Commit Graph

448 Commits

Author SHA1 Message Date
Marek Olšák 92ea9329e5 radeonsi: fix incorrect parentheses around VS-PS varying elimination
I don't know if it caused issues.

Cc: 18.0 18.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-05-25 16:46:00 -04:00
Marek Olšák 07e02c8617 radeonsi: round ps_iter_samples in set_min_samples
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-05-24 13:41:57 -04:00
Marek Olšák 87eb597758 radeonsi: add struct si_compiler containing LLVMTargetMachineRef
It will contain more variables.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-27 17:56:04 -04:00
Marek Olšák 6fadfc01c6 radeonsi: use r600_resource() typecast helper
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-27 17:56:04 -04:00
Marek Olšák 3160ee876a radeonsi: remove unused atom parameter from si_atom::emit
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-27 17:56:04 -04:00
Marek Olšák e395475096 radeonsi: remove function si_init_atom
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-27 17:56:04 -04:00
Marek Olšák 639b673fc3 radeonsi: don't use an indirect table for state atoms
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-27 17:56:04 -04:00
Marek Olšák 9054799b39 radeonsi: rename r600_atom -> si_atom
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-27 17:56:04 -04:00
Marek Olšák 60299e9abe radeonsi: don't emit partial flushes for internal CS flushes only
Tested-by: Benedikt Schemmer <ben@besd.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-16 16:58:10 -04:00
Marek Olšák 6a93441295 radeonsi: remove r600_common_context
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 5777488406 radeonsi: move r600_cs.h contents into si_pipe.h, si_build_pm4.h
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 72e9e98076 radeonsi: move and rename R600_ERR out of r600_pipe_common.h
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 5f1cddde78 radeonsi: move definitions out of r600_pipe_common.h
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák c424f86180 radeonsi: use si_context instead of pipe_context in parameters pt1
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 4c5efc40f4 radeonsi: update copyrights
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 95bc30275b radeonsi: switch radeon_add_to_buffer_list parameter to si_context
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 2b70dd8c8a radeonsi: flatten / remove struct r600_ring
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 17e8f1608e radeonsi: call CS flush functions directly whenever possible
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-04-05 15:34:58 -04:00
Marek Olšák 0669dca9c0 radeonsi: skip DCC render feedback checking if color writes are disabled 2018-04-05 15:34:58 -04:00
Marek Olšák 2be6143032 radeonsi: implement GL_KHR_blend_equation_advanced
MSAA is supported using sample shading. Layered rendering and all texture
targets are also supported.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-02 13:55:25 -04:00
Marek Olšák 9b7db12815 radeonsi: remove chip_class parameter from si_lower_nir
We can get it from si_screen.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
2018-03-08 14:58:16 -05:00
Marek Olšák 2e30268877 radeonsi: mask out high VM address bits in registers where needed 2018-03-07 13:55:35 -05:00
Timothy Arceri 70190a6567 radeonsi/nir: call ac_lower_indirect_derefs()
Fixes piglit tests:
tests/spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd.shader_test
tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-05 14:09:23 +11:00
Timothy Arceri 561503e3bd radeonsi: add chip class to compiler_ctx_state
This will be used in the following patch.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-03-05 14:09:23 +11:00
Marek Olšák 8799eaed99 radeonsi: remove 2 unused user SGPRs from merged TES-GS with 32-bit pointers
The effect of the last 13 commits on user SGPR counts:

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-02-26 12:01:19 +01:00
Marek Olšák 3fa7a59d69 radeonsi: make SI_SGPR_VERTEX_BUFFERS the last user SGPR input
so that it can be removed and replaced with inline VBO descriptors,
and the pointer can be packed in unused bits of VBO descriptors.
This also removes the pointer from merged TES-GS where it's useless.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-02-26 12:01:08 +01:00
Marek Olšák 2d03c4cac8 radeonsi: move tess ring address into TCS_OUT_LAYOUT, removes 2 TCS user SGPRs
TCS_OUT_LAYOUT has 13 unused bits. That's enough for a 32-bit address
aligned to 512KB. Hey, it's a 13-bit pointer!

