wgl: do not disable error-dialogs by default
We don't know if an application developer wants error-dialog by default or not, even when using a Mesa OpenGL driver. So let's not assume this is a good thing, and instead make an option for this behavior that we can enable for CI testing. Reviewed-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15485>
This commit is contained in:
parent
ae73a26355
commit
82ca8a707e
|
@ -235,6 +235,9 @@ on Windows.
|
|||
:envvar:`WGL_FORCE_MSAA`
|
||||
if set to a positive value, specifies the number of MSAA samples to
|
||||
force when choosing the display configuration.
|
||||
:envvar:`WGL_DISABLE_ERROR_DIALOGS`
|
||||
if set to 1, true or yes, disables Win32 error dialogs. Useful for
|
||||
automated test-runs.
|
||||
|
||||
Intel driver environment variables
|
||||
----------------------------------------------------
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
variables:
|
||||
GIT_STRATEGY: none # testing doesn't build anything from source
|
||||
GALLIUM_DRIVER: d3d12
|
||||
WGL_DISABLE_ERROR_DIALOGS: "true"
|
||||
|
||||
.d3d12-test-piglit:
|
||||
extends:
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <windows.h>
|
||||
|
||||
#include "glapi/glapi.h"
|
||||
#include "util/debug.h"
|
||||
#include "util/u_debug.h"
|
||||
#include "util/u_math.h"
|
||||
#include "util/u_memory.h"
|
||||
|
@ -120,7 +121,8 @@ stw_init(const struct stw_winsys *stw_winsys)
|
|||
{
|
||||
static struct stw_device stw_dev_storage;
|
||||
|
||||
debug_disable_win32_error_dialogs();
|
||||
if (env_var_as_boolean("WGL_DISABLE_ERROR_DIALOGS", false))
|
||||
debug_disable_win32_error_dialogs();
|
||||
|
||||
assert(!stw_dev);
|
||||
|
||||
|
|
Loading…
Reference in New Issue