v3dv: expose VK_KHR_shader_float_controls

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16424>
This commit is contained in:
Iago Toral Quiroga 2022-05-10 12:53:08 +02:00 committed by Marge Bot
parent 187d3df52c
commit e981ed21e3
3 changed files with 21 additions and 1 deletions

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@ -457,7 +457,7 @@ Vulkan 1.2 -- all DONE: anv, vn
VK_KHR_separate_depth_stencil_layouts DONE (anv, lvp, radv, vn, v3dv, tu)
VK_KHR_shader_atomic_int64 DONE (anv/gen9+, lvp, radv, vn)
VK_KHR_shader_float16_int8 DONE (anv/gen8+, lvp, radv, tu, vn)
VK_KHR_shader_float_controls DONE (anv/gen8+, lvp, radv, tu, vn)
VK_KHR_shader_float_controls DONE (anv/gen8+, lvp, radv, tu, v3dv, vn)
VK_KHR_shader_subgroup_extended_types DONE (anv/gen8+, lvp, radv, tu, vn)
VK_KHR_spirv_1_4 DONE (anv, lvp, radv, tu, vn)
VK_KHR_timeline_semaphore DONE (anv, lvp, radv, tu, v3dv, vn)

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@ -139,6 +139,7 @@ get_device_extensions(const struct v3dv_physical_device *device,
.KHR_multiview = true,
.KHR_pipeline_executable_properties = true,
.KHR_separate_depth_stencil_layouts = true,
.KHR_shader_float_controls = true,
.KHR_shader_non_semantic_info = true,
.KHR_sampler_mirror_clamp_to_edge = true,
.KHR_storage_buffer_storage_class = true,
@ -1557,6 +1558,24 @@ v3dv_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
.independentResolveNone = false,
.independentResolve = false,
.maxTimelineSemaphoreValueDifference = UINT64_MAX,
.denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.shaderSignedZeroInfNanPreserveFloat16 = true,
.shaderSignedZeroInfNanPreserveFloat32 = true,
.shaderSignedZeroInfNanPreserveFloat64 = false,
.shaderDenormPreserveFloat16 = true,
.shaderDenormPreserveFloat32 = true,
.shaderDenormPreserveFloat64 = false,
.shaderDenormFlushToZeroFloat16 = false,
.shaderDenormFlushToZeroFloat32 = false,
.shaderDenormFlushToZeroFloat64 = false,
.shaderRoundingModeRTEFloat16 = true,
.shaderRoundingModeRTEFloat32 = true,
.shaderRoundingModeRTEFloat64 = false,
.shaderRoundingModeRTZFloat16 = false,
.shaderRoundingModeRTZFloat32 = false,
.shaderRoundingModeRTZFloat64 = false,
};
memset(vk12.driverName, 0, VK_MAX_DRIVER_NAME_SIZE_KHR);
snprintf(vk12.driverName, VK_MAX_DRIVER_NAME_SIZE_KHR, "V3DV Mesa");

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@ -185,6 +185,7 @@ v3dv_DestroyPipeline(VkDevice _device,
static const struct spirv_to_nir_options default_spirv_options = {
.caps = {
.device_group = true,
.float_controls = true,
.multiview = true,
.storage_8bit = true,
.storage_16bit = true,