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-02-24 23:08:29 +01:00
Marek Olšák fca7dee9c6 radeonsi: put both tessellation rings into 1 buffer
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-02-24 23:08:28 +01:00
Marek Olšák d2963d8b5f radeonsi: move tessellation ring info into si_screen
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-02-24 23:08:28 +01:00
Timothy Arceri 691c320de0 radeonsi: add nir shader cache support
In future we might want to try avoid calling nir_serialize() but
this works for now.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-20 13:15:02 +11:00
Timothy Arceri 2b431808ab radeonsi: rename variables tgsi_binary -> ir_binary
This better represents that the ir could be either tgsi or nir.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-02-20 13:15:02 +11:00
Marek Olšák fdf01d0244 radeonsi: remove DBG_PRECOMPILE
it's useless and shader-db stats only report the main shader part.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-01-31 03:21:20 +01:00
Marek Olšák 148b48646b radeonsi: print shader-db stats for main parts, not final binaries
This is needed to get shader-db stats for LS,HS,ES,GS stages on gfx9.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-01-31 03:21:20 +01:00
Timothy Arceri 452586b56a radeonsi: add dummy implementation of si_nir_scan_tess_ctrl()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-01-05 11:58:55 +11:00
Józef Kucia f222cf3c6d radeonsi: fix alpha-to-coverage if color writes are disabled
If alpha-to-coverage is enabled, we have to compute alpha
even if color writes are disabled.

Signed-off-by: Józef Kucia <joseph.kucia@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2018-01-04 01:58:33 +01:00
Samuel Pitoiset 79b34d0832 amd/common: add ac_vgt_gs_mode() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-18 11:50:50 +01:00
Samuel Pitoiset 55f8431c76 amd/common: add ac_get_cb_shader_mask() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-18 11:50:48 +01:00
Samuel Pitoiset 45872a0a6d radeonsi: make use of ac_get_spi_shader_z_format()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2017-12-14 22:23:25 +01:00
Marek Olšák 2c5f2936af r300,r600,radeonsi: replace RADEON_FLUSH_* with PIPE_FLUSH_*
and handle PIPE_FLUSH_HINT_FINISH in r300.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-29 18:21:30 +01:00
Marek Olšák 950221f923 radeonsi: remove r600_common_screen
Most files in gallium/radeon now include si_pipe.h.

chip_class and family are now here:
    sscreen->info.family
    sscreen->info.chip_class

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-29 18:21:30 +01:00
Marek Olšák 2208b760f3 radeonsi: move shader debug helpers out of r600_pipe_common.c
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-29 18:21:30 +01:00
Marek Olšák c63e225bff radeonsi: remove some definitions and helpers from r600_pipe_common.h
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-29 18:21:30 +01:00
Nicolai Hähnle f76a6cb337 radeonsi: always use async compiles when creating shader/compute states
With Gallium threaded contexts, creating shader/compute states is
effectively a screen operation, so we should not use context state.

In particular, this allows us to avoid using the context's LLVM
TargetMachine.

This isn't an issue yet because u_threaded_context filters out non-async
debug callbacks, and we disable threaded contexts for debug contexts.
However, we may want to change that in the future.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-09 11:53:20 +01:00
Nicolai Hähnle dd7c273e87 radeonsi: move pipe debug callback to si_context
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-09 11:53:19 +01:00
Nicolai Hähnle 0f54ee6072 radeonsi: reduce the scope of sel->mutex in si_shader_select_with_key
We only need the lock to guard changes in the variant linked list. The
actual compilation can happen outside the lock, since we use the ready
fence as a guard.

v2: fix double-unlock

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-09 11:37:51 +01:00
Nicolai Hähnle 4f493c79ee radeonsi: use ready fences on all shaders, not just optimized ones
There's a race condition between si_shader_select_with_key and
si_bind_XX_shader:

  Thread 1                         Thread 2
  --------                         --------
  si_shader_select_with_key
    begin compiling the first
    variant
    (guarded by sel->mutex)
                                   si_bind_XX_shader
                                     select first_variant by default
                                     as state->current
                                   si_shader_select_with_key
                                     match state->current and early-out

Since thread 2 never takes sel->mutex, it may go on rendering without a
PM4 for that shader, for example.

