. Since we're building with
warnings as errors on CI, this causes issues for people.
We're writing English docs, so we should set this to English. I probably
confused this setting with the highlight_language setting or something
when I set this up initially.
Fixes: 00cd1346bf ("docs: use sphinx")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6711
Reviewed-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17159>
this is for drivers like zink that may or may not
handle dithering and so getting blend state changes
when this state changes isn't useful
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17043>
On GFX9 and older, the driver needs to swizzle itself it seems.
Exposing it on GFX10+, allows us to test it with Zink, at least.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17057>
By doing this, now the global variable impl_tss_dtor_tbl are only defined one time.
So the memory usage would reduced
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15087>
This requirement is for ARB_texture_buffer_object_rgb32, which obviously
needs the UNIFORM_TEXEL_BUFFER bit, not SAMPLED_IMAGE.
Fixes: c3d7de47cd ("docs/zink: add GL 4.0 requirements")
Fixes: 6b38907b7f ("zink: fix feature requirement")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17024>
If this environment variable is set, then a detected compute engine
will be used as described in docs/envvars.rst.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14395>
piglit select tests fail, so add a gallium cap to disable
for crocus explicitly.
crocus may choose to enable hardware select only for GPU
SKU which tested to be OK again.
Fixes: 6489af145c ("mesa: enable HardwareAcceleratedSelect")
Closes: #6644
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16955>
This is a clearer name for what it does than MUL_ZERO_WINS, and matches up
to the new name in shader_info.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16176>
It should be more efficient than u_blitter since it skips
vertex shader stage. Also it's a prerequisite for supporting
MSAA since u_blitter can't do MSAA resolve for us.
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16686>
Pass all dEQP-VK.transform_feedback.primitives_generated_query.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15639>
When lower_wpos_pntc is used, the state tracker inserts code to
transform gl_PointCoord.y according to a uniform, to account for
API-requested point coordinate origin and framebuffer orientation. With
the transformation, driver-supplied point coordinates are expected to
have an upper left origin.
If the hardware point coordinate supports (only) a lower left origin,
the backend has to use lower_wpos_pntc and then lower *again* to flip
back. This ends up transforming twice, which is wasteful:
a = load point coord Y with lower left origin
a' = 1.0 - a
a'' = uniform_transform(a')
However, lower_wpos_pntc is quite capable of transforming for a lower
left origin too, it just needs to flip the transformation. Add a CAP
specifying the point coordinate origin convention, rather than assuming
upper-left. This simplifies the Asahi code greatly.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16829>
to allow exposing 4G - 1. The "SIZE" was also a misnomer because it meant
elements. This no longer clamps the size to INT_MAX in st/mesa.
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16881>
The drivers not setting it were:
- nv30, which gets lowering using NIR's lower_fsat flag.
- r300, which gets lowering using NIR's lower_fsat flag.
- a2xx, which has was getting it optimized back to fsat anyway.
This drops the check for the cap from gallium nine. While nine does have
a non-nir path, I think it's safe to assume that if you have SM3
texturing, you can do fsat.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16823>
There's no way currently in virgl to determine whether it's running
above CPU or GPU. This info will be used to disable HW SELECT.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15765>
This is used for the old, buggy and slow GLSL IR loop unrolling
code. All drivers have now switched to the NIR unrolling code so
here we remove the CAP.
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16366>