The solution taken by this patch is to broaden the scope of
shader->optimized_ready to a fence shader->ready that applies to
all shaders. This does not hurt the fast path (if anything it makes
it faster, because we don't explicitly check is_optimized).

It will also allow reducing the scope of sel->mutex locks, but this is
deferred to a later commit for better bisectability.

Fixes dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata_render

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-11-09 11:37:51 +01:00
Marek Olšák 529cdce799 radeonsi: remove 'Authors:' comments
It's inaccurate. Instead, see the copyright and use "git log" and
"git blame" to know the authorship.

Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-11-02 18:19:03 +01:00
Marek Olšák da0083f123 radeonsi: use postponed KILL only when derivatives are used
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-24 14:56:34 +02:00
Marek Olšák 65f2e33500 radeonsi: import r600_streamout from drivers/radeon
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-09 16:26:55 +02:00
Marek Olšák 3784ce9782 radeonsi: enumerize DBG flags
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-09 16:20:16 +02:00
Marek Olšák 5a47abb63e radeonsi: don't change viewport for blits, use window-space positions
The viewport state was an identity anyway.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-07 18:26:35 +02:00
Marek Olšák 13b6c1c031 radeonsi: minor cleanup of si_update_vs_writes_viewport_index
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-07 18:26:35 +02:00
Marek Olšák 69ccb9dae7 radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-07 18:26:35 +02:00
Marek Olšák 6a8401a94e radeonsi: add VS blit shader creation
no users yet

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-07 18:26:35 +02:00
Nicolai Hähnle 12f3155e28 radeonsi: simplify the signature of si_update_vs_writes_viewport_index
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-02 15:07:45 +02:00
Nicolai Hähnle 7bbcb6ac6c radeonsi: move current_rast_prim into si_context
v2: rebase fixes

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-02 15:07:45 +02:00
Nicolai Hähnle 6b416ec3d6 radeonsi: move and rename scissor and viewport state and functions
v2: change GET_MAX_SCISSOR to SI_MAX_SCISSOR

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-02 15:07:45 +02:00
Nicolai Hähnle f86a112b07 radeonsi: move current_rast_prim to r600_common_context
We'll use it in the scissors / clip / guardband state.

v2: avoid a performance regression on r600 when applied to
    (pre-fork) stable branches

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-10-02 15:07:43 +02:00
Nicolai Hähnle 7dfa891f32 radeonsi/gfx9: fix geometry shaders without output vertices
Not that those are super common or useful, but hey! Fun corner cases
of the API...

Fixes dEQP-GLES31.functional.geometry_shading.emit.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-09-29 11:43:09 +02:00
Marek Olšák 06bfb2d28f r600: fork and import gallium/radeon
This marks the end of code sharing between r600 and radeonsi.
It's getting difficult to work on radeonsi without breaking r600.

A lot of functions had to be renamed to prevent linker conflicts.
There are also minor cleanups.

Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-26 04:21:14 +02:00
Nicolai Hähnle aab134cfa5 radeonsi: enable out-of-order rasterization when possible on VI and GFX9 dGPUs
This does not take commutative blending into account yet.

R600_DEBUG=nooutoforder disables it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2017-09-18 11:25:19 +02:00
Nicolai Hähnle e4af4433fc radeonsi: hard-code pixel center for interpolateAtSample without multisample buffers
The GLSL rules for interpolateAtSample are unfortunate:

   "Returns the value of the input interpolant variable at
    the location of sample number sample. If
    multisample buffers are not available, the input
    variable will be evaluated at the center of the pixel.
    If sample sample does not exist, the position used to
    interpolate the input variable is undefined."

This fix will fallback to monolithic shader compilation when
interpolateAtSample is used without multisampling.

One alternative would be to always upload 16 sample positions,
filling the buffer up with repetition when the actual number of
samples is less, and then ANDing the sample ID with 0xf. However,
that punishes all well-behaving users of interpolateAtSample,
when in reality, only conformance tests should be affected by
the issue.

Fixes
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.*

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-13 18:25:45 +02:00
Nicolai Hähnle 92c4277990 radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog
gl_SampleMaskIn is supposed to contain set bits only for the samples that
are covered by the current fragment shader invocation, but the VGPR
initialization hardware loads the set of all bits that are covered at the
current pixel.

Fixes various tests in
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-13 18:25:41 +02:00
Nicolai Hähnle 48b3364b5b radeonsi: make si_init_shader_selector_async static
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-13 18:24:18 +02:00
Marek Olšák 6eade342eb radeonsi: optimize TCS epilog when invocation 0 writes tess factors
This removes the barrier and LDS stores and loads for tess factors
when it's possible. The removal of the barrier seems more important
to me though.

In one shader, it removes 17 * 4 bytes from the shader binary.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-11 19:02:02 +02:00
Marek Olšák 89bf8668c2 radeonsi/gfx9: don't read LS out vertex stride from an SGPR in monolithic HS
-44 bytes in a monolithic LS-HS binary.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-07 13:00:07 +02:00
Nicolai Hähnle 45c5c44451 radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug
When the HS wave is empty, the hardware writes the LS VGPRs starting at
v0 instead of v2. Workaround by shifting them back into place when
necessary. For simplicity, this is always done in the LS prolog.

According to the hardware team, this will be fixed in future chips,
so take that into account already.

Note that this is not a bug fix, as the bug was already worked
around by commit 166823bfd2 ("radeonsi/gfx9: add a temporary workaround
for a tessellation driver bug"). This change merely replaces the
workaround by one that should be better.

v2: add workaround code to shader only when necessary
v3: clarify the prefer_mono comment

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-06 10:02:49 +02:00
Marek Olšák c3ebac6890 radeonsi/gfx9: implement primitive binning
This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-05 12:09:02 +02:00
Marek Olšák fb7ba68f6c radeonsi: eliminate PS color outputs when colormask kills them
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-09-04 15:10:39 +02:00
Timothy Arceri 0168d1f449 radeonsi: stop leaking nir
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-29 09:46:29 +10:00
Timothy Arceri ea2515d780 glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the
following commit.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-25 13:20:29 +10:00
Marek Olšák 8dadb07790 radeonsi: emit VGT_REUSE_OFF in the right place
clip_regs aren't marked dirty when writes_viewport_index is changed.

Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-22 13:29:47 +02:00
Marek Olšák 54c2c771bd radeonsi/gfx9: don't use GS scenario A for VS writing ViewportIndex
Vulkan doesn't do it anymore.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-22 13:29:47 +02:00
Marek Olšák a65afda768 radeonsi/gfx9: prevent shader-db crashes
- don't precompile LS and ES (they don't exist on GFX9), compile as VS instead
- don't precompile HS and GS (we don't have LS and ES parts)

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-22 13:29:47 +02:00
Nicolai Hähnle 40697e8678 radeonsi: make si_shader_selector_reference globally visible
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-08-22 09:50:55 +02:00
Marek Olšák e887c68bd2 radeonsi: add a separate dirty mask for prefetches
so that we don't rely on si_pm4_state_enabled_and_changed, allowing us
to move prefetches after draw calls.

v2: ckear the dirty mask after unbinding shaders

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
2017-08-07 21:12:24 +02:00
Marek Olšák a7b0014d1a radeonsi: add and use si_pm4_state_enabled_and_changed
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-07 21:12:24 +02:00
Marek Olšák 58d062b87d radeonsi: de-atomize L2 prefetch
I'd like to be able to move the prefetch call site around.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-08-07 21:12:24 +02:00
Nicolai Hähnle 25ff22e390 radeonsi: tweak next-shader assumptions when streamout is used
VS with streamout is always a HW VS.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-31 14:55:43 +02:00
Nicolai Hähnle b49c2c9fa3 radeonsi/nir: perform lowering of input/output driver locations
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-31 14:55:40 +02:00
Nicolai Hähnle c5f70a5174 radeonsi: bypass the shader cache for NIR shaders
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-31 14:55:33 +02:00
Nicolai Hähnle 29d7bdd179 radeonsi: scan NIR shaders to obtain required info
v2: set num_instruction to 2, i.e. 1 + END (Marek)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-07-31 14:55:32 +02:00
Marek Olšák ffa7ec9e22 radeonsi: simplify computation of tessellation offchip buffers
This is overly cautious, but better safe than sorry.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-07-17 10:55:07 -04:00
Marek Olšák aaee0d1bbf gallium: use "ull" number suffix to keep the QtCreator parser happy
It can't parse "llu".

Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2017-07-10 22:44:48 +02:00
Marek Olšák 4a10d6154e radeonsi: move instance divisors into a constant buffer
Shader key size: 107 -> 47

Divisors of 0 and 1 are encoded in the shader key. Greater instance divisors
are loaded from a constant buffer.

The shader code doing the division is huge. Is it something we need to
worry about? Does any app use instance divisors >= 2?

VS prolog disassembly:
    s_load_dwordx4 s[12:15], s[0:1], 0x80  ; C00A0300 00000080
    s_nop 0                                ; BF800000
    s_waitcnt lgkmcnt(0)                   ; BF8C007F
    s_buffer_load_dword s14, s[12:15], 0x4 ; C0220386 00000004
    s_waitcnt lgkmcnt(0)                   ; BF8C007F
    v_cvt_f32_u32_e32 v4, s14              ; 7E080C0E
    v_rcp_iflag_f32_e32 v4, v4             ; 7E084704
    v_mul_f32_e32 v4, 0x4f800000, v4       ; 0A0808FF 4F800000
    v_cvt_u32_f32_e32 v4, v4               ; 7E080F04
    v_mul_hi_u32 v5, v4, s14               ; D2860005 00001D04
    v_mul_lo_i32 v6, v4, s14               ; D2850006 00001D04
    v_cmp_eq_u32_e64 s[12:13], 0, v5       ; D0CA000C 00020A80
    v_sub_i32_e32 v5, vcc, 0, v6           ; 340A0C80
    v_cndmask_b32_e64 v5, v6, v5, s[12:13] ; D1000005 00320B06
    v_mul_hi_u32 v5, v5, v4                ; D2860005 00020905
    v_add_i32_e32 v6, vcc, v5, v4          ; 320C0905
    v_subrev_i32_e32 v4, vcc, v5, v4       ; 36080905
    v_cndmask_b32_e64 v4, v4, v6, s[12:13] ; D1000004 00320D04
    v_mul_hi_u32 v5, v4, v1                ; D2860005 00020304
    v_add_i32_e32 v4, vcc, s8, v0          ; 32080008
    v_mul_lo_i32 v6, v5, s14               ; D2850006 00001D05
    v_add_i32_e32 v7, vcc, 1, v5           ; 320E0A81
    v_cmp_ge_u32_e64 s[12:13], v1, v6      ; D0CE000C 00020D01
    v_sub_i32_e32 v6, vcc, v1, v6          ; 340C0D01
    v_cmp_le_u32_e32 vcc, s14, v6          ; 7D960C0E
    v_cndmask_b32_e64 v8, 0, -1, s[12:13]  ; D1000008 00318280
    v_cndmask_b32_e64 v6, 0, -1, vcc       ; D1000006 01A98280
    v_and_b32_e32 v6, v8, v6               ; 260C0D08
    v_cmp_eq_u32_e32 vcc, 0, v6            ; 7D940C80
    v_cndmask_b32_e32 v6, v7, v5, vcc      ; 000C0B07
    v_add_i32_e32 v5, vcc, -1, v5          ; 320A0AC1
    v_cmp_eq_u32_e32 vcc, 0, v8            ; 7D941080
    v_cndmask_b32_e32 v5, v6, v5, vcc      ; 000A0B06
    v_add_i32_e32 v5, vcc, s9, v5          ; 320A0A09

v2: set prefer_mono for fetched instance divisors

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-27 19:55:09 +02:00
Marek Olšák 77d2a98353 Revert "radeonsi: use uint32_t to declare si_shader_key.opt.kill_outputs"
This reverts commit 7b2240ac9c.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-27 18:45:07 +02:00
Marek Olšák dbe45e1180 Revert "radeonsi: remove 8 bytes from si_shader_key with uint32_t ff_tcs_inputs_to_copy"
This reverts commit 6b6fed3a3c.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-27 18:45:07 +02:00
Nicolai Hähnle da2e52b382 radeonsi: use the correct LLVMTargetMachineRef in si_build_shader_variant
si_build_shader_variant can actually be called directly from one of
normal-priority compiler threads. In that case, the thread_index is
only valid for the normal tm array.

v2:
- use the correct sel/shader->compiler_ctx_state

Fixes: 86cc809726 ("radeonsi: use a compiler queue with a low priority for optimized shaders")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-06-22 09:45:23 +02:00
Samuel Pitoiset 2c3a7d5840 radeonsi: track use of bindless samplers/images from tgsi_shader_info
This adds some new helper functions to know if the current draw
call (or dispatch compute) is using bindless samplers/images,
based on TGSI analysis.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-06-14 10:04:36 +02:00
Marek Olšák e80a056ff9 radeonsi: replace si_vertex_elements::elements with separate fields
It makes si_vertex_elements a little smaller.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-12 18:24:37 +02:00
Marek Olšák 6b6fed3a3c radeonsi: remove 8 bytes from si_shader_key with uint32_t ff_tcs_inputs_to_copy
The previous patch helps with this.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-12 18:24:37 +02:00
Marek Olšák 7b2240ac9c radeonsi: use uint32_t to declare si_shader_key.opt.kill_outputs
the next patch will benefit from this

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-12 18:24:37 +02:00
Marek Olšák 1621b33d73 radeonsi: remove 8 bytes from si_shader_key by flattening opt.hw_vs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-12 18:24:37 +02:00
Marek Olšák 4b8d0c2b1d radeonsi: don't update dependent states if it has no effect (v2)
This and the previous clip_regs commit decrease IB sizes and the number of
si_update_shaders invocations as follows:

                 IB size   si_update_shaders calls
Borderlands 2      -10%            -27%
Deus Ex: MD         -5%            -11%
Talos Principle     -8%            -30%

v2: always dirty cb_render_state in set_framebuffer_state

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-08 23:29:07 +02:00
Marek Olšák bacaceb78a radeonsi: update clip_regs on shader state changes only when it's needed
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-07 20:17:20 +02:00
Marek Olšák 2b7fd9df9a radeonsi: precompute some fields for PA_CL_VS_OUT_CNTL in si_shader_selector
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-07 20:17:18 +02:00
Marek Olšák 140b3c5019 radeonsi: add a new helper si_get_vs
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-07 20:17:16 +02:00
Marek Olšák e9409c86e7 radeonsi: remove 8 bytes from si_shader_key
We can use a union in si_shader_key::mono.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-07 20:17:06 +02:00
Marek Olšák 2b8b9a56ef radeonsi: move PSIZE and CLIPDIST unique IO indices after GENERIC
Heaven LDS usage for LS+HS is below. The masks are "outputs_written"
for LS and HS. Note that 32K is the maximum size.

Before:
  heaven_x64: ls=1f1 tcs=1f1, lds=32K
  heaven_x64: ls=31 tcs=31, lds=24K
  heaven_x64: ls=71 tcs=71, lds=28K

After:
  heaven_x64: ls=3f tcs=3f, lds=24K
  heaven_x64: ls=7 tcs=7, lds=13K
  heaven_x64: ls=f tcs=f, lds=17K

All other apps have a similar decrease in LDS usage, because
the "outputs_written" masks are similar. Also, most apps don't write
POSITION in these shader stages, so there is room for improvement.
(tight per-component input/output packing might help even more)

It's unknown whether this improves performance.

Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-07 20:14:15 +02:00
Marek Olšák 3effce4fb0 radeonsi/gfx9: prevent a race when the previous shader's main part is missing
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-06-07 18:43:42 +02:00